
- 78/100
- Players163 ratings
- 90/100
- Critics6 reviews
More scores
- Metacritic62 critic reviews
- 90/100
- Metacritic usersuser score
- 76/100
- GameFAQsJust Right-Tough
- 3.85/5
- Player reviews
- 89% positive21,380 reviews
- Steam Deck
- Playable
- Runs on
- Windows, Mac, Linux
- Price
- US$19.99
Where to get it

2009 · Creative Assembly · Grand strategy · Historical
Empire: Total War
Empire: Total War introduces a host of revolutionary new features, including true 3D naval combat. For the first time in the Total War series, you will be able to intuitively command single ships or vast fleets upon seascapes rich with extraordinary water and weather effects that play a huge role in your eventual glorious success or ignominious defeat. After pummelling your enemy with cannon fire, close in to grapple their ship and prepare to board, taking control of your men as they fight hand-to-hand on the decks of these wooden behemoths.
- Released
- 3 March 2009
- Platforms
- AndroidLinuxWindowsiOSmacOS
- Genres
- Grand strategyHistoricalReal-time strategyReal-time tacticsStrategyTacticalTurn-based strategy
- Developers
- Creative AssemblyFeral Interactive
- Publishers
- Feral Interactive
- Series
- Total War
- Modes
- Co-opMultiplayerSingle-player
- Perspective
- Bird view / Isometric
- Themes
- FantasyHistorical4X (explore, expand, exploit, and exterminate)
- Country
- United Kingdom
- Age ratings
- PEGI 16USK 12ESRB T
- Languages
- Czech, English, French, German, Italian, Polish, Russian, Spanish (Spain)
- Copies sold
- 810,000 as of 2009-03-31
- Time to beat
- 60hmain story245hcompletionist
- Composers
- Richard Beddows
About
Empire: Total War is a turn-based strategy and real-time tactics video game developed by Creative Assembly and published by Sega. The fifth instalment in the Total War series, the game was released in 2009. The game, which focuses on the early modern period of the 18th century, was announced at the Leipzig Games Convention in August 2007. Feral Interactive released the game for OS X and Linux in 2014, and for Android and iOS in 2024.
Players choose an 18th-century faction and set out to achieve domination over the known world through military force, diplomacy, espionage and economics. The interface and play are similar to earlier Total War titles. Although the campaign element of the game is turn-based, players can direct battles in real time. Empire: Total War is the first game in the series to allow naval battles to be conducted in real-time.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
Empire: Total War is focused on exploration, economics, politics, religion, the founding of colonies and, ultimately, conquest. The game is set in the early modern period from 1700 until the end of the 18th century, allowing players to lead various nations and attempt to dominate Europe, the Middle East, India, North America and the Caribbean, along with the maritime trade theatres of the South American coast, Gulf of Guinea, Mozambique Channel and the East Indies. As with previous Total War games, Empire: Total War consists of two separate areas of gameplay: a turn-based geopolitical campaign that allows the user to deploy complex strategies by moving armies and navies across the globe, conducting diplomacy, trade, espionage, and managing the internal politics of their nation, as well as a real-time battle mode that enables players to command military forces in battle both on land and at sea.
The game features over fifty 18th-century factions; however, only eleven of the most powerful and influential are playable. In western Europe, these are Great Britain, France, the United Provinces, Spain and Sweden, and in central and eastern Europe, Prussia, Austria, Russia and Poland–Lithuania. In the Balkans and the Middle East, the Ottoman Empire is the principal faction. On the Indian subcontinent, the Maratha Confederacy and the Mughal Empire are the major powers, the latter being non-playable.
Development
James Russell, the lead designer on the project, stated in an interview that the 18th century was chosen as the setting as "it's a fabulously colourful period... the 18th century is the great age of fighting sail, and it's the obvious arena in which to set our spectacular new sea battles." Russell also stated that the dynamic and far-reaching changes of the era, from political revolutions such as the French Revolution, economic revolutions such as the Industrial Revolution to military revolutions such as the widespread use of gunpowder, gave the "opportunity to develop some really interesting new features and gameplay dynamics that make for a lot of variation". Motion capture animation was used extensively to make characters seem more lifelike. For increased authenticity, research was conducted into 18th-century aspects such as duels, although designers also observed the choreography of actors in related films and TV series, such as Sharpe.
Empire: Total War was announced by Creative Assembly and publisher Sega at the Leipzig Games Convention on 22 August 2007. In their press release, Creative Assembly outlined various features in the game, such as the new game engine and the addition of real-time naval combat. However, while the game had been in the planning stages since the release of Rome: Total War, it was still in early development; no gameplay footage was demonstrated at the convention. The game was announced alongside The Creative Assembly's console title Viking: Battle for Asgard.
Reception
Empire: Total War received "universal acclaim" according to the review aggregation website Metacritic. Reviewers praised the large scope of the game's strategy map PC Gamer UK noted that the game "takes a great deal of its design philosophy from the events and trends of its era", which enabled the game to reasonably reflect the challenges faced by the factions' historical counterparts. Praise was also given to the extensive number of factions, down to very small factions such as the Knights of St. John and a renegade pirate settlement.
Kieron Gillen, reviewing for Eurogamer, described the campaign map as "endless" and due to the large amount of content, observed that he had managed to complete the entire campaign without even visiting the Indian theatre of play (approximately a full one fourth of the playable game world); a factor that enhanced the game's replayability. Other reviews echoed this sentiment; GameSpot stated that "even a short, 50-year campaign can take a good amount of time to complete, given that each turn requires strategic thinking on multiple fronts".
Awards
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Empire: Total War & Napoleon: Total War - Gold EditionTotal War Grand Master CollectionTotal War Master Collection
- Downloadable content
- Empire: Total War - Downloadable Content CollectionEmpire: Total War - Special Forces Units & Bonus ContentEmpire: Total War - Elite Units of AmericaEmpire: Total War - Elite Units of the EastEmpire: Total War - Elite Units of the West
- Expansions
- Empire: Total War - The Warpath Campaign
- Followed by
- Napoleon: Total War
- Follows
- Medieval II: Total War
- Editions
- Empire: Total War - Gold Edition
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Collections7 collections
Platform libraries
- Linux gamesList › E
- Mac gamesE
Genres
- Grand strategy gamesList
- Real-time tactics gamesList
- Turn-based strategy gamesList
- Historical gamesGames set in the Age of Discovery (1500–1800)
Publishers
- Sega gamesDeveloped or published by Sega
Description adapted from its source, CC BY-SA 4.0.
