Ludography
70/100
Critics1 review
Street Fighter Zero 3 Upper cover

2001 · Port · Capcom · Fighting

Street Fighter Zero 3 Upper

Port

Street Fighter Zero 3 was re-released for the arcade in Japan in 2001 under the title Street Fighter Zero 3 Upper.

Released
1 March 2001
Platforms
Arcade
Genres
Fighting
Developers
Capcom
Publishers
Capcom
Modes
MultiplayerSingle-player
Perspective
Side view
Themes
Action
Languages
Japanese

About

Street Fighter Alpha 3, released as Street Fighter Zero 3 in Japan, Asia, South America, and Oceania, is a 1998 fighting game developed and published by Capcom for arcades. It is the third and final installment in the Street Fighter Alpha series, and runs on the same CP System II hardware as previous Alpha games. Alpha 3 further expanded the playable fighter roster from Street Fighter Alpha 2 and added new features such as selectable fighting styles called "isms".

Alpha 3 has also been released on a variety of home platforms starting with the PlayStation version in 1998, which added an exclusive World Tour mode and brought back even more characters, with further versions on the Dreamcast, Sega Saturn, Game Boy Advance, and PlayStation Portable.

Media

The articlegameplay, story, development, reception

Gameplay

Street Fighter Alpha 3 discards the "Manual" and "Auto" modes from the previous Alpha games, and instead offers three different playing styles known as "isms" for the player to choose from. The standard playing style, A-ism (or Z-ism in Japan), is based on the previous Alpha games, in which the player has a three-level Super Combo gauge with access to several Super Combo moves. X-ism is a simple style based on Super Street Fighter II Turbo (the term "X-ism" being a reference to that game's Japanese title, Super Street Fighter II X), in which the player has a single-level Super Combo gauge and access to a single but powerful Super Combo move. The third style, V-ism (or "variable" style), is a unique style that allows the player to perform custom combos similar to the ones in Street Fighter Alpha 2, but cannot use Super Combos.

In X-ism, the player cannot air-block nor perform Alpha Counters, and can only use one Super Combo move in its powerful Level 3 version. To activate V-ism's Custom Combo, the player must press both kick and punch buttons of the same strength. X-ism has the highest attack power but the least defense. A-ism has more attack power than V-ism and a similar level of defense.

Story

Two years after the events of Street Fighter Alpha 2. Various World Warriors follow a path that leads them to track down M. Bison and his Doomsday Device, the Psycho Drive, and just like the first two Alpha games, Each character has their own storylines, their rivals in their fifth and ninth matches, final battle against M. Bison, their own endings involving them defeating Bison, some of them invading the Shadaloo base and destroying the Psycho Drive, which causes Bison’s body to explode. Bison’s soul survives and possesses Rose, but Shadaloo scientists created him a new body.

Reception

In Japan, Game Machine listed Street Fighter Alpha 3 on their September 1, 1998 issue as being the second most-successful arcade game of the month. Its April 15, 2001 issue reported that Zero 3 Upper was the best-selling arcade game of the month.

On release, Famitsu magazine scored the Sega Saturn version of the game a 32 out of 40; they later scored it 30 out of 40. The PlayStation version also scored 32 out of 40 on release.

Releases by platformdates and regions as published

Releases by platform
PlatformReleasedRegions
Arcade1 March 2001Japan

Editions and related releases

Included in
Capcom Fighting Collection 2
Part of
Street Fighter Alpha 3
Port of
Street Fighter Alpha 3 MAX

Games like this

Collections2 collections

Publishers

Description adapted from its source, CC BY-SA 4.0.