Ludography
66/100
Players9 ratings
More scores
GameFAQsJust Right
2.64/5
Player reviews
55% positive9 reviews
Runs on
Windows
Price
US$8.99

Where to get it

Soccer Kid cover

1993 · Krisalis Software · Adventure · Association football

Soccer Kid

Timed Nintendo exclusive

Soccer Kid is a side-scrolling platform game released in 1993 for various home computers and consoles. Players control a young boy who uses his soccer ball to defeat enemies and overcome obstacles. The game’s story follows his quest to recover pieces of the World Cup trophy scattered across different countries. Levels feature themed environments based on locations such as England, Italy, Russia, Japan, and the United States.

Released
1993
Platforms
3DO3DO Interactive MultiplayerAmigaAmiga 1200Amiga CD32Atari JaguarGame Boy AdvanceMS-DOSPlayStationSNESWindows
Genres
AdventureAssociation footballPlatformerSports
Developers
Krisalis Software
Publishers
Krisalis SoftwareYanoman
Modes
Single-player
Perspective
Side view
Themes
ActionComedy
Country
United Kingdom
Age ratings
ESRB E
Languages
English, French, German, Italian, Spanish (Spain)
Time to beat
3hmain story4hcompletionist
Composers
Matt Furniss

About

Soccer Kid is a 1993 side-scrolling platform game developed and published by Krisalis Software in Europe for the Amiga. The player assumes the role of the titular main protagonist who travels across several countries around the world to repair the World Cup by retrieving pieces that were scattered by the alien pirate Scab, the main antagonist who failed to steal and add it to his trophy collection in a robbery attempt. Its gameplay mainly consists of platforming and exploration elements, with a main single-button or two-button configuration, depending on the controls setup.

Conceived by Dean Lester, Soccer Kid was created by most of the same team who previously worked on the Manchester United franchise at Krisalis Software and uses the same game engine as with Arabian Nights, another title made by the developer. After making multiple association football titles, the team experimented with creating a project that fused both football and platform game elements in 1992, developing a physics engine dedicated to the soccer ball that proved to be successful internally. Initially released for the Amiga platform, the title was later ported to other home computers and consoles including the 3DO Interactive Multiplayer, Amiga CD32, Atari Jaguar, Game Boy Advance, MS-DOS, PlayStation and Super Nintendo Entertainment System, each one featuring several changes and additions compared to the original version. Conversions for multiple systems were also in development but never released.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Soccer Kid is a platform game where players take control of the titular character travelling across the world to retrieve and restore the world cup from the clutches of the alien pirate Scab, who plans to add it to his ever-growing collection. By pressing different buttons at the title screen, the player can change the colours of their character's clothes to represent their favorite team. Each country has three levels that the player must navigate through.

The player character can perform various types of soccer moves such as runs, shots, bicycle kicks, headers and other sorts of moves to either advance in the level, get to hard-to-reach areas or eliminate enemies by using his soccer ball as the main tool. The player starts out with two hearts but by opening random chests scattered throughout the game, they can get more hearts. At the end of each third level, the player must fight a boss, based on stereotypical people associated with their respective country. However, the player must always explore each level to find soccer cards, which are crucial to getting the cup at the end of the game.

Development

Soccer Kid was created by most of the same personnel who worked on the Manchester United series including programmer Peter Harrap, who co-wrote the title alongside Nigel Little, artist Neil Adamson and composer Matt Furniss, among other team members that shared multiple roles during its development process, while the overall concept was conceived by Dean Lester, in addition to also sharing the same game engine as with Arabian Nights, another platform game by Krisalis. Development of the project began in February 1992, when Krisalis co-founder Tony Kavanagh announced their plans for it early in the year and the team wanted to experiment in making a title that mixed football and platforming elements after developing several association football titles. Nigel stated that to assure such project would be playable, the team wrote a primitive physics engine early in its development and implemented real-life rules for the ball to react realistically, which would eventually prove to be feasible after multiple testing phases.

Soccer Kid was previewed across several video game magazines early in development under the title Football Kid, featuring different visuals compared with the final release, which were improved from its original incarnation, while some publications compared it with Sonic the Hedgehog due to its gameplay structure and console-style presentation. The game runs at 50 frames per second, while sprites were made as 64x64 pixel objects. It was originally intended to be released in November 1992 but due to the interest in porting the title to home consoles, the title was moved to next year and faced constant delays prior to its eventual launch. The name of the project was also changed to appeal to consumers when porting across other platforms.

Reception

Amiga Power gave the Amiga version a score of 88% with a review by Stuart Campbell. He criticized the player character's moves as being too "fiddly", but praised the graphics and particularly the "fearsome" difficulty, saying it gave the game good value for money. He compared the game to the acclaimed Arabian Nights, saying it was even better due to the superior control and greater focus on platform action.

The 3DO version received a 6.2 out of 10 from Electronic Gaming Monthly. They praised the "technique" and "excellent graphics", but said the sound effects were lacking. GamePro gave it a positive review, citing smooth controls, strong sound effects, good variety of musical tracks, and exceptional graphics.

Releases by platformdates and regions as published

PlatformReleasedRegions
Amiga1 October 1993Europe · Australia 31 December 1994
SNES28 December 1993Japan · Europe 1 June 1994 · North America 1 August 1994
3DO Interactive Multiplayer2 May 1994North America · Japan 9 December 1994 · Europe 31 December 1994
Amiga CD3231 December 1994Europe
MS-DOS31 December 1994North America · Europe 31 December 1994
Atari Jaguar7 February 2000Worldwide
Game Boy Advance30 September 2002North America · Europe 31 December 2002
PlayStation13 December 2003Europe
Windows9 July 2019Worldwide

Editions and related releases

Included in
Piko Interactive Collection 2Legends Core Plus3DO Action Pak
Ported as
Soccer Kid Collection

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Collections9 collections

Platform libraries

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Genres

Development status

Description adapted from its source, CC BY-SA 4.0.