Ludography
StarCraft 64 cover

1998 · Blizzard Entertainment · Real-time strategy · Strategy

StarCraft 64

Nintendo console exclusive

StarCraft is a real-time strategy game set in a distant sector of the Milky Way galaxy in the 26th century. Players command one of three species across separate campaigns: the Terrans, resourceful human colonists cut off from Earth; the Zerg, an insectoid swarm that assimilates other species; and the Protoss, a technologically advanced race with powerful psionic abilities. Each species features distinct units, structures, and strategic options. The game includes a story-driven single-player campaign for each faction and competitive multiplayer via Battle.net.

Released
31 March 1998
Platforms
Nintendo 64WindowsmacOS
Genres
Real-time strategyStrategy
Developers
Blizzard Entertainment
Publishers
NintendoBlizzard Entertainment
Series
StarCraft
Modes
Co-opMultiplayerSingle-player
Perspective
Bird view / Isometric
Themes
Science fictionWarfare
Country
United States
Age ratings
USK 12PEGI 16ESRB T
Entry
#1 in StarCraft
Composers
Tracy W. Bush

About

StarCraft is a real-time strategy video game developed and published by Blizzard Entertainment for Microsoft Windows. The first installment of the video game series of the same name, it was released in 1998. A Classic Mac OS version was released in 1999, and a Nintendo 64 port co-developed with Mass Media and published by Nintendo was released in 2000.

Blizzard started work on the game shortly after Warcraft II, another real-time strategy game, was released in 1995. The first incarnation debuted at the 1996 Electronic Entertainment Expo, where it was unfavorably compared to Warcraft II. As a result, the project was entirely overhauled before being showcased to the public in early 1997, at which time it received a far more positive response. The game's multiplayer is particularly popular in South Korea, where players and teams participate in professional competitions, earn sponsorships, and compete in televised tournaments.

›Story

In the distant Koprulu Sector of the galaxy, human colonists known as the Terrans have established competing governments far from Earth after their colony ships went off course centuries earlier. Two alien species also inhabit the sector: the Zerg, a ravenous insectoid swarm driven to assimilate other organisms for genetic perfection, and the Protoss, an ancient and powerful race that has secretly observed the Terrans for years.

When the Zerg begin targeting Terran worlds to absorb their psionic potential, the Protoss respond by destroying infested colonies to prevent the swarm's spread, plunging all three factions into open conflict. As the Terran Confederacy crumbles under attacks from rebels, Zerg, and Protoss alike, a new authoritarian government rises from the chaos while the Zerg Overmind sets its sights on the Protoss homeworld, seeking to assimilate the one species that could grant it genetic perfection.

Keywords

  • aliens
  • assassin
  • tower defense
  • bloody
  • mech
  • construction
  • death
  • military
  • robots
  • futuristic
  • spaceship
  • real-time

Media

The articlegameplay, story, development, reception

Gameplay

Blizzard Entertainment's use of three distinct races in StarCraft is widely credited with revolutionizing the real-time strategy genre. All units are unique to their respective races, and while rough comparisons can be drawn between certain types of units in the technology tree, every unit performs differently and requires different tactics for a player to succeed.

The psionic and technologically adept Protoss have access to powerful units and machinery and advanced technologies such as energy shields and localized warp capabilities, powered by their psionic traits. However, their forces have lengthy and expensive manufacturing processes, encouraging players to follow a strategy of the quality of their units over quantity. The insectoid Zerg possess entirely organic units and structures, which can be produced quickly and at a far cheaper cost to resources, but are accordingly weaker, relying on sheer numbers and speed to overwhelm enemies. The humanoid Terrans provide a middle ground between the other two races, providing units that are versatile and flexible. They have access to a range of more ballistic military technologies and machinery, such as tanks and nuclear weapons.

Story

StarCraft takes place in a science fiction universe created by Chris Metzen and James Phinney for Blizzard Entertainment. According to the story presented in the game's manual, the overpopulation of Earth in the early 24th century has caused the international governing body, known as United Powers League (which was later succeeded by United Earth Directorate), to exile certain members of the human race, such as criminals, the cybernetically enhanced, and genetic mutants, to colonize the far reaches of the galaxy. An attempt to colonize a nearby solar system goes wrong, resulting in humanity's arrival in the Koprulu Sector. In the distant Koprulu Sector of the galaxy, the exiles form several governments, but quickly fall into conflict with each other.

One government, the Confederacy of Man, eventually emerges as the strongest faction, but its oppressive nature and brutal methods of suppressing dissidents stir up major rebel opposition in the form of a terrorist group called the Sons of Korhal. Just prior to the beginning of the game, in December 2499, an alien race possessing advanced technology and psionic power, the Protoss, makes first contact with humanity by destroying a Confederate colony world without any prior warning. Soon after this, the Terrans discover that a second alien race, the insectoid Zerg, has been stealthily infesting the surface of several of the Terran colonies, and that the Protoss are destroying the planets to prevent the Zerg from spreading. With the Confederacy threatened by two alien races and internal rebellion, it begins to crumble.

Development

Blizzard Entertainment began development on StarCraft in 1995, shortly after the release of highly successful Warcraft II: Tides of Darkness. Using the Tides of Darkness game engine as a base, StarCraft made its debut at E3 1996. The version of the game displayed, assembled by the team's lead programmer Bob Fitch, received a rather weak response from the convention and was criticized by many for being "Warcraft in space." According to programmer Patrick Wyatt, the E3 1996 build of StarCraft fared especially poorly in comparison to Dominion: Storm Over Gift 3, another science fiction real-time strategy game which was being demoed at E3, despite the fact that the demo had been faked by Ion Storm employees; in reality, the demo for Dominion was actually a pre-rendered video that the employees were merely pretending to play.

As a consequence the entire project was overhauled, bringing the focus onto creating three distinct species. Bill Roper, one of the game's producers, stated this would be a major departure from the Warcraft approach, comparing its two equal sides to those of chess and stating that StarCraft would allow players to "develop very unique strategies based on which species is being played, and will require players to think of different strategies to combat the other two species." The hand-drawn graphics seen in the E3 version were also replaced with rendered graphics.

Awards

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows31 March 1998North America · Europe 31 December 1998
macOS29 March 1999North America

Editions and related releases

Derivative works
StarCraft: Liberty's CrusadeStarCraft: The Board GameStarCraftStarCraft: Remastered
Downloadable content
StarCraft: Precursor
Expansions
StarCraft: Brood WarStarCraft: InsurrectionStarCraft: Retribution
Followed by
StarCraft II
Ported as
StarCraft 64
Remastered as
StarCraft: Remastered
Basis for
StarCraft: The Board GameStarCraft: Remastered
Built on it
StarCraft: Brood WarStarCraft: InsurrectionStarCraft: RetributionStarCraft 64StarCraft: Remastered

In the same series

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Publishers

Description adapted from its source, CC BY-SA 4.0.