Ludography
Stupid Invaders cover

2001 · Xilam · Adventure · Point-and-click adventure

Stupid Invaders

Sega console exclusive

Stupid Invaders is an adventure game based on the Space Goofs cartoon. The game was dedicated to its creator Jean-Yves Raimbaud, who died before the game was released.

Released
6 March 2001
Platforms
DreamcastWindowsmacOS
Genres
AdventurePoint-and-click adventure
Developers
Xilam
Publishers
—
Modes
Single-player
Perspective
Third person
Themes
Science fictionComedy
Country
France
Age ratings
ESRB T

About

Stupid Invaders is an adventure video game developed by Xilam and published by Ubi Soft for Microsoft Windows in 2000 and Mac OS in 2001. A 2001 Dreamcast port was handled by Titanium Studios. The game is based on the animated television series, Space Goofs.

The game was dedicated to Jean-Yves Raimbaud, the co-creator of the TV series, who died before the game was released. Unlike the original show, the game is also reliant on toilet humor and is slightly more adult in nature, making it the first work produced by Xilam to be for an older audience, before Kaena: The Prophecy, Mr. Baby, I Lost My Body, Twilight of the Gods and The Wolf.

›Story

Five aliens - Candy, Etno, Gorgious, Stereo and Bud - crashland on Earth, and hide out in an abandoned house while they repair their spaceship. In the meantime, Dr Sakarin, an evil alien-collecting scientist has found out about them, and sends out his evil henchman Bolok to capture them. The player alternates between controlling each of the five aliens, and must help them escape.

Keywords

  • spaceship
  • space
  • multiple protagonists
  • adult humor
  • mad scientist
  • voice acting
  • scatological humor
  • alien protagonist
  • crude humor

Media

The articlegameplay, story, development, reception

Gameplay

All the main characters of the series are playable through the course of the game. The game rejects or distorts some clichéd aspects of the adventure genre, as standard adventure game tactics such as picking up, talking to, or interacting with anything encountered can often result in instant (albeit highly comical) death for the player's currently-controlled character and the need to reload, for example, often without warning. It should be noted the game does not support autosaving – players need to save manually before they progress any further.

Story

The plot centers around the aliens and their attempts to return to space. However, a bounty hunter, the stoic yet serious Bolok, is sent by an evil scientist, to target the aliens. Thus, Etno's attempt to explain his newest idea goes awry as the aliens are frozen solid by Bolok's gun – which forces Bud to retreat to the bathroom. Once he sneaks to the rooftop and sneaks around the house, the player progresses through the large, surreal world within performing very specific (and often absurd) actions, like melting Santa Claus and reducing him into green ooze.

Development

Development of the game initially began at Gaumont through Gaumont Multimédia before the studio was shut down by Gaumont in 1999, and it was originally slated for release in December 1999.

Reception

The game received "mixed" reviews on both platforms according to the review aggregation website Metacritic. Daniel Erickson of NextGen said that the PC version "would have been better as a non-interactive cartoon."

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows15 December 2000Europe
macOS18 May 2001Europe
Dreamcast18 May 2001Europe

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Description adapted from its source, CC BY-SA 4.0.