Ludography
70/100
Players13 ratings
Soviet Strike cover

1996 · Electronic Arts · Adventure · Shooter

Soviet Strike

R. (Union of Soviet Socialist Republics) boasting the largest military force in history, suddenly and unexpectedly collapsed. Since that time the fallen empire has lain lifeless -- a rich corpse waiting to be picked clean. Now, a sinister ex-KGB general codenamed Shadowman directs a flock of vultures to swoop in from all parts of Eastern Europe and claim Russia's nuclear warheads and weapons of mass terror.

Released
29 October 1996
Platforms
PlayStationPlayStation 3PlayStation PortableSega Saturn
Genres
AdventureShooterSimulationStrategy
Developers
Electronic Arts
Publishers
Electronic Arts
Series
Strike
Modes
Single-player
Perspective
Third person
Themes
ActionWarfare
Country
United States
Age ratings
ESRB T
Entry
#4 in Strike

About

Soviet Strike is a helicopter-based shooter game developed and published by Electronic Arts for the PlayStation in 1996 and the Sega Saturn in 1997. The game is a sequel to the Strike games which began on the Sega Genesis with Desert Strike: Return to the Gulf. Soviet Strike is the series' first installment for a 32-bit console and was first conceived as 32-bit Strike. Early on, it was intended for the 3DO platform, before development changed to the PlayStation.

Soviet Strike is set after the disintegration of the Soviet Union, and takes place in a fictionalised Russia, Eastern Europe and around the Caspian Sea. The player pilots an Apache helicopter and battles with the forces of Shadowman, a renegade ex-communist figure. Like its predecessors, the game features shooting action mixed with strategic management of fuel and ammunition, but has more authentic 3D graphics, as well as a modified overhead – as opposed to isometric – perspective. The game also features a more realistic enemy artificial intelligence and environment. Critics received the game positively, praising the graphics and full motion video, while commentary on the gameplay and difficulty was more mixed.

Keywords

  • helicopter
  • flight
  • war
  • on-rails
  • playstation network
  • explosion
  • digital distribution
  • psone classics
  • playstation tv support
  • air strike
  • nuclear war
  • greatest hits

Media

The articlegameplay, story, development, reception

Gameplay

Soviet Strike is a helicopter-based shooter game. As in its predecessors, the player views the action from outside his craft, using one of two available viewpoints. These are similar to the isometric perspective of the previous games, but are improved "overhead" versions. This removes the predecessors' problem of buildings occasionally obstructing the player's view; and unlike the previous games, the player can no longer collide the helicopter into structures, instead always flying over them.

The first camera system fixates on the Apache, while the second allows the player to rotate the screen around the helicopter. The Apache is armed with a machine gun, Hydra rockets and Hellfire missiles, which vary in power and payload. The Sega Saturn version includes two hidden power-up weapons: doubled machine guns and Maverick missiles. The craft has finite ammunition, fuel, and armour, and the player must manage the payload by collecting limited supplies.

Story

The player is a helicopter pilot in STRIKE, a special covert operations force of the US military designed for preemptive action to prevent "wars that never happen." STRIKE's commander is General Earle. Major STRIKE personnel include electronics expert Hack and agent Andrea Grey, whose cover job is a news reporter. The other protagonists are STRIKE pilot Nick Arnold, guerrilla fighter Amad, and former Soviet Army pilot Ivan Uralia. The game's antagonists are former KGB Chairman Uri "Shadowman" Vatsiznov, Ireki dictator Sadissa Savak, and disgraced Soviet scientist Dr Grymyenko Ukrainian.

A series of voiceovers called STRIKE Files outline the origins of STRIKE. One such file has the Security Czar detailing the organization's mandate to US President Bill Clinton after his inauguration in January 1993. In the tape, Clinton is unaware that STRIKE prevented a civil war in Mexico in 1982 which could have turned the country into a secret Warsaw Pact member-state.

Development

Soviet Strike began development as a game for the 3DO under the working title of 32-bit Strike. Strike series creator Mike Posehn assisted in early programming and the design but otherwise did not wish to work as part of a large team, necessitated by the move to a more advanced console. The development team, who had already spent several months working on the 3DO version, decided to rework it instead as a PlayStation game when it was clear that the 3DO's demise was inevitable; an additional two years' labor time was the result. The team re-evaluated the basics of the 16-bit games and aimed to create more lifelike environments and enemy behaviour.

The 3D engine - created by the Road Rash 3DO team - used satellite images of real topography, imposed on polygonal maps. It also modified the preceding isometric viewpoint - which caused buildings to obstruct the player's view - to an overhead perspective with which the player could move and see over terrain and structures. In order to ensure proper spatial relations and unit placement, the team built three dimensional reliefs of each mission on sheets of plywood. Unlike some of its predecessors, Soviet Strike features only a helicopter - albeit with power-ups in some levels - and the team also abandoned the unpopular on-foot levels found in Urban Strike.

Reception

Soviet Strike has an aggregate review score of 76.30% on Gamerankings for the PlayStation release, based on five reviews.

Reviewers praised the realism of the terrain graphics. Next Generation said that "the game makes a giant leap forward in terms of the environment" but called the explosions "average", while other reviewers found them impressive. Jeff Gerstmann said the vehicles "look good", while IGN called the structures "highly realistic". Next Generation felt the structures and vehicles together with the terrain formed an "impressive" environment.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation29 October 1996North America · Europe 1 November 1996 · Japan 28 February 1997
Sega Saturn17 February 1997North America · Brazil 1 June 1997 · Europe 21 November 1997
PlayStation 3Digital Compatibility Release11 November 2009Japan · North America 14 September 2010
PlayStation PortableDigital Compatibility Release11 November 2009Japan · North America 14 September 2010

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Description adapted from its source, CC BY-SA 4.0.