Ludography
Sky Target cover

1997 · Arcade · Flight simulation

Sky Target

Sega console exclusive

Another 3rd person perspective arcade flight sim by Sega, similar to their classic After Burner in gameplay but featuring new gameplay mechanics and an entirely polygonal engine.

Released
14 August 1997
Platforms
ArcadeSega SaturnWindows
Genres
ArcadeFlight simulationShooterSimulation
Developers
—
Publishers
—
Modes
Single-player
Perspective
Third person
Themes
Action
Country
Japan
Age ratings
ESRB E
Languages
English

About

Sky Target (スカイターゲット, Sukai Tāgetto) is a 1995 combat flight simulator arcade game developed and published by Sega. Featuring a number of planes including the default F-14D Super Tomcat, it is best remembered for its semi-official connection to Sega's earlier hit After Burner. Although never billed as a sequel, its overt similarities to the 1987 classic were nonetheless referenced in official promotional materials and recognized by the media. Plus, it features a revised version of the "After Burner" music theme within its soundtrack.

In 1997, Sky Target was ported to Sega Saturn by external developer Appaloosa Interactive. The port retains the gameplay of the original but has completely redone cutscenes, a difficulty select option, and a new Ranking Mode. This version was also later released for Microsoft Windows exclusively in Japan.

Keywords

  • modern warfare
  • on-rails
  • airplane
  • boss fight
  • modern military

Media

The articlegameplay, story, development, reception

Gameplay

Like After Burner, Sky Target places players in control of a modern fighter jet. Players can select from four planes: the F-14D Super Tomcat, Rafale M, F-16C, and F-15S/MTD. The camera follows in chase view (with two selectable follow distances), and players control movement with an analog flight stick. As in After Burner, moving the reticule over a target allows the player to lock on (denoted by a voice shouting "Fire!") and fire homing missiles.

Unlike After Burner II, there is no throttle to control speed, nor an ability to barrel roll. After certain stages, players may have a choice of two different stages, an element later revisited in After Burner Climax. Also unlike After Burner, Sky Target has large, sci-fi-inspired bosses that must be destroyed in a set amount of time in order to receive a score bonus.

Reception

Sky Target was negatively received by critics. Reviewing the arcade version, Next Generation called the game "a fancy-shmantzy remake of After Burner, and a lot less fun". The reviewer praised the visuals for their cutting edge level of detail, lack of draw in, and strong design, but said the gameplay is so simplistic and repetitive that the average player will have mastered it by the end of the first two levels. He noted that the game was even simpler than its predecessor After Burner, since it lacks a means of controlling acceleration. In spite of the negative reception, Japan's Game Machine listed the game on their December 1, 1995 issue as the fourth most-successful dedicated arcade game of the month.

The Saturn version was also primarily criticized for its generally shallow gameplay, and limited controls, which a Next Generation critic summed up by saying that the player's plane "acts more like a targeting icon than a pilotable craft." GamePro concluded, "Sky Target might have made a decent arcade game a decade ago, but it certainly won't do anything to calm all those Saturn owners worrying about the system's future." In Japan, Famitsu gave it a score of 26 out of 40.

Releases by platformdates and regions as published

PlatformReleasedRegions
Arcade31 December 1995Worldwide
Sega Saturn25 April 1997Japan · North America 22 August 1997
Windows14 August 1997Japan

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Platform libraries

Publishers

Description adapted from its source, CC BY-SA 4.0.