Ludography
83/100
Players323 ratings
91/100
Critics3 reviews
More scores
Metacritic58 critic reviews
92/100
Metacritic usersuser score
90/100
GameFAQsJust Right-Tough
4.25/5

Where to get it

Total War: Rome cover

2004 · Creative Assembly · Historical · Real-time strategy

Total War: Rome

Set during the rule of the late Roman Republic and the early Roman Empire, Rome: Total War is a real-time tactics and turn-based strategy game that takes place across Europe, North Africa and the Near East. The player assumes control of one of three Roman families with eight other factions playable outside the main campaign. The main goal of the campaign is to become emperor of Rome by conquering fifty provinces with the support of the people before capturing Rome itself although a short campaign is also available wherein success depends on besting other factions in a race to seize control of 15 provinces.

Released
22 September 2004
Platforms
AndroidWindowsiOSmacOS
Genres
HistoricalReal-time strategyReal-time tacticsSimulationStrategyTacticalTurn-based strategy
Developers
Creative AssemblyFeral Interactive
Publishers
Feral Interactive
Series
Total War
Modes
MultiplayerSingle-player
Perspective
Bird view / Isometric
Themes
HistoricalWarfare
Country
United Kingdom
Age ratings
PEGI 16ESRB TUSK 12
Languages
English
Time to beat
34hmain story127hcompletionist
Composers
Jeff van Dyck

About

Rome: Total War is a strategy video game developed by The Creative Assembly and originally published by Activision; its publishing rights have since passed to Sega. The game was released for Microsoft Windows in 2004. The Mac OS X version was released on February 5, 2010, by Feral Interactive, who also released the iPad version on November 10, 2016, the iPhone version on August 23, 2018, and the Android version on December 19, 2018. The game is the third title in The Creative Assembly's Total War series, following Shogun: Total War, and Medieval: Total War.

The game's main campaign takes place from 270 BC to 14 AD, showcasing the rise and final centuries of the Republican period and the early decades of the imperial period of Ancient Rome. Gameplay is split between real-time tactical battles and a turn-based strategic campaign. Within the campaign, players manage the economy, government, diplomacy, and military of their faction and attempt to accomplish a series of objectives on a map that encompasses most of Europe, North Africa, and the Near East. On the battlefield, the player controls groups of soldiers and uses them to engage in combat with enemy forces.

Keywords

  • assassin
  • greek mythology
  • 3d
  • amazon
  • ancient rome
  • construction
  • turn-based
  • horse
  • management
  • farming
  • steam
  • micromanagement

Media

The articlegameplay, story, development, reception

Gameplay

As with previous games in the Total War series, Rome: Total War has two primary modes of play: a turn-based, single-player campaign that takes place on an overhead map of the world and a real-time battle system that occurs on 3D battlefields.

Control over territory in the game is represented by capturing and holding a settlement in that territory. New cities are conquered by either training soldiers in cities that are already in the player's control and then using those soldiers to besiege enemy cities or by bribing the city into switching sides. Apart from simply expanding one's faction, cities can have positive or negative effects on a nation. For example, well-managed cities can provide the faction that control them with valuable tax income, but poorly managed cities may cost the player more money in maintenance than they make in taxes.

Development

A demo featuring a playable version of the Battle of River Trebia, with the player taking the role of the general Hannibal, was released on August 23, 2004, and is freely available for download.

Prior to release, a preliminary version of the game engine was used in two series of TV programs: Decisive Battles by the History Channel, where it was used to recreate famous historical battles, and Time Commanders by BBC Two, where teams of novice non-gamers commanded ancient armies to replay key battles of antiquity. Military historians fine-tuned the game engine specifically for these television shows, ensuring maximum historical accuracy. Both series also used the same music track as the battles in Rome: Total War.

Reception

According to The NPD Group, Rome: Total War was the 20th-best-selling computer game of 2004. It maintained this position on NPD's annual computer game sales chart for the following year. 8 million by August 2006. At the time, this led Edge to declare it the country's 40th-best-selling computer game, and best-selling Total War title, released since January 2000.

3 million units in the United States by August 2006. By 2013, Rome: Total War alone had totaled 876,000 sales in the region. It also received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), indicating sales of at least 300,000 copies in the United Kingdom.

Awards

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows22 September 2004North America · Europe 1 October 2004
macOS5 February 2010Worldwide
iOS9 November 2016Worldwide
Android19 December 2018Worldwide

Editions and related releases

Included in
Rome: Total War - Collection
Expansions
Rome: Total War - AlexanderRome: Total War - Barbarian Invasion
Followed by
Medieval II: Total WarTotal War: Rome II
Follows
Medieval: Total War
Remastered as
Total War: Rome Remastered
Built on it
Rome: Total War: Barbarian InvasionRome: Total War: AlexanderTotal War: Rome Remastered
Editions
Rome: Total War - Gold Edition

In the same series

Games like this

Collections2 collections

Years

Publishers

Description adapted from its source, CC BY-SA 4.0.