Ludography
Super Monkey Ball cover

2008 · Other Ocean Interactive · Platformer · Puzzle

Super Monkey Ball

Super Monkey Ball was a game released in 2008 with the launch of the App Store for the iPhone and iPod touch. It was developed by Other Ocean Interactive and published by SEGA. The object of the game, like others in the Super Monkey Ball series, is to get AiAi, MeeMee, Baby or GonGon to the goal.

Released
10 July 2008
Platforms
N-GageWindowsiOS
Genres
PlatformerPuzzleArcade
Developers
Other Ocean Interactive
Publishers
Sega
Modes
Single-player
Perspective
Third person
Themes
ComedyKids

About

Super Monkey Ball is a series of platform video games initially developed by Amusement Vision (now RGG Studio) and published by Sega. The series debuted in 2001 with the arcade game Monkey Ball, which was ported to GameCube as Super Monkey Ball later that year. Several sequels and ports have been released.

The gameplay involves moving one of several monkey characters in a ball through an obstacle course to a goal, with a time limit. Bananas can be collected for extra points. In addition, several minigames can be played, making the series party games as well.

Keywords

  • kid friendly
  • silly

Media

The articlegameplay, story, development, reception

Gameplay

As opposed to normal games where the player takes control of the character itself, Super Monkey Ball has the player move their character around in a gachapon ball by tilting the direction gravity pulls them down (the exception of this being Super Monkey Ball Adventure). By tilting gravity at various angles, players can control the speed and turning of the character. The goal of each level is to reach the goal gate before the timer runs out, and without falling off the floor. Bonus points and extra lives can be earned by collecting bananas on the stage.

Early games use traditional controllers to play while many recent titles utilize modern technology, such as the accelerometers of the Wii and iPhone titles. The gameplay is similar to Atari Games' 1984 arcade video game Marble Madness.

Legacy

By December 2006, the franchise had sold 4 million copies. As of July 2024, the franchise has sold over 5 million units.

The iOS version was one of the first games on the Apple App Store, using the device's accelerometer to identify how it was being tilted, making the phone a positional game controller as well as display. It was spotlighted during the store's announcement in 2008, becoming the best selling app on launch day.

Releases by platformdates and regions as published

PlatformReleasedRegions
iOS10 July 2008Worldwide
Windows18 March 2011Worldwide

Games like this

Collections4 collections

Platform libraries

Publishers

Description adapted from its source, CC BY-SA 4.0.