Ludography
Sasuke vs. Commander cover

1980 · Shoot 'em up · Shooter

Sasuke vs. Commander

Released by SNK in 1980, it was an early shoot 'em up that featured human characters on foot instead of vehicles, spacecraft, or aliens. The player character faces off against multiple shuriken-throwing ninjas and along the way faces several bosses, such as a flame-shooting shinobi.

Released
1 October 1980
Platforms
ArcadeNintendo SwitchPlayStation 3PlayStation Portable
Genres
Shoot 'em upShooter
Developers
—
Publishers
—
Themes
FantasyHistorical
Age ratings
ESRB EPEGI 7

About

Sasuke vs. Commander is a 1980 fixed shooter video game developed by Tose and published by SNK for arcades. In contrast to the outer-space theme of most fixed shooters of the era, Sasuke vs. Commander is set in a magical world with ninja-like enemies and alternative waves of simple attackers and more powerful bosses. It is the first game to be developed by Tose, who would go on to become a prolific work-for-contract developer that would remain uncredited for most of its career.

Sasuke vs. Commander was popular in Japan; according to Game Machine, it was in 10th place overall in 1981 grosses, tied with the older, but still popular, Space Invaders and Missile Command. It is historically notable as among the earliest examples of recurring boss fights.

Keywords

  • assassin
  • gravity
  • medieval
  • ninja
  • shoot 'em up
  • magic
  • soldier
  • run and gun
  • skydiving
  • war
  • teleportation
  • high score

Media

Sasuke vs. Commander screenshot 1

The articlegameplay, story, development, reception

Gameplay

The player controls Sasuke, a ninja dressed in blue who moves left and right across the bottom of a vertically oriented screen and throws kunai. The game alternates between two types of levels, and the player begins the game with three extra lives and the ability to only throw one kunai at a time.

The first level type, the ninja stage, takes place on a background portraying two large trees on the left and right edges of the screen with a road between them leading to a Japanese castle in the distance. Groups of ninjas dressed in red appear in puffs of smoke and attack Sasuke by throwing shuriken down the length of the screen at him while leaping back and forth between the trees, moving closer and closer to Sasuke with each successive leap and giving the player less time to react to their unpredictable shuriken attacks. Sasuke is killed and loses one of his lives if the shuriken strike him, but he can either dodge the shuriken or throw kunai at them, with the second option being risky because kunai will sometimes destroy and fly through the shuriken, and other times be destroyed by the shuriken as they fly through Sasuke's kunai. Sasuke must kill enemy ninja by hitting them with kunai, and when killed, they become purple corpses and fall down the screen which can kill Sasuke by falling on top of him; the corpses are indestructible and can only be dodged.

Reception

Although few English language materials refer to the game, the Japanese arcade trade newspaper Game Machine lists it as being the 10th most popular arcade game in 1981 based on income, tied with Space Invaders and Missile Command.

It has since become better known as one of SNK's earliest releases, as well as one of the first arcade games to include multiple boss fights, along with Phoenix and Cidelsa's Destroyer of the same year.

Releases by platformdates and regions as published

PlatformReleasedRegions
Arcade1 October 1980Japan
PlayStation Portable19 July 2011North America · Europe 7 September 2011
PlayStation 319 July 2011North America · Europe 7 September 2011

Editions and related releases

Included in
SNK 40th Anniversary CollectionSNK Arcade Classics 0
Ported as
Arcade Archives: Sasuke vs Commander

Games like this

Collections2 collections

Publishers

  • SNK gamesArcade platforms › Dedicated boards

Platform libraries

Description adapted from its source, CC BY-SA 4.0.