
1993 · Bullfrog Productions · Cyberpunk · Real-time tactics
Syndicate
Syndicate is a strategic action game set in a dystopian future where corporate entities vie for global dominance. Players control a syndicate, expanding their influence across a world map divided into territories. Starting from a European base, players deploy agents to infiltrate and conquer adjacent regions through covert operations and violence. Once a territory is captured, players can impose taxes to increase revenue, but must balance this with the risk of inciting rebellions.
- Released
- 6 June 1993
- Platforms
- 3DOAcorn ArchimedesAmiga CD32Atari JaguarFM TownsMS-DOSPC-9800 SeriesSNESWindowsmacOS
- Genres
- CyberpunkReal-time tacticsScienceShoot 'em upStrategyTactical
- Developers
- Bullfrog Productions
- Publishers
- Electronic Arts
- Series
- Syndicate
- Modes
- Single-player
- Perspective
- Bird view / Isometric
- Themes
- ActionScience fiction
- Country
- United Kingdom
- Age ratings
- ESRB E
- Time to beat
- 5hmain story10hwith extras20hcompletionist
- Composers
- Russell Shaw
About
Syndicate is an isometric real-time tactics and strategic game from Bullfrog Productions created in 1993, and initially released for MS-DOS and the Amiga. It is the first game in the Syndicate series. Set in a dystopian future in which corporations have replaced governments, Syndicate puts the player in control of a corporation vying for global dominance.
The game consists of a series of missions in which the player controls a team of cybernetically modified agents attempting to take control of a particular country. The agents must frequently overcome local police forces and heavily armed agents from rival syndicates to achieve mission objectives, which range from assassinations to capture or rescue of personnel. Agent armaments, cybernetic modifications and behavioral attributes can be controlled by the player to make them more suited for particular tasks.
Keywords
- cyberpunk
- dystopian
- cyborg
- multiple protagonists
- capitalism
- customizable characters
- world map
- language selection
- mind control
- mission briefing
- ea app
- escort mission
Media
The articlegameplay, story, development, reception
Gameplay
Gameplay of Syndicate involves ordering a one to four-person team of cyborg agents around cities displayed in a fixed-view isometric style, in pursuit of mission goals such as assassinating executives of a rival syndicate, rescuing captured allies, "persuading" civilians and scientists to join the player's company or killing all enemy agents.
As the player progresses through the game, they must manage the research and development of new weaponry and cyborg upgrades. The player has limited funds, requiring taxation of the conquered territories. Over-taxed territories may revolt, resulting in the loss of that territory and requiring the replay of that mission.
Story
The backstory of Syndicate is contained in the manual, instead of the game itself. As multinational corporations gained power and influence they came to exercise direct influence over the world's governments, eventually replacing them, controlling the lives of people through commerce. One such "megacorp", named EuroCorp, invented the "CHIP", a device inserted into the neck which alters a person's perception of the outside world, numbing their senses to the misery and squalor around them. It also opened the user to suggestion and manipulation by the megacorps. Before long, the megacorps became corrupt crime Syndicates, fighting amongst each other for monopoly over CHIP manufacturing and control over populations.
The game puts the player in charge of a self-named corporation in a near-future cyberpunk-style world in the year 2096. The teams consist of up to four cyborg agents – who, according to the game's intro cutscene, are ordinary civilians who have been captured, cybernetically enhanced and reprogrammed. The agents are used in a series of missions, which include assassinations, infiltration, theft and "persuasion", using a device called a Persuadertron to capture individuals of importance, or hordes of civilians, police and others to act as cannon fodder.
Reception
Computer Gaming World criticized the lack of multiplayer, random research, poor AI, and repetitive missions. The magazine concluded that "Syndicate is a polished and significant effort" that would appeal to fans of other Bullfrog games but "doesn't quite offer the staying power of its predecessors". COMPUTE! noted, "This isn't a game to use as a morality lesson for the kids – it's bloody, it requires you to be ruthless, and some people may take issue with the use of drugs to control your agents. But it's a ball to play."
Jim Trunzo reviewed Syndicate in White Wolf #38 (1993), giving it a final evaluation of "Very Good" and stated that "Think Blade Runner. Think Robocop. Think cyberpunk to the max! You haven't seen anything like Syndicate from Electronic Arts. This game is for neither for the timid nor the overly moral."
Legacy
Syndicate Wars is a 1996 direct sequel to Syndicate, featuring 3D graphics and released for the PC and PlayStation. Several attempts by Bullfrog to produce another Syndicate game were all ultimately abandoned. These canceled games included at least one for the PC and another for the PlayStation 2. The game was re-imagined by Starbreeze Studios as Syndicate, a first-person shooter released for the PC, PlayStation 3 and Xbox 360 in 2012. A spiritual successor, Satellite Reign, was developed by some of the original staff.
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Syndicate PlusEA Replay
- Expansions
- Syndicate: American Revolt
- Followed by
- Syndicate Wars
- Ported as
- Syndicate
- Basis for
- Syndicate: American RevoltSyndicate
- Built on it
- SyndicateSyndicate: American Revolt
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Description adapted from its source, CC BY-SA 4.0.




