
2005 · Bandai Namco Entertainment · Shoot 'em up · Shooter
Star Fox: Assault
Nintendo exclusive
Step into the guise of furry flyboy Fox McCloud as he returns to take on his deadliest enemy; wingmen Slippy Toad, Peppy Hare and Falco Lombardi are covering your back, as you take on hordes of intergalactic hostiles on land and in air.
- Released
- 24 February 2005
- Platforms
- GameCube
- Genres
- Shoot 'em upShooter
- Developers
- Bandai Namco Entertainment
- Publishers
- Nintendo
- Series
- Star Fox
- Modes
- MultiplayerSingle-player
- Perspective
- Third person
- Themes
- ActionFantasyScience fiction
- Country
- Japan
- Age ratings
- ESRB TPEGI 7CERO A
- Languages
- English, Japanese
About
Star Fox: Assault is a 2005 third-person shooter game developed by Namco and published by Nintendo for the GameCube. It is the fourth released title in the Star Fox series. The game was released on 15 February 2005 in North America, on 24 February 2005 in Japan, on 29 April 2005 in Europe, and on 16 June 2005 in Australia.
The game is set a year after the events of Star Fox Adventures, and follows Fox McCloud and his crew attempting to save the Lylat System from cybernetic insectoid race known as the Aparoid. It contains orchestral arrangements of music from Star Fox 64 as well as original tracks created specifically for the game.
›Story
One year has passed ...
After getting kicked out of Star Wolf's band of thugs, Andrew Oikonny takes control of his dead uncle Andross's remaining army and starts a rebellion. The Cornerian fleet is sent out-to deal with the rebels and hostilities commence. However, Oikonny's army uses unexpected guerilla tactics and the battle takes a turn for the worse.
The exasperated General Pepper asks his old friend Peppy to help stop Oikonny and the Star Fox team takes off on a new mission!
Keywords
- space combat
- gravity
- animals
- robots
- frog
- spaceship
- animal protagonist
- flight
- space battle
- wolf
- fox
- pilot
Media
The articlegameplay, story, development, reception
Gameplay
The gameplay of Star Fox: Assault is divided into three distinctive types. The player can either fly an Arwing spacecraft, drive a Landmaster tank or perform certain tasks on foot. All three play types are available for use in the game's multiplayer mode, though the available gameplay types are restricted based on the chosen map.
Arwing missions are similar to those of the first two games in the series. The player flies in space or close to the ground and shoots down enemies. Some levels are on rails, while others allow full freedom of movement in a relatively small area. As in previous games, main character Fox's wing mates Falco, Slippy and Krystal occasionally call for help when chased by enemies, requiring the player to save them.
Story
The game stars the members of Star Fox, a team of spacefaring mercenaries: Fox McCloud (Jim Walker/Kenji Nojima), Falco Lombardi (Mike Madeoy/Hisao Egawa), Slippy Toad (Mike McAuliffe/Kyōko Tongū) and their newest member Krystal (Alésia Glidewell/Aya Hara) participate in combat missions, while Peppy Hare (Henry Dardenne/Tomohisa Asō) and ROB 64 (Dex Manley/Yūsuke Numata) provide tactical support from their mothership, the Great Fox. Star Fox frequently clash with rival mercenary group Star Wolf, made up of Wolf O'Donnell (Grant Goodeve/Mahito Ohba), Leon Powalski (David Scully/Shinobu Satouchi) and new recruit Panther Caroso (Scully/Tetsu Inada); former members Pigma Dengar (Lev Liberman/Daisuke Gōri) and Andrew Oikonny (John Hugill/Numata) have since been kicked out of the team. Other supporting characters include Cornerian commanding officer General Pepper (Gray Eubank/Michihiro Ikemizu) and Slippy's scientist father, Beltino Toad (Scott Burns/Hirohiko Kakegawa).
The Star Fox team's primary opponents are the Aparoids, a race of cybernetic insectoid creatures. They are capable of controlling machines and life forms through an infection process known as "Aparoidedation". The Aparoids operate as a hive mind under the control of the Aparoid Queen (Glidewell/Hara), who believes that all things exist for the infestation and seeks to assimilate everything in the universe under her control.
Development
Star Fox: Assault was first informally announced on May 8, 2002, several months before the release of its predecessor, Star Fox Adventures. The initial press release gave the game a tentative release date of April 2003, while also claiming that it was being developed by the same employees who worked on Ace Combat 2 at Namco; neither of these came to pass, with the game receiving multiple delays until 2005 and also being produced and directed by other Namco staff members outside of the Ace Combat development team, particularly those that worked on the Klonoa series, such as Tsuyoshi Kobayashi and Toshiyuki Nakanishi.
Star Fox: Assault was meant to be a return to the series' roots, after Star Fox Adventures being a notable departure from the series' usual 3D rail shooter gameplay in favor of an action adventure styled title. According to Star Fox series creator Takaya Imamura, Shigeru Miyamoto had requested prior to development that he wanted to see "a Star Fox game that was cooler and slicker than ever before". The game's development, unusually, began with its multiplayer battle mode, as Imamura desired to improve upon the battle mode that was present in Star Fox 64, which was described as being a last-minute bonus. Namco handed Nintendo a handful of planning documents titled "Vehicle-Swapping War Action game", and it was decided that this concept, of being able to change freely between vehicles such as the Arwings and Landmasters, would be the starting point for Assault's development.
Reception
Star Fox: Assault received "mixed or average" reviews, according to video game review aggregator platform Metacritic. GameRankings gave the game an average score of 71%. Some complaints were aimed at the control scheme during on-foot portions; IGN worded the complaint as "ground missions suffering from sloppy control". GameSpot noted that the multiplayer portion of the game has little lasting value, an annoyance that IGN felt as well.
IGN went on to say the design was too simplistic. However, IGN noted that being able to switch between the Arwing and Landmaster at will was a "welcome addition". In Electronic Gaming Monthly, two of the reviewers gave it an 8 out of 10. Play magazine gave the game 8 out of 10.
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Collections4 collections
Platform libraries
- GameCube gamesGames
Publishers
- Namco gamesConsole-based games › Developed only
- Nintendo home gamesGameCube
Features
Description adapted from its source, CC BY-SA 4.0.
