Ludography
Terramex cover

1987 · Krisalis Software · Action · Action-adventure

Terramex

A asteroid is hurtling towards earth, you must travel to Tibet and find Professor K.K. Renegade. Once you have found him you must convince him to help build a anti-asteroid deflector to save Earth from being utterly destroyed.

Released
1987
Platforms
Acorn ArchimedesAmigaAmstrad CPCAtari STAtari ST/STECommodore 64Commodore C64/128/MAXMSXZX Spectrum
Genres
ActionAction-adventureAdventureArcadePlatformerPuzzle
Developers
Krisalis Software
Publishers
Grandslam EntertainmentsDatasoftBug-Byte
Perspective
Side view
Themes
Action
Country
England

About

Terramex is a 1988 action platform game developed by Teque Software and published by Grandslam Interactive in Europe. It was published by DataSoft in the US as Cosmic Relief: Prof. Renegade to the Rescue. Coded by Peter Harrap and Shaun Hollingworth with its music produced by Ben Daglish, it was the subsequent game to Death Wish 3 as the developers sought to do something light but interesting.

The game follows the player choosing one of the five playable characters to search for Professor Renegade (or Eyestrain), who was in a secret laboratory at the time. The objective is to save the planet Earth from an asteroid crash by convincing Renegade to build an anti-asteroid deflector that will prevent the catastrophe. The game was released for home computers such as Atari ST, Amiga, Amstrad CPC, Commodore 64, MSX, ZX Spectrum and Acorn Archimedes.

›Story

Forty years ago, Prof. K. Renegade predicted that an asteroid was rocketing toward Earth. No one believed him .

. . then. But time, and a rapidly approaching piece of space rock the size of Louisiana, would change all that.

Realizing that the only man who could avert the asteroid disaster was the same man who predicted it, the really important people of Earth decided to contact Prof. Renegade for help. But the Professor had become a recluse (no one likes his "Earth Is Doomed!" theory poo-pooed).

The question now: where was Prof. Renegade . . .

and could he be found in time!?!?

Media

Terramex screenshot 1

The articlegameplay, story, development, reception

Gameplay

A tricky platform side-scrolling adventure game, Terramex starts with the player asked to choose one of the five adventurers for the journey to find Professor Renegade at his secret laboratory. All the five adventurers are namely Henri Beaucoup (France), Wilbur Fortisque–Smithe (UK), Wu Pong (Japan), Big John Caine (US) and Hans Krusche (Germany).

The selected character will then be accompanied with a number of load bearing native bearers who will assist by picking up the items as the character walks over them. , Pterodactyl-like creatures, acid rain, poisonous snakes and mutants. One of the items called a key item, unique for each character, must be collected by the player to complete the mission. Once all the items are collected, it needs to be given to Renegade who will use them to construct the positronic asteroid deflector (PAD).

Story

Professor Albert Renegade (pun surname Eyestrain), the inventor of the Swiss Army farm animal, had predicted in a farewell letter that an asteroid was heading towards Earth and will complete its course in 40 years, 11 months and 3 days at 4:14 am (Rocky Mountain Time). The scientific community and rest of the world rejected his claims because of which he went into hiding deep into a desert and thus away from the public eye. A month before the asteroid's impact, a group of five people decided to contact Renegade for help as he was the only person on the planet capable enough to build something to destroy it.

Currently located in the deserted high mountains of Tibet, the person selected from the five main characters searches for items and battles different obstacles to navigate the course until they reach a secret laboratory where Renegade is present. These items are then used by Renegade to build a Positron Asteroid Detector (PAD) which is an anti-asteroid device. The PAD is then used for deflecting the incoming asteroid to a different planet, doing which successfully saves Earth.

Reception

After the release, it received a mostly positive response from critics across different game magazines namely Compute!, Sinclair User, Your Sinclair, Zzap!64, Commodore User, Computer and Video Games (CVG), Amiga User International (AUI), Advanced Computer Entertainment (ACE), Atari ST User, Amiga Resource, The Games Machine (TGM), and Australian Commodore and Amiga Review (ACAR). CVG found the game graphics on 16 bit machines to be "excellent", and also found the game to have finer detailing for e.g., If the character is asked to carry out a dangerous jump, it shakes its head reluctantly but on second ask it performs the jump. For Zzap64, the reviewers were critical of the game and found it to be "badly crippled by a series of moronic and ambiguous puzzles" and that the problems appear to be "a long series of programmers' in-jokes". Atari ST had a mixed review with praising the game humor while being critical of the character's hesitant nature in dangerous situations.

German retro game archives had mixed reviews with Kultpower being critical of the "run, dodge and collect" style of the game and also it to be not unpredictable that makes the user question utility of the items, and Aktueller Software Markt (ASM) was positive and defined Terramex as the arcade adventure of the year (1988) for Atari ST.

Releases by platformdates and regions as published

PlatformReleasedRegions
Atari ST/STE31 December 1987Europe
Amiga1 June 1988North America
Amstrad CPC31 December 1988Europe
Acorn Archimedes31 December 1988Europe
Commodore C64/128/MAX31 December 1988North America
MSX31 December 1988Europe
ZX Spectrum31 December 1988Europe

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Platform libraries

Description adapted from its source, CC BY-SA 4.0.