Ludography
78/100
Players163 ratings
90/100
Critics6 reviews
More scores
Metacritic62 critic reviews
90/100
Metacritic usersuser score
76/100
GameFAQsJust Right-Tough
3.85/5
Player reviews
89% positive21,380 reviews
Steam Deck
Playable
Runs on
Windows, Mac, Linux
Price
US$19.99

Where to get it

Empire: Total War cover

2009 · Creative Assembly · Grand strategy · Historical

Empire: Total War

Empire: Total War introduces a host of revolutionary new features, including true 3D naval combat. For the first time in the Total War series, you will be able to intuitively command single ships or vast fleets upon seascapes rich with extraordinary water and weather effects that play a huge role in your eventual glorious success or ignominious defeat. After pummelling your enemy with cannon fire, close in to grapple their ship and prepare to board, taking control of your men as they fight hand-to-hand on the decks of these wooden behemoths.

Released
3 March 2009
Platforms
AndroidLinuxWindowsiOSmacOS
Genres
Grand strategyHistoricalReal-time strategyReal-time tacticsStrategyTacticalTurn-based strategy
Developers
Creative AssemblyFeral Interactive
Publishers
Feral Interactive
Series
Total War
Modes
Co-opMultiplayerSingle-player
Perspective
Bird view / Isometric
Themes
FantasyHistorical4X (explore, expand, exploit, and exterminate)
Country
United Kingdom
Age ratings
PEGI 16USK 12ESRB T
Languages
Czech, English, French, German, Italian, Polish, Russian, Spanish (Spain)
Copies sold
810,000 as of 2009-03-31
Time to beat
60hmain story245hcompletionist
Composers
Richard Beddows

About

Empire: Total War is a turn-based strategy and real-time tactics video game developed by Creative Assembly and published by Sega. The fifth instalment in the Total War series, the game was released in 2009. The game, which focuses on the early modern period of the 18th century, was announced at the Leipzig Games Convention in August 2007. Feral Interactive released the game for OS X and Linux in 2014, and for Android and iOS in 2024.

Players choose an 18th-century faction and set out to achieve domination over the known world through military force, diplomacy, espionage and economics. The interface and play are similar to earlier Total War titles. Although the campaign element of the game is turn-based, players can direct battles in real time. Empire: Total War is the first game in the series to allow naval battles to be conducted in real-time.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Empire: Total War is focused on exploration, economics, politics, religion, the founding of colonies and, ultimately, conquest. The game is set in the early modern period from 1700 until the end of the 18th century, allowing players to lead various nations and attempt to dominate Europe, the Middle East, India, North America and the Caribbean, along with the maritime trade theatres of the South American coast, Gulf of Guinea, Mozambique Channel and the East Indies. As with previous Total War games, Empire: Total War consists of two separate areas of gameplay: a turn-based geopolitical campaign that allows the user to deploy complex strategies by moving armies and navies across the globe, conducting diplomacy, trade, espionage, and managing the internal politics of their nation, as well as a real-time battle mode that enables players to command military forces in battle both on land and at sea.

The game features over fifty 18th-century factions; however, only eleven of the most powerful and influential are playable. In western Europe, these are Great Britain, France, the United Provinces, Spain and Sweden, and in central and eastern Europe, Prussia, Austria, Russia and Poland–Lithuania. In the Balkans and the Middle East, the Ottoman Empire is the principal faction. On the Indian subcontinent, the Maratha Confederacy and the Mughal Empire are the major powers, the latter being non-playable.

Development

James Russell, the lead designer on the project, stated in an interview that the 18th century was chosen as the setting as "it's a fabulously colourful period... the 18th century is the great age of fighting sail, and it's the obvious arena in which to set our spectacular new sea battles." Russell also stated that the dynamic and far-reaching changes of the era, from political revolutions such as the French Revolution, economic revolutions such as the Industrial Revolution to military revolutions such as the widespread use of gunpowder, gave the "opportunity to develop some really interesting new features and gameplay dynamics that make for a lot of variation". Motion capture animation was used extensively to make characters seem more lifelike. For increased authenticity, research was conducted into 18th-century aspects such as duels, although designers also observed the choreography of actors in related films and TV series, such as Sharpe.

Empire: Total War was announced by Creative Assembly and publisher Sega at the Leipzig Games Convention on 22 August 2007. In their press release, Creative Assembly outlined various features in the game, such as the new game engine and the addition of real-time naval combat. However, while the game had been in the planning stages since the release of Rome: Total War, it was still in early development; no gameplay footage was demonstrated at the convention. The game was announced alongside The Creative Assembly's console title Viking: Battle for Asgard.

Reception

Empire: Total War received "universal acclaim" according to the review aggregation website Metacritic. Reviewers praised the large scope of the game's strategy map PC Gamer UK noted that the game "takes a great deal of its design philosophy from the events and trends of its era", which enabled the game to reasonably reflect the challenges faced by the factions' historical counterparts. Praise was also given to the extensive number of factions, down to very small factions such as the Knights of St. John and a renegade pirate settlement.

Kieron Gillen, reviewing for Eurogamer, described the campaign map as "endless" and due to the large amount of content, observed that he had managed to complete the entire campaign without even visiting the Indian theatre of play (approximately a full one fourth of the playable game world); a factor that enhanced the game's replayability. Other reviews echoed this sentiment; GameSpot stated that "even a short, 50-year campaign can take a good amount of time to complete, given that each turn requires strategic thinking on multiple fronts".

Awards

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows3 March 2009North America · Europe 4 March 2009 · Australia 5 March 2009 · Japan 25 December 2009
macOS10 June 2014Worldwide
Linux8 December 2014Worldwide
Android21 November 2024Worldwide
iOS21 November 2024Worldwide

Editions and related releases

Included in
Empire: Total War & Napoleon: Total War - Gold EditionTotal War Grand Master CollectionTotal War Master Collection
Downloadable content
Empire: Total War - Downloadable Content CollectionEmpire: Total War - Special Forces Units & Bonus ContentEmpire: Total War - Elite Units of AmericaEmpire: Total War - Elite Units of the EastEmpire: Total War - Elite Units of the West
Expansions
Empire: Total War - The Warpath Campaign
Followed by
Napoleon: Total War
Follows
Medieval II: Total War
Editions
Empire: Total War - Gold Edition

In the same series

Games like this

Collections7 collections

Platform libraries

Genres

Publishers

Description adapted from its source, CC BY-SA 4.0.