Ludography
70/100
Players22 ratings
50/100
Critics1 review

Where to get it

Syndicate Wars cover

1996 · Bullfrog Productions · Cyberpunk · Real-time tactics

Syndicate Wars

PlayStation console exclusive

Welcome to an urban hell of ultra-violent mayhem. Welcome to Syndicate Wars where you’ll take control of a squad of cybernetically enhanced Agents and wreak havoc on the enemy. Funnel money towards research that will allow you to upgrade your team and make them into more efficient killing machines. Use the environment to assassinate, destroy, and eliminate your targets all from a classic isometric perspective.

Released
31 October 1996
Platforms
MS-DOSPlayStationWindowsmacOS
Genres
CyberpunkReal-time tacticsScienceStrategyTactical
Developers
Bullfrog Productions
Publishers
Electronic Arts
Series
Syndicate
Modes
MultiplayerSingle-player
Perspective
Bird view / Isometric
Themes
ActionScience fiction
Engine
Magic Carpet
Country
United Kingdom
Age ratings
ESRB TUSK 16
Languages
English, French, German, Italian, Spanish (Spain), Swedish
Composers
Russell Shaw

About

Syndicate Wars is an isometric real-time tactical and strategic game, developed by Bullfrog Productions and published by Electronic Arts. It was released for DOS in 1996 and for the PlayStation in 1997. It is the second video game title in the Syndicate series, retaining the core gameplay and perspective of the original Syndicate, but with a setting 95 years further into the future.

A first-person shooter follow-up (simply titled Syndicate) was developed by Starbreeze Studios and released in February 2012. This was followed by a spiritual successor (developed by the Syndicate Wars producer and lead programmer Mike Diskett), Satellite Reign, in August 2015.

›Story

“Remember, the meek shall inherit nothing.” - The Book of Cataclysm

Congratulations on becoming our newest EuroCorp Executive! You now hold the distinctive honor of being one of the few who will determine the shape of our Company. Your EX-ALFA3 clearance allows you to use the Marionette Remote Drone Operation Suite. Your squad of Agents will follow every order without fail or question, and you are free to eliminate or destroy any targets as you see fit.

This will serve you well as those zealots of the Church of the New Epoch think they can compete against our Company. Your mission is to remove them completely. To that end, we have transferred 50,000 EuroCorp credits to your account. Failure to use your funds wisely or to eliminate the competition will require you to auto-euthanize.

We feel confident that your skills and integrity will ensure that this state of affairs will never arise.

Sincerely,

The EuroCorp Board of Directors

Keywords

  • cyberpunk
  • dystopian
  • crime
  • customizable characters
  • world map
  • evil organization
  • agents

Media

The articlegameplay, story, development, reception

Gameplay

Syndicate Wars' instruction manual specifically addresses the player as a newly hired EuroCorp executive; however, they can choose to control agents from either EuroCorp or the Church of the New Epoch.

The game preserves the isometric view of Syndicate, while adding rotation and pitch controls over that view. The player commands four agents (or acolytes, when playing as the Church), either singly or in groups, to complete a series of globally-located missions, the objectives for which include assassinating a specific target, or stealing a specific object. Although the general mission structure remains consistent when playing as either EuroCorp or the Church, they are made distinctive by differences in the pre-mission briefings which are delivered to the player in the form of a fictional email system.

Story

Syndicate Wars follows on from to the events in Syndicate, taking place 95 years later (in the year 2191). At the game's opening, the player-controlled syndicate (called EuroCorp) is at the peak of its power (achieved during the previous game), a megacorporation controlling the world through a combination of military and economic power, and technological mind control, using the CHIP implant technology they developed. Corporate decisions are facilitated through a number of AI entities connected through a global communications network.

As the game opens, this totalitarian status quo is threatened by the emergence of a virus named "Harbinger" in the global communications system, damaging mind-control CHIP implants and leaving citizens vulnerable to co-option. Some of the newly liberated persons, dubbed "unguided citizens", choose to engage in an armed insurrection. The Unguided appear in early missions as random antagonistic elements, but over time form a well-organized militia.

Development

Syndicate Wars was developed by Bullfrog Productions using a modified version of the engine used in Magic Carpet. Mike Diskett recounted that:

... in the first [Syndicate], one of the biggest complaints was it was an isometric view and if you walked behind a building, that was it, you couldn't see yourself. So now you can walk behind buildings and simply rotate the map so you can always keep yourself in view. We had to wait for a while for the technology to catch up so we could actually do that.

Reception

A reviewer for Next Generation described Syndicate Wars as "even more dark and menacing than the original." He said that while the graphics suffer from chunkiness and ragged characters in the standard VGA mode, in SVGA mode they are stunning. While he complained that the control interface is a pain to adjust to, he found the new weapons, completely interactive environments, and numerous missions make it worthwhile to do so. While similarly praising the polygonal graphics, interactive environments, and numerous missions, Greg Kasavin of GameSpot found the characters to be overly small and hard to discern between, even in SVGA, and complained that the rotational graphics engine often results in enemies getting free hits. He nonetheless concluded, "Syndicate Wars masterfully recaptures the dark, deadly emotion of the original, adds to it a huge variety of weapons and scenarios, and refurbishes it with a gorgeous new coat of paint."

The game won Computer Games Strategy Plus's 1996 action game of the year award.

Releases by platformdates and regions as published

PlatformReleasedRegions
MS-DOS31 December 1996Worldwide
Windows21 March 2013Worldwide
macOS9 May 2013Worldwide

Editions and related releases

Included in
EA Classics: Syndicate Wars & Dark Omen
Follows
Syndicate
Ported as
Syndicate Wars
Built on it
Syndicate Wars

In the same series

Games like this

Collections6 collections

Description adapted from its source, CC BY-SA 4.0.