
1996 · Bullfrog Productions · Cyberpunk · Real-time tactics
Syndicate Wars
PlayStation console exclusive
Welcome to an urban hell of ultra-violent mayhem. Welcome to Syndicate Wars where you’ll take control of a squad of cybernetically enhanced Agents and wreak havoc on the enemy. Funnel money towards research that will allow you to upgrade your team and make them into more efficient killing machines. Use the environment to assassinate, destroy, and eliminate your targets all from a classic isometric perspective.
- Released
- 31 October 1996
- Platforms
- MS-DOSPlayStationWindowsmacOS
- Genres
- CyberpunkReal-time tacticsScienceStrategyTactical
- Developers
- Bullfrog Productions
- Publishers
- Electronic Arts
- Series
- Syndicate
- Modes
- MultiplayerSingle-player
- Perspective
- Bird view / Isometric
- Themes
- ActionScience fiction
- Engine
- Magic Carpet
- Country
- United Kingdom
- Age ratings
- ESRB TUSK 16
- Languages
- English, French, German, Italian, Spanish (Spain), Swedish
- Composers
- Russell Shaw
About
Syndicate Wars is an isometric real-time tactical and strategic game, developed by Bullfrog Productions and published by Electronic Arts. It was released for DOS in 1996 and for the PlayStation in 1997. It is the second video game title in the Syndicate series, retaining the core gameplay and perspective of the original Syndicate, but with a setting 95 years further into the future.
A first-person shooter follow-up (simply titled Syndicate) was developed by Starbreeze Studios and released in February 2012. This was followed by a spiritual successor (developed by the Syndicate Wars producer and lead programmer Mike Diskett), Satellite Reign, in August 2015.
›Story
“Remember, the meek shall inherit nothing.” - The Book of Cataclysm
Congratulations on becoming our newest EuroCorp Executive! You now hold the distinctive honor of being one of the few who will determine the shape of our Company. Your EX-ALFA3 clearance allows you to use the Marionette Remote Drone Operation Suite. Your squad of Agents will follow every order without fail or question, and you are free to eliminate or destroy any targets as you see fit.
This will serve you well as those zealots of the Church of the New Epoch think they can compete against our Company. Your mission is to remove them completely. To that end, we have transferred 50,000 EuroCorp credits to your account. Failure to use your funds wisely or to eliminate the competition will require you to auto-euthanize.
We feel confident that your skills and integrity will ensure that this state of affairs will never arise.
Sincerely,
The EuroCorp Board of Directors
Keywords
- cyberpunk
- dystopian
- crime
- customizable characters
- world map
- evil organization
- agents
Media
The articlegameplay, story, development, reception
Gameplay
Syndicate Wars' instruction manual specifically addresses the player as a newly hired EuroCorp executive; however, they can choose to control agents from either EuroCorp or the Church of the New Epoch.
The game preserves the isometric view of Syndicate, while adding rotation and pitch controls over that view. The player commands four agents (or acolytes, when playing as the Church), either singly or in groups, to complete a series of globally-located missions, the objectives for which include assassinating a specific target, or stealing a specific object. Although the general mission structure remains consistent when playing as either EuroCorp or the Church, they are made distinctive by differences in the pre-mission briefings which are delivered to the player in the form of a fictional email system.
Story
Syndicate Wars follows on from to the events in Syndicate, taking place 95 years later (in the year 2191). At the game's opening, the player-controlled syndicate (called EuroCorp) is at the peak of its power (achieved during the previous game), a megacorporation controlling the world through a combination of military and economic power, and technological mind control, using the CHIP implant technology they developed. Corporate decisions are facilitated through a number of AI entities connected through a global communications network.
As the game opens, this totalitarian status quo is threatened by the emergence of a virus named "Harbinger" in the global communications system, damaging mind-control CHIP implants and leaving citizens vulnerable to co-option. Some of the newly liberated persons, dubbed "unguided citizens", choose to engage in an armed insurrection. The Unguided appear in early missions as random antagonistic elements, but over time form a well-organized militia.
Development
Syndicate Wars was developed by Bullfrog Productions using a modified version of the engine used in Magic Carpet. Mike Diskett recounted that:
... in the first [Syndicate], one of the biggest complaints was it was an isometric view and if you walked behind a building, that was it, you couldn't see yourself. So now you can walk behind buildings and simply rotate the map so you can always keep yourself in view. We had to wait for a while for the technology to catch up so we could actually do that.
Reception
A reviewer for Next Generation described Syndicate Wars as "even more dark and menacing than the original." He said that while the graphics suffer from chunkiness and ragged characters in the standard VGA mode, in SVGA mode they are stunning. While he complained that the control interface is a pain to adjust to, he found the new weapons, completely interactive environments, and numerous missions make it worthwhile to do so. While similarly praising the polygonal graphics, interactive environments, and numerous missions, Greg Kasavin of GameSpot found the characters to be overly small and hard to discern between, even in SVGA, and complained that the rotational graphics engine often results in enemies getting free hits. He nonetheless concluded, "Syndicate Wars masterfully recaptures the dark, deadly emotion of the original, adds to it a huge variety of weapons and scenarios, and refurbishes it with a gorgeous new coat of paint."
The game won Computer Games Strategy Plus's 1996 action game of the year award.
Releases by platformdates and regions as published
Editions and related releases
- Included in
- EA Classics: Syndicate Wars & Dark Omen
- Follows
- Syndicate
- Ported as
- Syndicate Wars
- Built on it
- Syndicate Wars
In the same series
Games like this
Timed Xbox72The Ascent
2021 · Nintendo Switch 2, PlayStation 4 +4
Cyberpunk · Science
80Silent Storm
2003 · Windows
Science · Strategy
78Front Mission
1995 · Nintendo DS, PlayStation +2
Strategy · Tactical

Rifts: Promise of Power
2005 · N-Gage
Strategy · Tactical
84DreamWeb
1994 · Amiga, Amiga 1200 +1
Cyberpunk · Cyberpunk
80Warhammer 40,000: Battlesector
2021 · PlayStation 4, Windows +2
Strategy · Tactical
76Terminator: Dark Fate - Defiance
2024 · Windows
Strategy · Tactical

Abomination: The Nemesis Project
1999 · Windows
Real-time tactics · Tactical
Collections6 collections
Genres
Licensing
- Commercial games with available source codeGames with reconstructed source code
Platform libraries
- PlayStation (console) games (M–Z)Games list (M–Z)
- Downloadable PlayStation games (PAL region)Released titles
Description adapted from its source, CC BY-SA 4.0.




