
- 66/100
- Players8 ratings

1989 · Broderbund · Sports
Shufflepuck Cafe
Nintendo console exclusive
Shufflepuck Café is a computer air hockey game developed by Christopher Gross, Gene Portwood and Lauren Elliott for Brøderbund.
- Released
- 6 July 1989
- Platforms
- AmigaAmstrad CPCApple IIGSAtari STAtari ST/STEMS-DOSNEC PC-6000 SeriesNESSharp X68000macOS
- Genres
- Sports
- Developers
- Broderbund
- Publishers
- Broderbund
- Modes
- Single-player
- Perspective
- First person
- Themes
- Science fiction
- Country
- United States
- Languages
- English, Japanese
About
Shufflepuck Café is an air hockey video game developed by Christopher Gross, Gene Portwood and Lauren Elliott for Broderbund (not a table shuffleboard video game, as the name would suggest—though that was the intention when the name was coined by Christopher Gross). Originally developed for the Macintosh, it was later adapted for the Amiga, Atari ST, Amstrad CPC, Famicom, X68000, PC-98, and MS-DOS.
›Story
There is a general storyline behind the Amiga version of the game in which the player is an inter-galactic salesman whose spaceship has broken down. He needs to find a telephone to call the breakdown service and get the spaceship fixed. Shufflepuck Café is the nearest place for miles, so he goes in to use their telephone. The main eight Shufflepuck players are standing in his way and will not let him get to the phone until he has beaten them all. Once all are defeated, the player gets in his spaceship and flies off into the distance.
Keywords
- aliens
- robots
- fan translation - english
Media
The articlegameplay, story, development, reception
Gameplay
There are two game modes. The player can compete in a tournament, playing against opponents who visit the Café, or can practice against each opponent to find out their weakness in a single-player match.
The game is controlled via the computer's mouse. The player and a computer opponent are positioned at opposite ends of a playing table and control paddles to knock a puck back and forth. One point is scored every time either side drives the puck past the paddle controlled by the other, represented by the shattering of a glass shield at that end of the table. The first side to score a set number of points (usually 15) wins the match.
Story
There is a general storyline behind the Amiga and Famicom versions of the game in which the player is an inter-galactic salesman whose spaceship has broken down. He needs to find a telephone to call the breakdown service and get the spaceship fixed. Shufflepuck Café is the nearest place for miles, so he goes in to use their telephone. The main eight Shufflepuck players are standing in his way and will not let him get to the phone until he has beaten them all. Once all are defeated, the player gets in his spaceship and flies off into the distance.
Reception
The game was reviewed in 1989 in Dragon #142 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 41⁄2 out of 5 stars. On release, Famitsu magazine scored the Famicom version of the game a 23 out of 40. A retrospective review for Retro Gamer from 2008 said the game was a "forgotten gem" although unfortunately lacking a 2 player mode.
Releases by platformdates and regions as published
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Collections1 collection
Platform libraries
- Apple IIGS gamesUnreleased games
Description adapted from its source, CC BY-SA 4.0.
