Ludography
66/100
Critics3 reviews
57/100
Metacritic5 critic reviews
More scores
Metacritic usersuser score
66/100
GameFAQsTough
3.36/5
Player reviews
78% positive232 reviews
Runs on
Windows
Price
Free

Where to get it

Shadow Puppeteer cover

2014 · Sarepta Studio · Adventure · Indie

Shadow Puppeteer

Nintendo console exclusive

Manipulate light and darkness in this co-op puzzle platformer. Shadow Puppeteer combines platforming with puzzle-solving in a play of light and shadow. Having a truly Nordic yet original art style, the game tells the story of a boy and his shadow. Shadow Puppeteer is a co-op experience that focuses on teamwork and seeing the world through different perspectives. The combination of the characters' skills unite and complete them.

Released
29 September 2014
Platforms
Wii UWindows
Genres
AdventureIndiePlatformerPuzzle
Developers
Sarepta Studio
Publishers
Snow Cannon Games
Modes
Single-player
Perspective
Third person
Themes
Fantasy
Country
Norway
Age ratings
PEGI 7ESRB T
Languages
Danish, English, French, German, Italian, Norwegian, Portuguese (Portugal), Russian, Spanish (Spain), Swedish
Time to beat
3.5hmain story5hcompletionist

About

Shadow Puppeteer is an adventure puzzle-platform game developed by the Norwegian independent developer Sarepta Studio for Microsoft Windows and Wii U. The PC version has been released September 29, 2014. The Wii U version was released worldwide on January 28, 2016.

›Story

The boy is one of the many people that have been separated from their shadows by the mischievous Shadow Puppeteer. Luckily, his shadow managed to elude capture and together they chase the villain to free the stolen shadows.

Manipulate the objects and their shadow in a cohesive play between you and your friend, in order to solve puzzles and get past all the challenges that lay ahead on your great journey.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

The game can be played both in single-player mode or shared screen local co-op. A boy and his shadow have to cooperate to make their way and find the evil shadow puppeteer. Together they need to solve puzzles based on manipulating three types of lightsources and three shadow tools called "stencils" in-game. The puzzles are a mix of 2D and 3D, as the boy is free to move in any direction, while the shadow is limited to being projected on 2D surfaces and using shadows cast by objects as platforms.

Moving an object also moves its shadow. Similarly, moving a shadow can move the object casting it. In order to solve the puzzles, the players can also manipulate the light sources and alter the dimensions of the shadows.

Story

The story starts in the evening, as an evil man, the shadow puppeteer, arrives in the village. The atmosphere is dark, whimsical and gloomy. The puppeteer plays his music box and harvests the shadows of everyone in the village. Only the main character, a little boy, still has his shadow.

He falls through the floor and becomes separated from his shadow as the puppeteer tries to harvest it. The music box breaks so the puppeteer leaves without the boy's shadow. The game consists of the boy's and the shadow's journey to find the shadow puppeteer and free the stolen shadows. On their way, they go through five worlds, fight shadow monsters and cooperate to solve physics puzzles based on manipulation of light and shadow.

Development

The game was initially conceived as a student project at the Hedmark University College in Norway before a number of graduates formed the game development company Sarepta Studio AS. The company used a mixture of public funding, including the Nordic Game Program and the Norwegian Film Institute., in addition to profits that company generated from contractual 3D visualisation work. Consequently the game took several years to produce and refine.

After an initial PC release on steam, the game went through a period of further funding and refinement, which sort to address a number of flaws and unpolished features due in part to the game's protracted development cycle. The game was re-released for the Nintendo Wii U console in late 2015.

Reception

The game received mixed to positive reviews, receiving a Metascore of 57%. While the game had been praised for its original gameplay, whimsical cartoony art and gloomy atmosphere, there was also negative feedback. The complaints focused on the game being too difficult to control the 2d and 3d characters at the same time in single-player mode.

A major update had been released September 14, 2015, addressing some of the issues mentioned by reviewers and also by simplifying some areas of the game. Nevertheless Destructoid only awarded the game a score of 5 out of 10, saying "Shadow Puppeteer tries to do interesting things but ultimately comes off as unpolished, bland, repetitive, and mediocre." In early 2016 an improved version of the game was released on the Nintendo Wii U console, which included a significant revamp of the 3D graphics, user interface and gameplay. The product was rebranded as a "couples co-op" or as a "cooperative game for families", which led to more favourable user reviews. However, the game's metacritic score did not approve significantly as critics continued to voice the issue of the game's complexity in single-player mode.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows29 September 2014Worldwide
Wii U28 January 2016North America · Europe 28 January 2016

Title IDsone per regional release, with its latest update

PlatformTitle IDRegionLatest update
Wii U00050000101E1B00Europe—
0005000010189F00North America—

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Description adapted from its source, CC BY-SA 4.0.