Ludography
StarCraft: Retribution cover

1998 · Expansion · Stardock · Real-time strategy · Strategy

StarCraft: Retribution

Expansion

Starcraft Retribution is an expansion pack for Starcraft: Brood War, which contains over 120 new multiplayer maps, and a large single-player campaign.

Released
31 December 1998
Platforms
WindowsmacOS
Genres
Real-time strategyStrategy
Developers
Stardock
Publishers
WizardWorks Software
Modes
MultiplayerSingle-player
Perspective
Bird view / Isometric
Themes
Science fiction

About

StarCraft is a military science fiction media franchise created by Chris Metzen and James Phinney and owned by Blizzard Entertainment. The series, set in the beginning of the 26th century, centers on a galactic struggle for dominance among four species—the adaptable and mobile Terrans, the ever-evolving insectoid Zerg, the powerful and enigmatic Protoss, and the godlike Xel'Naga creator race—in a distant part of the Milky Way galaxy known as the Koprulu Sector. The series debuted with the video game StarCraft in 1998. It has grown to include a number of other games as well as eight novelizations, two Amazing Stories articles, a board game and other licensed merchandise, such as collectible statues and toys.

Blizzard Entertainment began planning StarCraft in 1995 with a development team led by Metzen and Phinney. The game debuted at the 1996 Electronic Entertainment Expo and used a modified Warcraft II game engine. StarCraft also marked the creation of Blizzard Entertainment's film department; the game introduced high quality cinematics integral to the storyline of the series. Most of the original development team for StarCraft returned to work on the game's expansion pack, Brood War; that game's development began only shortly after StarCraft was released.

Keywords

  • rpg elements
  • never-ending
  • professional gaming

Media

StarCraft: Retribution screenshot 1

The articlegameplay, story, development, reception

Story

The story focuses on the activities of three species in a part of the Milky Way known as the Koprulu Sector. Millennia before any of the events of the games, a species known as the Xel'Naga genetically engineered the Protoss and later the Zerg in attempts to create pure beings. These experiments backfire and the Xel'Naga are largely destroyed by the Zerg. Centuries before the beginning of StarCraft in 2499, the hardline international government of Earth, the United Earth Directorate (UED), commissions a colonization program as part of a solution to overpopulation.

On the way, the computers automating the colony ships malfunction, propelling the Terran colonists far off course to the edge of Protoss space. Out of contact with Earth, they form various factions to maintain their interests. Intrigued by the behavior and mentality of the Terrans, the Protoss remain hidden to examine the humans, while protecting them from other threats without their knowledge. The Zerg, however, target the Terrans for assimilation to harness their psionic potential, forcing the Protoss to destroy tainted Terran colonies to contain the Zerg infestation.

Development

Blizzard Entertainment began planning development on StarCraft in 1995, shortly after the beginning of development for Diablo. The development was led by Chris Metzen and James Phinney, who also created the game's fictional universe. Using the Warcraft II: Tides of Darkness game engine as a base, StarCraft made its debut at E3 1996. The game's success led to the development of two authorized add-ons, which were both released in 1998.

However, neither of the two add-ons were particularly well received by critics. StarCraft also marked the debut of Blizzard Entertainment's film department. Previously, cinematic cut scenes were seen as simply gap fillers that often deviated from the game, but with StarCraft and later Brood War introducing high quality cinematics integral to the storyline of the series, Blizzard Entertainment is cited as having changed this perception and became one of the first game companies to raise the standard regarding such cut scenes.

Reception

The StarCraft series has been a commercial success. 5 million copies worldwide. 5 million of these being sold in South Korea. net online multiplayer service grew by 800 percent.

StarCraft remained one of the most popular online games in the world ten years after its release. After its release, StarCraft rapidly grew in popularity in South Korea, establishing a successful pro-gaming scene. Pro-gamers in South Korea are niche media celebrities and StarCraft games broadcast over three television channels dedicated to gaming. StarCraft has won numerous Game of the Year awards, is often described as one of the best real-time strategy games made, and is widely credited with popularizing the use of distinct and unique sides—as opposed to sides of equal ability and strength—in real-time strategy games.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows31 December 1998Worldwide
macOS31 December 1998Worldwide

Editions and related releases

Part of
StarCraft
Expansion of
StarCraft 64

Games like this

Collections1 collection

Series and characters

Description adapted from its source, CC BY-SA 4.0.