Ludography
Suspect cover

1984 · Infocom · Adventure · Halloween

Suspect

Suspect is an interactive fiction computer game designed by Dave Lebling and published by Infocom in 1984. It is the last murder mystery Infocom released, bringing an end to a popular genre of titles such as Deadline and The Witness. Like most Infocom titles, it was written in highly portable ZIL and made available for an array of popular computer platforms, including the Apple II, IBM PC, Atari ST, and Commodore 64. It is Infocom's fifteenth game.

Released
5 October 1984
Platforms
AmigaAmstrad CPCAmstrad PCWApple IIAtari 8-bitAtari STAtari ST/STECommodore 16Commodore 64Commodore C64/128/MAXCommodore Plus/4MS-DOSTexas Instruments TI-99macOS
Genres
AdventureHalloweenText adventure
Developers
Infocom
Publishers
Infocom
Modes
Single-player
Perspective
Text
Themes
ThrillerMystery
Engine
Z-machine
Country
United States
Languages
English
Time to beat
5hcompletionist

About

Suspect is an interactive fiction video game designed by Dave Lebling and published by Infocom in 1984. It is the third and last murder mystery Infocom released. It was written in highly portable ZIL and released for Amiga, Amstrad CPC, Amstrad PCW, Apple II, Atari 8-bit computers, Atari ST, Commodore 64, Kaypro II, Mac, and MS-DOS. It is Infocom's fifteenth game.

›Story

The player's character is a reporter for the fictitious newspaper The Washington Representative. Veronica Ashcroft-Wellman, a longtime friend and wealthy socialite, has sent an invitation to the annual Ashcroft Halloween Ball, where Maryland's high society bluebloods rub elbows, network, and congratulate each other on their fortunes. The paper's editor suggests covering the party as a story, smelling an easy article that could either praise or mock the wealthy. Since it is a costume party, the player's character suits up in a rented cowboy outfit and moseys over to the bash. Many attendees wear masks, making it difficult to initially identify them.

Not long into the party, however, Veronica is found dead—strangled with a very familiar-looking lariat, with a bullet from the costume's gunbelt lying near the body for good measure. But the player stashed the rope in the closet earlier, and the bullet is missing from the back of the belt; anyone could have taken them! Nevertheless, the player is the prime suspect in Veronica's murder. A lot of snooping has to be done to identify the real killer...

Keywords

  • interactive fiction
  • crime
  • text adventure
  • scummvm compatible

Media

The articlegameplay, story, development, reception

Story

The player's character is a reporter for the fictitious newspaper The Washington Representative. Veronica Ashcroft-Wellman, a longtime friend and wealthy socialite, has sent an invitation to the annual Ashcroft Halloween Ball, where Maryland's high society bluebloods converse and congratulate each other on their fortunes. The paper's editor suggests covering the party as a story, sensing an easy article that could either praise or mock the wealthy. Since it is a costume party, the player's character dons a rented cowboy outfit and attends the gathering. Many attendees wear masks, making it difficult initially to identify them.

Shortly after the start of the party, Veronica is found dead, strangled with a cowboy's lariat and laying near a bullet from the cowboy costume's belt. This positions the player as the prime suspect in Veronica's murder, although other suspects cannot be ruled out; the player previous stored the rope in the closet, and the bullet missing from the player's belt could have been taken. Investigative detective work must be done to identify the real killer.

Reception

Based on sales and market-share data, Video magazine listed the game seventh on its list of best selling video games in March 1985. ANALOG Computing praised Suspect's technical sophistication, packaging, and premise, but criticized the game's intrusive "dry humor" and cynical tone. The magazine concluded, "It is certainly complex, detailed and imaginative. I just wish it took itself a little more seriously, both as a game and an example of truly interactive fiction".

Releases by platformdates and regions as published

PlatformReleasedRegions
Apple II31 December 1984North America
Atari 8-bit31 December 1984North America
Commodore 1631 December 1984North America
Commodore C64/128/MAX31 December 1984North America
Commodore Plus/431 December 1984North America
MS-DOS31 December 1984North America
macOS31 December 1984North America
Atari ST/STE31 December 1985North America
Amiga31 December 1986North America
Amstrad CPC31 December 1986Europe
Amstrad PCW31 December 1986Europe
Texas Instruments TI-9931 December 1989North America

Editions and related releases

Included in
The Lost Treasures of Infocom

Games like this

Collections3 collections

Description adapted from its source, CC BY-SA 4.0.