

2005 · Blizzard Entertainment · Action · Adventure
StarCraft: Ghost
Timed Nintendo exclusive
StarCraft: Ghost is a cancelled military science fiction stealth-action video game previously under development by Blizzard Entertainment. Part of Blizzard's StarCraft series, the game was announced on September 20, 2002, and was to be developed by Nihilistic Software for the Nintendo GameCube, Xbox, and PlayStation 2 video game consoles. Several delays in development caused Blizzard to move back the release date and the game has not yet materialized. Nihilistic Software ceded development to Swingin' Ape Studios in 2004 before Blizzard bought the company, and plans for the GameCube version were cancelled in 2005.
- Released
- 18 May 2005
- Platforms
- GameCubePlayStation 2Xbox
- Genres
- ActionAdventureShooterThird-person shooter
- Developers
- Blizzard Entertainment
- Publishers
- Blizzard Entertainment
- Series
- StarCraft
- Modes
- MultiplayerSingle-player
- Perspective
- Third person
- Themes
- Science fiction
- Country
- United States
About
StarCraft: Ghost was a military science fiction stealth-action video game developed by Blizzard Entertainment. It was intended to be part of Blizzard's StarCraft series and was announced in 2002. It was to be developed by Nihilistic Software for the GameCube, Xbox, and PlayStation 2 video game consoles. After several delays, Nihilistic Software ceded development to Swingin' Ape Studios in 2004. In 2005, Blizzard announced plans for the GameCube version were canceled.
The continued delay of Ghost caused it to be labeled vaporware, and it was ranked fifth in Wired News' annual Vaporware Awards in 2005. Blizzard announced in 2006 that the game was put on "indefinite hold" while the company investigated seventh generation video game console possibilities. Subsequent public statements from company personnel had been contradictory about whether production was to be renewed or planned story elements worked into other products. In 2014, Blizzard president Mike Morhaime confirmed that Ghost had been canceled.
›Story
Ghost takes place in the fictional universe of the StarCraft series. The series is set in a distant part of the galaxy called the Koprulu Sector and begins in the year 2499. Terran exiles from Earth are governed by a totalitarian empire, the Terran Dominion, that is opposed by several smaller rebel groups. Two alien races discover humanity: the insectoid Zerg, who begin to invade planets controlled by the Terrans; and the Protoss, an enigmatic race with strong psionic power that attempt to eradicate the Zerg.
Ghost takes place four years after the conclusion of StarCraft: Brood War, in which the Zerg become the dominant power in the sector and leave both the Protoss and the Dominion in ruins. The game follows the story of Nova, a young ghost agent—a human espionage operative with psychic abilities—in the employ of the Dominion.
Keywords
- vaporware
Media
The articlegameplay, story, development, reception
Gameplay
During StarCraft: Ghost's gameplay, the player's character Nova used stealth and darkness to reach objectives and remain undetected. Nova had a cloaking device that allowed for temporary concealment, but certain hostile non-player characters could overcome this with special devices and abilities. Nova was also equipped with thermal imaging goggles and a special EMP device for disabling electronic devices and vehicles. In addition to the focus on stealth elements, StarCraft: Ghost included a complex combat system.
Blizzard planned to include a small arsenal of weaponry with assault and sniper rifles, grenades, shotguns, and flamethrowers. Nova could engage in hand-to-hand combat and used these skills to eliminate enemy threats quietly. If alerted, enemy characters would hunt for the player, set up traps, and fire blindly to nullify Nova's cloaking device.
Story
Ghost took place in the fictional universe of the StarCraft series. The series is set in a distant part of the galaxy called the Koprulu Sector and begins in the year 2499. Terran exiles from Earth are governed by a totalitarian empire, the Terran Dominion, that is opposed by several smaller rebel groups. Two alien races discover humanity: the insectoid Zerg, who begin to invade planets controlled by the Terrans; and the Protoss, an enigmatic race with strong psionic power that attempt to eradicate the Zerg.
Ghost took place four years after the conclusion of StarCraft: Brood War, in which the Zerg become the dominant power in the sector and leave both the Protoss and the Dominion in ruins. The game followed the story of Nova, a young ghost agent—a human espionage operative with psychic abilities—in the employ of the Dominion.
Development
On September 20, 2002, Blizzard Entertainment announced the development of StarCraft: Ghost in conjunction with fellow video game company Nihilistic Software. Nihilistic aimed to release the game for the Xbox, PlayStation 2, and GameCube video game consoles in late 2003, which elicited positive reactions from the press. The game was consistently delayed, and during the third quarter of 2004, Nihilistic discontinued their work on the project. Blizzard stated that Nihilistic had completed the tasks it had been contracted for, and the game would be delivered on time.
In July 2004, Blizzard Entertainment began collaboration with Swingin' Ape Studios to work on the game, and bought the company in May 2005. Despite anticipation for the game by industry journalists, Ghost was delayed again and its release date was pushed back to September 2005. At Electronic Entertainment Expo 2005, Ghost was officially reannounced, but the GameCube version was canceled by Swingin' Ape Studios due to the platform's lack of online support. The game's release on the remaining two platforms was again delayed until 2006.
Releases by platformdates and regions as published
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Collections5 collections
Publishers
- Blizzard Entertainment gamesGames › Canceled
Series and characters
- StarCraft mediaGames › Video games
Development status
Description adapted from its source, CC BY-SA 4.0.
