
- 73/100
- Players28 ratings

1988 · Tecmo · Shooter · Arcade
Silk Worm
Nintendo console exclusive
Silkworm is a classic horizontally-scrolling shoot-em-up. The main difference between this game and many other side-scrolling shoot-em-ups is that you will be on land as well as in the air. The first player would play as a helicopter, but if a second player joins the game, they would play as a jeep. Both players would have to protect each other as well as themselves.
- Released
- 31 December 1988
- Platforms
- AmigaAmstrad CPCArcadeAtari ST/STECommodore C64/128/MAXNESZX Spectrum
- Genres
- ShooterArcade
- Developers
- Tecmo
- Publishers
- Sammy USA CorporationVirgin MastertronicTecmo
- Modes
- Co-opSingle-player
- Perspective
- Side view
- Themes
- ActionScience fiction
About
Silk Worm is a 1988 horizontally scrolling shooter video game developed and published by Tecmo for arcades. In 1989, it was ported to the Amiga, Atari ST, Commodore 64, ZX Spectrum, Amstrad CPC systems by The Sales Curve as Silkworm and released by Virgin Mastertronic. Sammy released a version for the Nintendo Entertainment System in 1990.
Silk Worm inspired the 1991 game SWIV; despite not being a direct sequel, it followed the same core gameplay design of a helicopter/jeep team, albeit as a vertically scrolling shooter instead of a horizontally scrolling one. It was described in several contemporary and retrospective reviews as being "inspired by" and a spiritual successor to Silk Worm.
Keywords
- modern warfare
- helicopter
- shmup
- side-scrolling
- tank
- airplane
- boss fight
- modern military
Media
The articlegameplay, story, development, reception
Gameplay
The player can take control of a jeep mounted with a machine gun or a helicopter mounted with forward and downward firing guns. Two players can work simultaneously and cooperatively against enemies, with one controlling the jeep and the other controlling the helicopter.
Silk Worm features a variety of enemies, some of which have specific weaknesses, such as the armored AA guns that can only be harmed when their shields are down. Enemies include the "Goose" helicopter, a gigantic, heavily armored "mini-boss" helicopter composed of several smaller vehicles connected together.
Reception
In Japan, Game Machine listed Silk Worm as the fifth most popular table arcade unit of March 1988.
The game was well received. Your Sinclair praised the 2-player mode and the sound effects.
Legacy
The 1991 game SWIV was considered a spiritual successor to Silk Worm, which The Sales Curve had previously converted to home computer formats in 1989. The game's heritage is evident from the game design whereby one player pilots a helicopter, and the other an armoured Jeep. SWIV is not an official sequel, as noted by ex-Sales Curve producer Dan Marchant: "SWIV wasn't really a sequel to Silkworm, but it was certainly inspired by it and several other shoot-'em-ups that we had played and loved."
SWIV was described in the game's manual as meaning both "Special Weapons Intercept Vehicles" and "Silkworm IV".
Releases by platformdates and regions as published
Editions and related releases
- Ported as
- Arcade Archives: Silk Worm
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Collections1 collection
Platform libraries
- Nintendo Entertainment System gamesLicensed games
Description adapted from its source, CC BY-SA 4.0.
