Ludography
85/100
Players1,168 ratings
87/100
Critics5 reviews

Where to get it

Sid Meier's Civilization V cover

2010 · Firaxis Games · Simulation · Strategy

Sid Meier's Civilization V

Sid Meier's Civilization V is a turn-based strategy game in which players lead a civilization from the ancient era through the future. Players found cities, research technologies, build improvements, train military units, and engage in diplomacy with AI or human opponents. Victory can be achieved through domination, science, culture, diplomacy, or by having the highest score when time runs out. The game features a hex-based tile system, city-states as minor factions, and ranged combat that prevents unit stacking on a single tile.

Released
21 September 2010
Platforms
LinuxWindowsmacOS
Genres
SimulationStrategyTurn-based strategy
Developers
Firaxis Games
Publishers
Aspyr MediaMastertronic2K Games
Modes
MultiplayerSingle-player
Perspective
Bird view / Isometric
Themes
FantasyScience fictionHistoricalWarfare4X (explore, expand, exploit, and exterminate)
Engine
Firaxis LORE

About

Sid Meier's Civilization V is a 4X turn-based strategy video game developed by Firaxis Games and published by 2K. It is the sequel to Civilization IV, and was released for Windows in September 2010, for Mac OS X on November 23, 2010, and for Linux on June 10, 2014.

In Civilization V, the player leads a civilization from prehistoric times into the future on a procedurally generated map, attempting to achieve one of a number of different victory conditions through research, exploration, diplomacy, expansion, economic development, government and military conquest. The game is based on an entirely new game engine with hexagonal tiles instead of the square tiles of earlier games in the series. Many elements from Civilization IV and its expansion packs have been removed or changed, such as religion and espionage (although these were reintroduced in its subsequent expansions). The combat system has been overhauled, by removing stacking of military units and enabling cities to defend themselves by firing directly on nearby enemies.

Keywords

  • modern warfare
  • helicopter
  • exploration
  • medieval
  • samurai
  • world domination
  • construction
  • turn-based
  • fishing
  • military
  • robots
  • alternate history

Media

The articlegameplay, story, development, reception

Gameplay

Civilization V is a turn-based strategy game, where each player represents the leader of a certain nation or ethnic group ("civilization") and must guide its growth over the course of thousands of years. The game starts with the foundation of a small settlement and ends after achieving one of the victory conditions—or surviving until the number of game turns ends, at which point the highest-scoring civilization, based on several factors, such as population, land, technological advancement, and cultural development, is declared the winner.

During their turn, the player must manage units representing civilian and military forces. Civilian units can be directed to found new cities, improve land, and spread religion while military units can go into battle to take over other civilizations. The player controls production in their cities to produce new units and buildings, handles diplomacy with other civilizations in the game, and directs the civilization's growth in technology, culture, food supply, and economics. The player ends the game when a victory condition is met. Victory conditions include taking over the entire world by force, convincing the other civilizations to acknowledge the player as a leader through diplomacy, becoming influential with all civilizations through tourism, winning the space race to build a colony spaceship to reach a nearby planet, or being the most powerful civilization on the globe after a set number of turns.

Development

Firaxis began work on Civilization V sometime in 2007. Initially, the team working on the game consisted of seven artists led by Jon Shafer; this team gradually grew to 56 members. For initial tests of gameplay ideas, the team used the Civilization IV game engine (Gamebryo), while a new graphics engine was built from the ground up; this new engine, called LORE, came online only 18 months prior to the game's release. Teams working on different aspects of the game were located close to each other, which enabled the developers to solve some of the issues they were facing quickly.

According to producer Dennis Shirk, the move to one unit per tile had a great impact on the game's core systems. This forced the developers to create an entirely new AI system and caused the game's later eras to lose emphasis. The increased emphasis of the game's new features also meant that the developers had to trim some of the systems that existed in previous Civilization games. The developers also lost critical team members and lacked members working on the multiplayer aspects. After approximately 3 years and 3 months of development, the game was finally released in North America on September 21, 2010, and internationally on September 24.

Reception

Civilization V received critical acclaim, achieving a Metacritic score of 90/100 after 70 reviews and 89.17% after 49 reviews in GameRankings.

G4TV gave it 5 out of 5, describing it as a "fantastic turn-based strategy game... In many ways... the best representation of the series and certainly the most accessible for new and old players alike", adding that the "diplomatic model is anemic" and describing the AI as "fairly average." IGN gave the game an "Outstanding 9.0", saying "This is the first Civilization for PC that is worth just about every person's time," but also criticizing the AI for being too aggressive and noting that players who played Civilization IV may miss the civics and religion features. GameSpot praised the game's addictiveness, claiming it to be "yet another glistening example of turn-based bliss that will keep you up long past your bedtime".

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows21 September 2010North America · Australia 24 September 2010 · Europe 24 September 2010 · Japan 29 October 2010
Linux21 September 2010North America · Worldwide 11 June 2014
macOS21 September 2010North America · Worldwide 23 November 2010

Editions and related releases

Included in
Sid Meier's Civilization V: The Complete Edition
Downloadable content
Sid Meier's Civilization V: Scenario Pack - Conquest of the New World DeluxeSid Meier's Civilization V: Cradle of Civilization Map Pack - AmericasSid Meier's Civilization V: Cradle of Civilization Map Pack - MediterraneanSid Meier's Civilization V: Scrambled Nations Map PackSid Meier's Civilization V: Cradle of Civilization Map Pack - MesopotamiaSid Meier's Civilization V: Scenario Pack - Wonders of the Ancient WorldSid Meier's Civilization V: Civ and Scenario Pack - PolynesiaSid Meier's Civilization V: Civ and Scenario Pack - KoreaSid Meier's Civilization V: Civ and Scenario Double Pack - Spain and IncaSid Meier's Civilization V: Babylon (Nebuchadnezzar II)Sid Meier's Civilization V: Cradle of Civilization Map Pack - AsiaSid Meier's Civilization V: Explorer's Map PackSid Meier's Civilization V: Civ and Scenario Pack - Denmark (The Vikings)Sid Meier's Civilization V: Scrambled ContinentsSid Meier's Civilization V: Civ and Scenario Pack - Mongols (Genghis Khan)
Expansions
Sid Meier's Civilization V: Gods & KingsSid Meier's Civilization V: Brave New World

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Features

Description adapted from its source, CC BY-SA 4.0.