
- 83/100
- Players88 ratings
- 90/100
- Critics1 review
More scores
- Metacritic39 critic reviews
- 88/100
- Metacritic usersuser score
- 89/100
- GameFAQsJust Right
- 4.17/5
- Player reviews
- 70% positive2,225 reviews
- Steam Deck
- Playable
- Runs on
- Windows
- Price
- US$9.99
Where to get it

2002 · Creative Assembly · Grand strategy · Historical
Medieval: Total War
Experience the middle Ages in all their blood-soaked magnificence. From the lush grasslands of Western Europe to the arid deserts of Northern Africa, from the first Crusade to the fall of Constantinople, implement diplomacy, utilize trade, espionage and assassinations, spread your religion and wage total war in order to expand your influence and secure your reign as you build a dynastic empire to stretch across four centuries.
- Released
- 20 August 2002
- Platforms
- Windows
- Genres
- Grand strategyHistoricalReal-time strategyReal-time tacticsStrategyTacticalTurn-based strategy
- Developers
- Creative Assembly
- Publishers
- —
- Series
- Total War
- Modes
- MultiplayerSingle-player
- Perspective
- Bird view / IsometricText
- Themes
- FantasyHistoricalWarfare4X (explore, expand, exploit, and exterminate)
- Country
- United Kingdom
- Age ratings
- USK 12ESRB T
- Time to beat
- 32hmain story40hcompletionist
- Composers
- Jeff van Dyck
About
Medieval: Total War is a turn-based strategy and real-time tactics computer game developed by Creative Assembly and published by Activision. Set in the Middle Ages, it is the second game in the Total War series, following on from the 2000 title Shogun: Total War. Originally announced in August 2001, the game was released in North America on 20 August 2002 and in Europe on 30 August for Microsoft Windows.
Following a similar form of play to Shogun: Total War, the player builds a dynastic empire in Europe, North Africa and the Middle East, spanning the period of 1087 to 1453. Gameplay is both strategic and tactical, with strategy played out in turn-based fashion on a province-by-province level, while military units of varying types and capabilities fight against each other in real time on a 3D battlefield.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
Medieval: Total War is based upon the building of an empire across medieval Europe, North Africa and the Middle East. It focuses on the warfare, religion and politics of the time to ultimately lead the player in conquest of the known world. As with the preceding Total War game, Shogun: Total War, the game consists of two broad areas of gameplay: a turn-based campaign map that allows the user to move armies across provinces, control agents, diplomacy, religion, and other tasks needed to run their faction, and a real-time battlefield, where the player directs the land battles and sieges that occur.
The strategic portion of the game divides the campaign map among twenty factions from the period, with a total of twelve being playable. The initial extent of each major faction's territory, and the factions available, depends on the starting period of the game, Early (1087), High (1205) or Late (1321), reflecting the historical state of these factions over time. The factions themselves represent many of the major nations at the time, including the Byzantine Empire, France, England, the Holy Roman Empire and the Turks. Several factions, such as the Golden Horde, emerge during the course of play at their historical time.
Development
Medieval: Total War was originally announced by The Creative Assembly on 3 August 2001, with the working title of Crusader: Total War. Development of the game started shortly after the release of Shogun: Total War. Early in development it was decided to change the name to Medieval: Total War; this was to have a name that better reflected the scope of the game. In a press release, The Creative Assembly announced that the game would be published by Activision instead of Electronic Arts, the publisher of the previous games.
The Creative Assembly also outlined the features of the game, including the game covering the medieval era from the 11th to 15th century, with players being able to participate in various historical scenarios of the time, such as the Hundred Years' War. Media releases over the subsequent months gave screenshots of the game, with more information on Medieval: Total War's features. The game uses an updated version of the game engine used in Shogun: Total War, allowing larger battles than previously possible with an increased troop limit of ten thousand. The improved game engine also allowed more battle maps than previously possible, now based upon where the conflicting armies are located on the strategy map.
Reception
Medieval: Total War received "favorable" reviews according to the review aggregation website Metacritic. In the United Kingdom, the game went straight to the top of the video game chart after its release, staying at the top for two weeks. It ultimately received a "Silver" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), indicating sales of at least 100,000 copies in the United Kingdom. The United States charts saw Medieval: Total War reach fourth in its second week after release, behind Warcraft III, The Sims and its expansion The Sims: Vacation. It sold over 100,000 copies in the region by August 2006, but was beaten by its successor Rome: Total War's 390,000 sales there.
Reviewers praised the many different factors adding to complexity of the campaign, ActionTrip noting that "Medieval adds a new strategic balance to the game, which teaches that great empires come with an even greater responsibility". Eurogamer praised the way the player had to manage production queues, guard the loyalty of important generals and make use of spies and assassins, calling the level of control "far ahead of anything seen in the previous game"; many other reviews shared a similar view. The number of factions in the game, each with their own historically accurate units and territories, was commended, with IGN and Game Informer stating it "gives the game huge replay value", with GameSpot adding "the strategic portion now has a lot more options". Many reviewers gave praise to the fact the historical setting of the Middle Ages was said to be well integrated into the game; PC Zone acknowledging the "brutality and instability" of the era is well included in the game, with GameSpot praising the religion in the game, "religion played an enormous role in shaping history, and so it is in the game".
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Medieval: Total War - Collection
- Expansions
- Medieval: Total War - Viking Invasion
- Followed by
- Rome: Total WarMedieval II: Total WarTotal War: Rome
- Follows
- Shogun: Total WarShogun: Total War - The Mongol Invasion
- Editions
- Medieval: Total War - Battle CollectionMedieval: Total War - Gold Edition
In the same series
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Collections5 collections
Genres
- Grand strategy gamesList
- Real-time tactics gamesList
- Turn-based strategy gamesList
- Turn-based strategy gamesList
- Historical gamesGames set in the Post-classical Era (500–1500)
Publishers
Description adapted from its source, CC BY-SA 4.0.
