Ludography
72/100
Players38 ratings
73/100
Metacritic28 critic reviews
More scores
Metacritic usersuser score
83/100
GameFAQsJust Right
3.76/5
Player reviews
90% positive23,916 reviews
Steam Deck
Playable
Runs on
Windows
Price
US$9.99

Where to get it

Sonic Adventure 2 cover

2012 · Remaster · Sonic Team USA · Platformer · Adventure

Sonic Adventure 2

Remaster

Sonic Adventure 2 comes to PC and the seventh generation of home video game consoles. This near-identical port of the GameCube version features widescreen gameplay and the re-addition of certain Dreamcast features. Some GameCube features are available only via DLC.

Released
2 October 2012
Platforms
DreamcastGameCubePlayStation 3WindowsXbox 360
Genres
PlatformerAdventure
Developers
Sonic Team USA
Publishers
Sega
Modes
Local multiplayerMultiplayerSingle-player
Perspective
Third person
Themes
ActionScience fiction
Age ratings
CLASS_IND LPEGI 7ESRB E10+CERO AACB GUSK 6
Languages
English, French, German, Italian, Spanish (Spain)
Time to beat
2hmain story5hwith extras12hcompletionist

About

Sonic Adventure 2 is a 2001 platform game developed by Sonic Team USA and published by Sega for the Dreamcast. It features two good-vs-evil stories: Sonic the Hedgehog, Miles "Tails" Prower, and Knuckles the Echidna attempt to save the world, while Shadow the Hedgehog, Doctor Eggman, and Rouge the Bat attempt to conquer it. The stories are divided into three gameplay styles: fast-paced platforming for Sonic and Shadow, third-person shooting for Tails and Eggman, and exploration-based treasure hunting for Knuckles and Rouge. Like previous Sonic the Hedgehog games, the player completes levels while collecting rings and defeating enemies. Outside the main gameplay, they can interact with Chao, a virtual pet, and compete in multiplayer battles.

After the release of Sonic Adventure (1998), Sonic Team was downsized and a portion of the staff moved to San Francisco to establish Sonic Team USA. They worked on Adventure 2 for a year and a half, with Takashi Iizuka directing and Yuji Naka producing. Developed during a tumultuous period in Sega's history, Adventure 2 had a significantly smaller development team than the first game. Sonic Team USA streamlined the design to emphasize faster, more action-oriented gameplay, giving each character roughly equal gameplay time.

›Story

N. facility and revives it using a Chaos Emerald. The weapon – a black hedgehog and self-proclaimed "Ultimate Life Form" named Shadow – offers to help Eggman conquer the world, telling him to rendezvous at an abandoned space colony, ARK, with more Chaos Emeralds. 's forces after stealing an Emerald.

Shadow has vowed to fulfill a promise to a girl, Maria, which he interprets as one of revenge. Shadow blasts through the military force and meets Sonic. N. captures Sonic, whom they mistake for Shadow.

Meanwhile, Knuckles encounters Rouge and Eggman, who try to steal the Master Emerald. He stops them by shattering the Emerald and searches for the scattered shards. Rouge, spying for the government, heads to Eggman's base and the ARK. There, Shadow shows Eggman the Eclipse Cannon, another superweapon created by Gerald, and discloses his plan: to charge the cannon with Chaos Emeralds and use it to take over the world. Rouge appears, offering them a Chaos Emerald to gain their trust.

Players say

Media

Sonic Adventure 2 screenshot 1

The articlegameplay, story, development, reception

Gameplay

Sonic Adventure 2 is a 3D platform game divided into two campaigns: Hero and Dark. In the Hero campaign, players control Sonic, Tails, and Knuckles, who fight to save the world; in the Dark campaign, players control Shadow the Hedgehog, Doctor Eggman and Rouge the Bat, fighting to conquer it. Each campaign cycles through levels of its three characters, telling different sides of the story. Levels have a variety of themes (such as cities, jungles, desert pyramids and outer space), with some followed by boss fights. The two campaigns' stories occur in parallel; completing both campaigns unlocks a final story with all six characters, culminating in a final boss fight.

Sonic and Shadow's levels are fast-paced and emphasize platforming. Their homing attack can lock on to robots created by Eggman and GUN, and they can grind on rails. Tails's and Eggman's levels are slower and oriented towards multidirectional shooting; they are confined to mechs in which they can jump short heights, hover and shoot enemies. Knuckles's and Rouge's levels feature open exploration with treasure hunting; in each level, they must find three shards of the Master Emerald.

Story

Doctor Eggman learns of a secret weapon from the diary of his deceased grandfather, Professor Gerald Robotnik, and infiltrates a high-security Guardian Units of Nations (GUN) facility to revive it with a Chaos Emerald. The weapon—Shadow, a black hedgehog who proclaims himself the "Ultimate Lifeform"—offers to help Eggman conquer the world, telling him to rendezvous at an abandoned space colony, the ARK, with more Chaos Emeralds. Shadow has vowed to fulfill a promise he made to his friend, Eggman's cousin Maria, before she died; the amnesiac Shadow interprets the promise as one of revenge. Shadow steals a Chaos Emerald, and GUN arrests Sonic after mistaking him for Shadow.

Knuckles encounters Eggman and Rouge, a government spy, attempting to steal the Master Emerald. He stops them by shattering it and searches for the scattered shards to repair it. Rouge follows Eggman to the ARK, where Shadow shows Eggman the Eclipse Cannon, another weapon created by Gerald. Shadow plans to charge the cannon with the seven Chaos Emeralds and use it to take over the world.

Development

Sonic Adventure, the first 3D platformer in Sega's Sonic the Hedgehog franchise, was developed by Sonic Team and released for the Dreamcast in Japan in 1998. Although the game was a critical and commercial success, Dreamcast sales struggled to meet Sega's expectations. The Adventure team was downsized, and Sega relocated Adventure's director, Takashi Iizuka, to San Francisco, California, to establish Sonic Team USA. Sega wanted to repeat the pattern of developing a game in Japan and its sequel in the US as it had done with the original Sonic and Sonic the Hedgehog 2 (1992). Only 11 staff members—significantly smaller than Adventure's team of 120—joined Iizuka, and they began working on Sonic Adventure 2 after they spent six months localizing Adventure for the West.

Shiro Maekawa, who wrote portions of Sega's Panzer Dragoon Saga (1998) and joined Sonic Team during Adventure's production, conceived and wrote Adventure 2's story. Maekawa accepted the role after he learned that he did not need to be an artist to create a story or storyboards. Because Adventure 2 would be the first Sonic game released during the 21st century, Maekawa wanted a substantial portion of the story to take place in space. The rest of Sonic Team was apprehensive, but Maekawa convinced them.

Reception

Sonic Adventure 2 received "generally favorable" reviews. Critics appreciated its multiple playing styles. According to Edge and Four-Eyed Dragon of GamePro, the three styles and bonus features such as Chao gardens were engaging. Johnny Liu of GameRevolution praised its replay value of multiple playing styles and 180 different goals.

Anthony Chau of IGN called it one of the best Sonic games: "If this is the last Sonic game in these declining Dreamcast years, it's satisfying to know that the DC didn't go out with a bang, but with a sonic boom." In 2022, IGN named it one of the best Dreamcast games.

Legacy

Sonic Adventure 2 is frequently ranked among the best Sonic games. GameSpot and Kotaku deemed it a satisfying conclusion to Sonic's run on Sega hardware, and Game Informer considered it a worthy sequel to Adventure. However, journalists have characterized Adventure 2 as divisive, and the 2012 rerelease received "mixed or average reviews" according to Metacritic. Some fans regard Adventure 2 as the franchise's pinnacle, but others find it unfocused—"a jack of all trades, master of none", as The Escapist wrote. According to The Escapist, "depending on who you ask, [it] represent[s] the franchise at its best and at its worst."

Common elements of retrospective praise include Sonic and Shadow's levels, the Chao Garden, and the soundtrack. GamesRadar+ felt Adventure 2's increased speed and emphasis on spectacle positively influenced the series. Conversely, its focus on multiple characters with different gameplay styles has been divisive. While IGN praised the gameplay variety, Kotaku noted that many only like the Sonic and Shadow levels; retrospective reviewers have criticized the other characters as frustrating and cumbersome.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation 32 October 2012North America · Europe 3 October 2012 · Japan 4 October 2012
Xbox 3603 October 2012Europe · North America 5 October 2012 · Japan 10 October 2012
Windows19 November 2012Worldwide

Editions and related releases

Included in
Sonic the Hedgehog Master CollectionSonic the Hedgehog: Ultimate BundleFive Sonic Rings BundleSonic the Hedgehog Legacy BundleDreamcast Collection
Downloadable content
Sonic Adventure 2: Battle
Part of
Sonic Adventure 2
Built on it
Sonic Adventure 2: Battle
Remaster of
Sonic Adventure 2: Battle

Games like this

Collections9 collections

Years

Series and characters

Publishers

Description adapted from its source, CC BY-SA 4.0.