Ludography
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Players15 ratings
77/100
Critics9 reviews

Where to get it

Sakura Wars cover

2019 · Sega CS2 R&D · Role-playing · Simulation

Sakura Wars

The Imperial Combat Revue takes the stage as Tokyo’s defense force against a demon threat in this extravagant adventure. Soldiers in wartime, but theater performers in peacetime, the Revue’s Flower Division is not living up to their legacy and is at risk of being shut down. As newly appointed captain Seijuro Kamiyama, it’s up to you to turn the team around.

Released
12 December 2019
Platforms
Game Boy ColorPlayStation 2PlayStation 4
Genres
Role-playingSimulationBeat 'em upAdventureVisual novel
Developers
Sega CS2 R&D
Publishers
SegaSega Games
Modes
Single-player
Perspective
Third person
Themes
ActionFantasyHistorical
Engine
Hedgehog Engine 2

About

Sakura Wars is a Japanese steampunk media franchise created by Oji Hiroi and owned by Sega. It is focused around a series of cross-genre video games. The first game in the series was released in 1996, with five sequels and numerous spin-off titles being released since then. The series—set during a fictionalized version of the Taishō period—depicts groups of women with magical abilities using steam-powered mecha to combat demonic threats.

The original Sakura Wars was an ambitious title for the then-in-production Sega Saturn. The first game's overlap of the tactical role-playing, dating sim and visual novel genres prompted Sega to classify it as a "dramatic adventure", a moniker which has endured during the series' lifetime. Sega developed most of the games until 2008 with Red Entertainment handling planning and production duties, when the series went on hiatus. Sega rebooted the series because of fan demand with the company handling full creative control. Recurring elements include anime cutscenes created by notable studios including Production I.G, and music by composer Kohei Tanaka.

›Story

The stage is set in a steampunk version of 1940s Imperial Tokyo. Only a short while ago, a cataclysmic event destroyed the Imperial Combat Revue of Tokyo, the capital’s global defense force stationed at the Imperial Theater. Now home to the Flower Division, an inept rookie squad who also strives to impart hope on the citizenry with their theatrical talents, the theater has fallen on hard times and risks closure. It’s up to Seijuro Kamiyama as the captain of the new Tokyo revue to lead his squad and restore the Imperial Combat Revue and the theater back to their former glory! With the help of the revue's five colorful performers, he must rise to the challenge of competing in the Combat Revue World Games, protecting the inhabitants of Tokyo and getting the theater back on track.

Keywords

  • anime
  • mech
  • 3d
  • 1940s
  • dating
  • squad based
  • jrpg
  • alternate history
  • steampunk
  • real-time
  • demons
  • mecha

Media

The articlegameplay, story, development, reception

Development

In 1990, Oji Hiroi at Red Entertainment (formally Red Company) decided to create Sakura Wars. Hiroi drew inspiration from Japanese stage shows when creating the project, initially titled "Sakura" (桜). Because of a lack of interest from publishers, Hiroi shelved the project until he was approached by Sega vice president Shoichiro Irimajiri to develop a new project for the Saturn. Successfully pitching his project to Irimajiri, the game began production under the title Sakura Wars.

While the scenario and gameplay went through multiple redrafts, Sakura Wars always made use of a steampunk setting, a female lead and mecha combat. Development lasted three years, double the original estimate, and was Sega's most expensive project at the time. Many within both Red Company and Sega were skeptical of the game's success, but Hiroi remained confident. Following the critical and commercial success of Sakura Wars, Sega and Red Company expanded the original premise into a franchise, starting with Thou Shalt Not Die.

Reception

Between the series' debut in 1996 and 2010, the series has sold over 4.5 million copies worldwide. Each entry on Sega hardware rank among the best-selling titles for their respective hardware. The original Sakura Wars was an immediate success, with several stores being sold out of copies within hours of its release. Sakura Wars 2 remains the best-selling title in the series, with over 500,000 copies sold on the Saturn alone, making it one of the console's best-selling titles in Japan. So Long, My Love is the worst-selling mainline entry to date, and was a commercial failure in the West.

Japanese website 4Gamer.net described the series as a "legendary" property connected to Sega, citing several elements such as the anime-style presentation and blend of genres that were hardly seen in gaming at the time. Jenni Lada of TechnologyTell wrote a retrospective on the series in 2009, calling Sakura Wars "an odd series ... that defies genres". In a 1999 IGN article on the franchise following the announcement of Sakura Wars 3, journalist Anoop Gantayat described it as "probably the greatest series of games to never make their way stateside", citing its unprecedented success when compared to other games on Sega hardware at the time.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation 412 December 2019Japan · North America 28 April 2020 · Europe 12 May 2020

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Collections3 collections

Platform libraries

Description adapted from its source, CC BY-SA 4.0.