Ludography
Starglider cover

1986 · Argonaut Games · Flight simulation · Science

Starglider

Starglider is a 3D video game released in 1986 by Rainbird. It was developed by Argonaut Software, led by programmer Jez San. The game was inspired by Jez San's love of the 1983 Atari coin-op Star Wars.

Released
1986
Platforms
AmigaAmstrad CPCAmstrad PCWApple IIAtari STAtari ST/STECommodore 64Commodore C64/128/MAXMS-DOSZX SpectrummacOS
Genres
Flight simulationScienceShooterSimulationSpace simulator
Developers
Argonaut Games
Publishers
—
Modes
Single-player
Perspective
First person
Themes
ActionScience fiction
Country
United Kingdom

About

Starglider is a 3D video game published in 1986 by Rainbird. It was developed by Jez San under his company name Argonaut Software. The game is a fast-moving, first-person combat flight simulator, rendered with colourful wireframe vector graphics inspired by San's love of the 1983 Atari coin-op Star Wars.

Starglider was originally developed for the 16-bit Amiga and Atari ST. Rainbird commissioned Realtime Games to produce 8-bit versions for the Amstrad CPC, Amstrad PCW, and ZX Spectrum (128K, with a cut-down 48K version without sampled speech or special missions), and for the IBM PC compatible with CGA. Solid Image was commissioned to produce versions for the Commodore 64 and Apple IIGS.

Keywords

  • cga graphics

Media

Starglider screenshot 1

The articlegameplay, story, development, reception

Story

The game takes place over the surface of the occupied planet Novenia, and it is the player's goal to rid the world of the mechanised Egron invaders.

Starglider was packaged with a sci-fi novella by James Follett, describing the game's background story, in which the Egrons effortlessly blitz Novenia despite the planet possessing a previously impenetrable network of utterly deadly defense satellites. The Egrons defeat the system by disguising their battleships as a flock of intergalactic migratory birds, the Stargliders. The defense satellites had been programmed not to fire on these birds (which migrated between planets regularly) and hence did not recognise the Egron battleships as enemies, allowing the Egrons to reach the surface unopposed. The player pilots the only existing example of a prototype fighter craft, initially armed only with lasers, as the TV-guided missiles require an enormous amount of energy to launch and control, which can only be gained by induction as the craft skims over areas with high-tension power conduits.

Reception

Starglider was Firebird's third best-selling Commodore game as of late 1987. COMPUTE! called it "a visually smooth concoction that is so realistic in its feel that you'll duck and squirm in your seat", especially praising the Atari ST version's graphics and sound. The game won the award for Game Of The Year 1986 in Crash.

The game sold close to 200,000 copies.

Legacy

A prototype version of Starglider, codenamed NESGlider, was developed for the Nintendo Entertainment System utilizing a similar method to accelerate graphics as the future Super FX chip for the SNES would. Argonaut showed the prototype to Nintendo in 1990 but were advised to instead develop the game for the as yet unreleased Super Famicom. They ported the demo to the Super Famicom prototype which took approximately one week.

The game was never released; nonetheless, it spawned a sequel, entitled Starglider 2. The series inspired Argonaut Software to partner with Nintendo in creating the Super FX enhancement chip for Super NES in order to enable the StarFox series.

Releases by platformdates and regions as published

PlatformReleasedRegions
macOS31 December 1986Europe
Apple II31 December 1986Europe
ZX Spectrum31 December 1986Europe
Amstrad CPC31 December 1986Europe
Atari ST/STE31 December 1986Europe
Commodore C64/128/MAX31 December 1986Europe
MS-DOS31 December 1987Europe
Amiga31 December 1987Europe

Editions and related releases

Included in
Supreme Challenge

Games like this

Collections5 collections

Description adapted from its source, CC BY-SA 4.0.