Ludography
StarBlade cover

1991 · Namco · Flight simulation · Shoot 'em up

StarBlade

Timed Sega exclusive

Sitting in the gunner position of a "GeoSword" fightercraft, you must shoot your way through the enemy armada and bring the fight to their base planet, Redeye. Altogether you'll have around 10 missions to get through before the galaxy is safe and your wingmen will help you along the way. And during those missions, you'll be expected to shoot out the sides of huge enemy battlecruisers, travel inside of enemy carriers and travel through the canyons of Redeye to deliver your payload.

Released
1 September 1991
Platforms
3DO3DO Interactive MultiplayerAndroidArcadeSega CDWiiiOS
Genres
Flight simulationShoot 'em upShooter
Developers
Namco
Publishers
Namco
Modes
Single-player
Perspective
First person
Themes
Science fiction
Country
Japan
Age ratings
ESRB EUSK 6
Composers
Shinji Hosoe

About

Starblade is a 1991 rail shooter video game developed and published by Namco for arcades. Controlling the starfighter FX-01 "GeoSword" from a first-person perspective, the player is tasked with eliminating the Unknown Intelligent Mechanized Species (UIMS) before they wipe out Earth. Gameplay involves controlling a crosshair with a flight yoke stick and destroying enemies and their projectiles before they inflict damage on the player.

Starblade was directed by Hajime Nakatani. A successor to Namco's Galaxian3: Project Dragoon theme park attraction, it began as a prototype for a single-player version of that game; however, poor feedback from playtesters led to it becoming an original project. The team drew inspiration from Hollywood science fiction films, particularly Star Wars, and wanted the game to have a more cinematic presentation with cutscenes and an orchestral soundtrack. Namco's early experimentation with 3D games, such as Winning Run and Solvalou, made development of the game an easy task. The arcade cabinet featured a concave mirror to give off a sense of depth.

Keywords

  • rail shooter
  • spaceship
  • action-adventure
  • space battle
  • high score
  • voice acting
  • virtual console
  • real-time over pre-rendered movies
  • sega mouse support
  • space combat
  • wii virtual console

Media

The articlegameplay, story, development, reception

Gameplay

Starblade is a 3D rail shooter presented in a first-person perspective. The player assumes control of a starship named the FX-01 "GeoSword" in its mission to destroy a hostile race known as the "Unknown Intelligent Mechanized Species" (UIMS) before they destroy Earth with a powerful superweapon. Gameplay revolves around the player controlling a crosshair and firing at incoming enemies and projectiles. The GeoSword has a shield meter at the bottom-left corner, which will deplete when it is inflicted with enemy fire; when the meter is fully drained, the game ends.

The player will need to complete two missions; destroying the power reactor of the superweapon "Red Eye", and eliminating an enemy fortress and a powerful ship named the "Commander". The Commander stalks the player throughout the game, with a fight against it ensuing once both missions are completed.

Development

Development of Starblade was headed by director Hajime Nakatani, with music composed by Shinji Hosoe. The game was a successor to Galaxian3: Project Dragoon, a 1990 theme park attraction originally presented at Expo '90 in Osaka to critical acclaim, later released as an arcade game a year later. The project began as a prototype for a single-player version of that game, titled Galaxian3: One Player Version, however player reception from location testing caused it to instead become an original game. Development lasted about a year and a half with 25 people — Nakatani recalls the team being eager to work on the System 21 hardware created for the game.

Inspiration was drawn from various Hollywood science-fiction, notably Star Wars, with the team wanting to create a cinematic-like presentation akin to those films. Thanks to Namco's early experimentation with 3D video games, such as Galaxian3, Winning Run, and Solvalou, the team had little difficulty producing it.

Reception

The title was a commercial success for Namco, selling as many arcade units as the company was able to produce. In Japan, Game Machine listed it as one of the most popular arcade games of October 1991.

Starblade was met with critical acclaim upon release, being praised for its cinematic presentation and impressive 3D graphics. S, praising its technological accomplishments and "finger down-the-throat" gameplay. Computer and Video Games called it a "truly exhilarating experience", highly praising its cinematic atmosphere and 3D graphics. They also praised the game's vibrating seat and cabinet design, but criticized the absence of an option to manually control the ship, as well as the game's short length.

Releases by platformdates and regions as published

PlatformReleasedRegions
Arcade1 September 1991Japan · North America 1 September 1991 · Europe 31 December 1991
Sega CD1 September 1994North America · Japan 28 October 1994 · Europe 1 December 1994
3DO Interactive Multiplayer15 December 1994North America · Japan 16 December 1994 · Europe 31 December 1994
Wii21 April 2009Japan
iOS28 February 2013Worldwide
Android31 March 2015Worldwide

Editions and related releases

Included in
Namco ArcadeMega Drive Mini 2
Built on it
Starblade Alpha

Games like this

Collections2 collections

Publishers

  • Namco gamesConsole-based games › Published, developed, and/or produced

Genres

Description adapted from its source, CC BY-SA 4.0.