Ludography
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Players5 ratings
Silpheed cover

1986 · Game Arts · Shoot 'em up · Shooter

Silpheed

Sega console exclusive

In Silpheed, the player pilots a spaceship through levels of increasing difficulty, in a pseudo-3D vertically scrolling field, shooting everything in his path. New weapons will become available as he gathers points, and power-ups are sprinkled throughout the levels.

Released
5 December 1986
Platforms
Apple IIGSFM-7MS-DOSPC-8800 SeriesSega CDTRS-80 Color Computer
Genres
Shoot 'em upShooter
Developers
Game Arts
Publishers
Game Arts
Modes
Single-player
Perspective
Third person
Themes
ActionScience fiction
Country
Japan
Age ratings
CERO A
Languages
English, Japanese

About

Silpheed (Japanese: シルフィード, Hepburn: Shirufīdo) is a video game developed by Game Arts and designed by Takeshi Miyaji. It made its debut on the Japanese PC-8801 in 1986, and was ported to the FM-7 and MS-DOS soon after. It was later remade for the Sega CD and has a sequel called Silpheed: The Lost Planet for the PlayStation 2.

Silpheed is the name of the spacecraft that the player controls, and is most likely derived from the famous ballet, La Sylphide. Like many shooter games, the story involves using the Silpheed as Earth's last effort to save itself from destruction by a powerful enemy invasion. The original 1986 PC-88 version used 3D polygonal graphics on top of a tilted third-person backdrop. The 1993 Sega CD version later used pre-rendered computer animation as a full motion video background, a technique previously used by the Namco System 21 arcade game Galaxian 3.

Keywords

  • rail shooter
  • shoot 'em up
  • 2.5d
  • on-rails
  • polygonal 3d
  • vertical scrolling
  • real-time over pre-rendered movies

Media

The articlegameplay, story, development, reception

Gameplay

Silpheed is a vertical-scrolling shooter video game. It is presented at an oblique view camera angle, with enemies and other objects becoming smaller as they move towards the top of the screen. The player assumes the role of a starship named the SA-08 Silpheed, deployed by the Yggdrassil supercomputer to destroy the Xacalite terrorist organization. The Silpheed can freely move about the screen.

In each level, the player is tasked with destroying various enemies while avoiding their projectiles. By shooting down red-colored orbs found throughout levels, the player can acquire one of five different weapon types, each with their own unique behavior and strengths; these include homing missiles, an auto-aiming shot, and a "phalanx" spread-shot laser. Weapons can be attached to either side of the Silpheed.

Reception

In 1989, Dragon gave the DOS version of the game 5 out of 5 stars, concluding that "Silpheed is highly addictive, extremely colorful, and requires hours of enjoyable practice to master". Computer Gaming World gave the same version a positive review, praising the original music for the game. The British gaming magazine ACE gave the game a score of 905 out of 1000. Compute! called Silpheed "classic arcade fun with a little more depth than you'll find in many action-oriented games", but criticized the simple sound effects.

The four reviewers of Electronic Gaming Monthly found it to be a "rather mundane" and "simple shooter", but the "gameplay is solid" and the backgrounds are "some of the most stunning visuals in a video game". However, they criticized the unimpressive bosses, mediocre powerups and especially the lack of reciprocal interaction with the backgrounds as the game's biggest problems.

Legacy

A sequel was released, Silpheed: The Lost Planet, for the PlayStation 2 in 2000. It was developed by Game Arts alongside Treasure.

A space combat simulator game was released by Square Enix in 2006 for the Xbox 360 titled Project Sylpheed. It is not directly tied into the Silpheed storyline, but was instead billed as a spiritual successor.

Releases by platformdates and regions as published

PlatformReleasedRegions
PC-8800 Series5 December 1986Japan
FM-73 March 1988Japan
TRS-80 Color Computer31 December 1988North America
MS-DOS1 April 1989North America
Apple IIGS1 July 1989North America
Sega CD7 July 1993Japan · Europe 1 September 1993 · North America 1 October 1993 · Brazil 1 December 1993

Editions and related releases

Included in
Mega Drive Mini 2Sega Genesis Mini 2
Ported as
Eggconsole Silpheed PC-8801mkIISR

Games like this

Collections4 collections

Platform libraries

Publishers

Description adapted from its source, CC BY-SA 4.0.