Ludography
Space Funeral cover

2010 · Stephen Gillmurphy · Indie · Puzzle

Space Funeral

Space Funeral is an independently created role-playing video game and art game by Irish developer thecatamites. The short game was created using RPG Maker 2003, and centers around a boy named Philip, who leaves home to save his world from a mysterious corruption.

Released
17 September 2010
Platforms
Windows
Genres
IndiePuzzleRole-playing
Developers
Stephen Gillmurphy
Publishers
Stephen Gillmurphy
Perspective
Bird view / IsometricSide view
Themes
HorrorStealthComedy
Country
United Kingdom
Languages
English
Time to beat
2hmain story3hwith extras4hcompletionist

About

Space Funeral is a 2010 role-playing video game by Irish developer thecatamites, Stephen Gillmurphy. The short game was created using RPG Maker 2003, and centers around a boy named Phillip, who leaves home to save his world from a mysterious corruption.

Space Funeral is notable for its parodies of the horror and role-playing game genres and its crude art style.

›Story

Phillip and the Leg Horse set off on a strange and deadly mission to find the legendary City Of Forms from which all things in the world are derived. On their travels they must overcome ghosts, criminals, hyponosis, lions, Draculas, cryptic letters, muscle hedonists, swamp knights, mysterious caves, blood ghouls, grotesque monsters, purple drank and more in order to discover the secret of Space Funeral.

Keywords

  • post-apocalyptic
  • bloody
  • wizards
  • surrealism
  • parody
  • guitar playing
  • frog
  • mummy
  • traps
  • freeware
  • dancing
  • pixel art

Media

The articlegameplay, story, development, reception

Gameplay

Players control Phillip (and during sections following the game's first major area, Leg Horse) as he departs from his home in Scum Vullage [sic] to search for the City of Forms, a city described as the origin of everything within the game's world. Throughout the game, players repeatedly encounter twisted, and often bloody creatures which take the place of non-playable characters (NPCs) in the game's world.

The game plays like a typical 2D turn-based role-playing game (RPG), although a "Mystery" function that can only be used once per battle has effects unique to each enemy variety the function is utilized on. The effects of "Mystery" are typically humorous, and have little bearing on gameplay: for instance one such interaction causes Phillip to dance and become embarrassed. This ability closely resembles "praying" in Earthbound but with a far greater and more prevalent narrative focus. Certain enemies have absurd weaknesses; such as silent films making some of them sentimental. The game also has quirky status effects, such as "buff" and "sad" along with more typical ones, such as "poisoned."

Story

Phillip, a perpetually crying pyjama-clad purple boy, visits a wizard in his home of Scum Vullage who tells him that his world has been "corrupted" and it does not have long left. The wizard states that the only hope for survival is to find the City of Forms, a perfect city from which all things in the game's world originates. Phillip departs the village, and soon meets up with Leg Horse, a horse made of severed legs.

During a boat ride to an area called the "Blood Cavern", Phillip notices that certain objects appear as graphical glitches, which the denizens of the world are cognizant of and call "errors", but do not remember what they once were before the "Great Change". The player eventually passes through the cavern, reaching a wizard who demands to drink some of Phillip's blood in exchange for guidance, though allowing the wizard to consume too much blood will lead to a game over. The party are then ambushed by the game's first boss: the Blood Ghoul, before entering the City of Thieves: a city home to a vast array of criminals (who have a strong weakness to bibles).

Development

Space Funeral was developed by indie developer thecatamites (real name Stephen Gillmurphy) and took around a month to make. Stephen stated that the game's art style was "based on the weird chunky pixel gore from Monster Party especially the way it could be hard to figure out what a wall of tiled bloody heads was meant to represent in game space." The music selection was stated to have been selected by "pulling together things based on kind of superficially similar tendencies and almost creating a fake tradition in that way which could change how you progress from there." Much of the game was made up on the spot as an excuse for him to use a specific music track.

Space Funeral was inspired by the video games Bat Castle and Monster Party. In a different interview, Murphy claimed to have played Earthbound in his teens but added it was "kinda too late for it to have an impact" at the time of development.

Reception

Space Funeral received positive critical reviews, citing the game's unusual art style, music, and setting.

Filipe Salgado of Kill Screen rated the game 75/100, saying that its "messiness" went in contrast to the tendency of most games to tie up loose ends. Quintin Smith of Rock, Paper, Shotgun described the game as "Final Fantasy directed by Alejandro Jodorowsky", calling the art "disturbed" and the music "awesome". PC Gamer included it in the list, "The top 50 best free PC games".

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows17 September 2010Worldwide

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Licensing

Description adapted from its source, CC BY-SA 4.0.