Ludography
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Cabal cover

1988 · TAD Corporation · Arcade · Cabal shooter

Cabal

Nintendo console exclusive

Originating in the arcades, Cabal is a shooter where the protagonist runs back and forth along the bottom of the screen, ducking and dodging bullets and grenades from the enemy. The roll maneuver from the arcade was not implemented in the PC version. The player returns fire by moving a target around the screen which also moves the player character and may expose him to enemy fire.

Released
1988
Platforms
AmigaAmstrad CPCArcadeAtari STAtari ST/STECommodore 64Commodore C64/128/MAXMS-DOSNESZX Spectrum
Genres
ArcadeCabal shooterShooterThird-person shooter
Developers
TAD Corporation
Publishers
TaitoFabtek
Modes
Single-player
Perspective
Third person
Themes
ActionWarfare
Country
Japan
Languages
English
Composers
David Wise

About

Cabal (カベール, Kabēru) is a 1988 shooting gallery video game developed by TAD Corporation and published in Japan by Taito, in North America by Fabtek, and in Europe by Capcom. The player controls a commando trying to destroy various enemy military bases. The game was only a moderate success in arcades, and became better known for its various home ports.

Keywords

  • modern warfare
  • helicopter
  • shoot 'em up
  • tank
  • high score
  • airplane
  • 8-bit
  • modern military
  • cheat code
  • cover system
  • trackball

Media

The articlegameplay, story, development, reception

Gameplay

Cabal has one-player and two-player modes of gameplay. Each player assumes the role of an unnamed commando trying to destroy several enemy military bases. There are five stages with four screens each. The player starts with a stock of three lives and uses a gun with limitless ammunition and a fixed number of grenades to fend off enemy troops and attack the base.

The commando is seen from behind and starts behind a protective wall which can be damaged and shattered by enemy fire. To stay alive, the player needs to avoid enemy bullets by running left or right, hiding behind cover, or using a dodge-roll. An enemy gauge at the bottom of the screen depletes as foes are destroyed and certain structures (which collapse rather than shatter) are brought down. When the enemy gauge is emptied, the level is successfully completed, all of the remaining buildings onscreen collapse, and the player progresses to the next stage.

Reception

In Japan, Game Machine listed Cabal as the eighth most successful table arcade unit of October 1988.

The arcade version was reviewed by Clare Edgeley in Computer and Video Games magazine. She gave it a positive review, while comparing it favorably with Operation Wolf (1987) and Combat School (1987). Nick Kelly of Commodore User rated Cabal seven out of ten, comparing it favorably with Gryzor (1987) and Devastators (1988).

Legacy

The game's success inspired many Cabal clones, such as NAM-1975 (1990) and Wild Guns (1994).

Cabal was followed in 1990 by Blood Bros. with a western theme.

Releases by platformdates and regions as published

PlatformReleasedRegions
Arcade31 December 1988Japan
MS-DOS31 December 1988North America
Amstrad CPC31 December 1989Europe
Atari ST/STE31 December 1989Europe
Commodore C64/128/MAX31 December 1989Europe
ZX Spectrum31 December 1989Europe
Amiga31 December 1989Europe
NES1 June 1990North America

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Collections7 collections

Description adapted from its source, CC BY-SA 4.0.