Ludography
Starblade Alpha cover

1995 · Port · Namco Limited · Shooter

Starblade Alpha

PlayStation exclusivePort

A port of Starblade that features an additional mode that utilizes fully textured models.

Released
31 March 1995
Platforms
PlayStationPlayStation 3PlayStation Portable
Genres
Shooter
Developers
Namco Limited
Publishers
Namco HometekSony Computer EntertainmentBandai Namco EntertainmentNamco Limited
Modes
Single-player
Perspective
First person
Themes
Science fiction
Age ratings
USK 12ACB GESRB E

About

Starblade is a 1991 rail shooter video game developed and published by Namco for arcades. Controlling the starfighter FX-01 "GeoSword" from a first-person perspective, the player is tasked with eliminating the Unknown Intelligent Mechanized Species (UIMS) before they wipe out Earth. Gameplay involves controlling a crosshair with a flight yoke stick and destroying enemies and their projectiles before they inflict damage on the player.

Starblade was directed by Hajime Nakatani. A successor to Namco's Galaxian3: Project Dragoon theme park attraction, it began as a prototype for a single-player version of that game; however, poor feedback from playtesters led to it becoming an original project. The team drew inspiration from Hollywood science fiction films, particularly Star Wars, and wanted the game to have a more cinematic presentation with cutscenes and an orchestral soundtrack. Namco's early experimentation with 3D games, such as Winning Run and Solvalou, made development of the game an easy task. The arcade cabinet featured a concave mirror to give off a sense of depth.

Keywords

  • playstation network
  • digital distribution
  • psone classics
  • playstation tv support
  • backwards compatibility

Media

The articlegameplay, story, development, reception

Gameplay

Starblade is a 3D rail shooter presented in a first-person perspective. The player assumes control of a starship named the FX-01 "GeoSword" in its mission to destroy a hostile race known as the "Unknown Intelligent Mechanized Species" (UIMS) before they destroy Earth with a powerful superweapon. Gameplay revolves around the player controlling a crosshair and firing at incoming enemies and projectiles. The GeoSword has a shield meter at the bottom-left corner, which will deplete when it is inflicted with enemy fire; when the meter is fully drained, the game ends.

The player will need to complete two missions; destroying the power reactor of the superweapon "Red Eye", and eliminating an enemy fortress and a powerful ship named the "Commander". The Commander stalks the player throughout the game, with a fight against it ensuing once both missions are completed.

Development

Development of Starblade was headed by director Hajime Nakatani, with music composed by Shinji Hosoe. The game was a successor to Galaxian3: Project Dragoon, a 1990 theme park attraction originally presented at Expo '90 in Osaka to critical acclaim, later released as an arcade game a year later. The project began as a prototype for a single-player version of that game, titled Galaxian3: One Player Version, however player reception from location testing caused it to instead become an original game. Development lasted about a year and a half with 25 people — Nakatani recalls the team being eager to work on the System 21 hardware created for the game.

Inspiration was drawn from various Hollywood science-fiction, notably Star Wars, with the team wanting to create a cinematic-like presentation akin to those films. Thanks to Namco's early experimentation with 3D video games, such as Galaxian3, Winning Run, and Solvalou, the team had little difficulty producing it.

Reception

The title was a commercial success for Namco, selling as many arcade units as the company was able to produce. In Japan, Game Machine listed it as one of the most popular arcade games of October 1991.

Starblade was met with critical acclaim upon release, being praised for its cinematic presentation and impressive 3D graphics. S, praising its technological accomplishments and "finger down-the-throat" gameplay. Computer and Video Games called it a "truly exhilarating experience", highly praising its cinematic atmosphere and 3D graphics. They also praised the game's vibrating seat and cabinet design, but criticized the absence of an option to manually control the ship, as well as the game's short length.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation31 March 1995Japan · Europe 1 February 1996 · North America 27 April 1996
PlayStation PortableDigital Compatibility Release22 January 2014Asia · Japan 22 January 2014
PlayStation 3Digital Compatibility Release22 January 2014Asia · Japan 22 January 2014

Editions and related releases

Part of
StarBlade

Games like this

Collections1 collection

Platform libraries

Description adapted from its source, CC BY-SA 4.0.