Ludography
86/100
Players282 ratings
87/100
Critics1 review

Where to get it

Star Fox 64 cover

1997 · Nintendo Entertainment Analysis & Development · Shoot 'em up · Shooter

Star Fox 64

Nintendo exclusive

The update to the 16-bit Super NES title continues the original's on-rails 3D shooting action on the Nintendo 64. Starring Fox McCloud, Peppy Hare, Falco Lombardi, and Slippy Toad, this new 64-bit version contains 15 plus levels, easy, medium, and difficult paths, forward-scrolling levels as well as full 3D realms, and a three-part multiplayer mode using a four-player split screen. In addition to plenty of Arwing action, the game introduces a new hover tank and even features a submarine level. The 8-megabyte cartridge also boasts voice samples from 23 different characters instead of the original's animal noises.

Released
27 April 1997
Platforms
Nintendo 64iQue PlayerWiiWii U
Genres
Shoot 'em upShooter
Developers
Nintendo Entertainment Analysis & Development
Publishers
Nintendo
Series
Star Fox
Modes
MultiplayerSingle-player
Perspective
First personThird person
Themes
ActionScience fiction
Country
Japan
Age ratings
ESRB ECERO AGRAC ALLPEGI 7
Languages
Chinese (Simplified), English, French, German, Japanese
Copies sold
4 million
Time to beat
1.5hmain story4hwith extras20hcompletionist
Directors
Takao Shimizu
Composers
Koji Kondo, Hajime Wakai

About

Star Fox 64, known as Lylat Wars in PAL regions, is a 1997 rail shooter game developed and published by Nintendo for the Nintendo 64. It is the second Star Fox game, following Star Fox (1993) for the Super Nintendo Entertainment System (SNES). It was the first Nintendo 64 game to support the Rumble Pak, which initially came bundled with retail copies.

Nintendo developed Star Fox 64 after canceling Star Fox 2 for the SNES. It sold more than 4 million copies, making it the best-selling game in the series and the ninth best-selling Nintendo 64 game. Critics lauded its precise controls, voice acting, multiplayer modes, and replay value, which is achieved through the use of branching gameplay paths. Star Fox 64 is widely recognized as the best entry in the Star Fox series and is considered one of the greatest video games of all time.

›Story

Mad scientist Andross arises as the emperor of Venom and declares war on the entire Lylat System, starting with Corneria. General Pepper sends in the Star Fox team to protect the key planets of the Lylat System and stop Dr. Andross.

Keywords

  • rail shooter
  • gravity
  • death
  • robots
  • frog
  • spaceship
  • flight
  • space battle
  • multiple endings
  • artificial intelligence
  • on-rails
  • wolf

Media

The articlegameplay, story, development, reception

Gameplay

Star Fox 64 is a 3D rail shooter game in which the player controls one of the vehicles piloted by Fox McCloud, usually an Arwing. Most of the game takes place in "Corridor Mode", which forces Fox's vehicle down an on-rails path straight forward through the environment. In Corridor Mode, the player's vehicle can be maneuvered around the screen to dodge obstacles and can also perform a somersault to get behind enemies or dodge projectiles. The Arwing is also capable of deflecting enemy fire while performing a spinning maneuver called a "barrel roll" (actually an aileron roll in real-life aviation terms). The Arwing and Landmaster can charge up their laser cannons to unleash a powerful lock-on laser.

In addition to Corridor Mode, some stages, including multiplayer and most boss fights, take place in "All-Range Mode". In this variant, the player can move freely in a three-dimensional space within the confines of a large arena. The Arwing can also perform one new maneuver in All-Range Mode: a U-Turn to change direction.

Story

The Star Fox team is a group of mercenaries who are enlisted by General Pepper to defend the Lylat System. The team consists of:

Fox McCloud: A red fox who took over leadership of the mercenary team after his father, James McCloud, was captured and killed by Andross in a prior assault on Venom. Fox is the main protagonist and only playable character in Story Mode.

Development

After the release of Star Fox in 1993, Nintendo began developing Star Fox 2 for the SNES in 1993, with Shigeru Miyamoto returning as the producer. However, 3D technology was advancing quickly, with competition from the Sony PlayStation and Sega Saturn. Concerned that the 16-bit graphics would compare poorly against newer games, Nintendo canceled Star Fox 2 to prioritize its upcoming Nintendo 64 console.

Star Fox 64's development began with a series of experiments by the character designer Takaya Imamura and the programmer Kazuaki Morita. As Morita was new to 3D programming, creating something entirely new was difficult. They also had no final Nintendo 64 hardware, instead having to use a bulky development computer and a modified Super Nintendo controller without analog sticks; the actual system hardware was being used by the team working on Super Mario 64, which was considered to be a higher priority game. The pair decided to begin development by porting the original Star Fox, which they thought would be better for easing into 3D.

Reception

Star Fox 64 received acclaim and was one of the top-selling games of 1997, second to Mario Kart 64. Reviews hailed the level branching system, particularly its use of player performance and secret in-level triggers rather than simple path selection. Many reviewers also praised the multiplayer modes as an ample source of replay value. However, Crispin Boyer of Electronic Gaming Monthly (EGM) considered them a waste, contending that the split screen display made targets too small to pinpoint.

The game's voice clips were widely complimented, not for the quality of the acting, but for the unprecedented quantity of audio clips for a cartridge-based game. Critics also applauded the precise analog control, boss designs, Rumble Pak implementation, and cinematic cutscenes. GamePro gave it five out of five in all four categories, praising the gameplay, graphics, controls, and fun factor.

Releases by platformdates and regions as published

PlatformReleasedRegions
Nintendo 6427 April 1997Japan · North America 30 June 1997 · Australia 20 October 1997 · Europe 20 October 1997 · Brazil 31 December 1997 · Europe 31 December 1998 · China 31 December 2003
Wii2 April 2007North America · Japan 17 April 2007 · Australia 20 April 2007 · Europe 20 April 2007 · Korea 25 June 2008
Wii U24 March 2016Europe · North America 19 January 2017

Editions and related releases

Derivative works
Star Fox 64 3DQ139683849Star Fox Zero
Remade as
Star FoxStar Fox 64 3D
Basis for
Star Fox 64 3DProject Giant RobotStar Fox
Built on it
Star Fox 64 3DStar Fox

In the same series

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Description adapted from its source, CC BY-SA 4.0.