
- 54/100
- Players33 ratings

1988 · TAD Corporation · Arcade · Cabal shooter
Cabal
Nintendo console exclusive
Originating in the arcades, Cabal is a shooter where the protagonist runs back and forth along the bottom of the screen, ducking and dodging bullets and grenades from the enemy. The roll maneuver from the arcade was not implemented in the PC version. The player returns fire by moving a target around the screen which also moves the player character and may expose him to enemy fire.
- Released
- 1988
- Platforms
- AmigaAmstrad CPCArcadeAtari STAtari ST/STECommodore 64Commodore C64/128/MAXMS-DOSNESZX Spectrum
- Genres
- ArcadeCabal shooterShooterThird-person shooter
- Developers
- TAD Corporation
- Publishers
- TaitoFabtek
- Modes
- Single-player
- Perspective
- Third person
- Themes
- ActionWarfare
- Country
- Japan
- Languages
- English
- Composers
- David Wise
About
Cabal (カベール, Kabēru) is a 1988 shooting gallery video game developed by TAD Corporation and published in Japan by Taito, in North America by Fabtek, and in Europe by Capcom. The player controls a commando trying to destroy various enemy military bases. The game was only a moderate success in arcades, and became better known for its various home ports.
Keywords
- modern warfare
- helicopter
- shoot 'em up
- tank
- high score
- airplane
- 8-bit
- modern military
- cheat code
- cover system
- trackball
Media
The articlegameplay, story, development, reception
Gameplay
Cabal has one-player and two-player modes of gameplay. Each player assumes the role of an unnamed commando trying to destroy several enemy military bases. There are five stages with four screens each. The player starts with a stock of three lives and uses a gun with limitless ammunition and a fixed number of grenades to fend off enemy troops and attack the base.
The commando is seen from behind and starts behind a protective wall which can be damaged and shattered by enemy fire. To stay alive, the player needs to avoid enemy bullets by running left or right, hiding behind cover, or using a dodge-roll. An enemy gauge at the bottom of the screen depletes as foes are destroyed and certain structures (which collapse rather than shatter) are brought down. When the enemy gauge is emptied, the level is successfully completed, all of the remaining buildings onscreen collapse, and the player progresses to the next stage.
Reception
In Japan, Game Machine listed Cabal as the eighth most successful table arcade unit of October 1988.
The arcade version was reviewed by Clare Edgeley in Computer and Video Games magazine. She gave it a positive review, while comparing it favorably with Operation Wolf (1987) and Combat School (1987). Nick Kelly of Commodore User rated Cabal seven out of ten, comparing it favorably with Gryzor (1987) and Devastators (1988).
Legacy
The game's success inspired many Cabal clones, such as NAM-1975 (1990) and Wild Guns (1994).
Cabal was followed in 1990 by Blood Bros. with a western theme.
Releases by platformdates and regions as published
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Collections7 collections
Platform libraries
- Amstrad CPC games
- Atari ST gamesCommercial games
- ZX Spectrum games
- Nintendo Entertainment System gamesLicensed games
Genres
Publishers
Development status
Description adapted from its source, CC BY-SA 4.0.
