
1981 · Taito · Action · Arcade
Qix
Draw boxes to claim as much screen as possible without getting in the path of the "Qix" and "Sparx". Draw slower for more points and hope that you have enough coins. Simple but very addicting!
- Released
- 31 December 1981
- Platforms
- Apple IIGSArcadeAtari 5200Atari LynxCommodore 64Game BoyNESNintendo Switch
- Genres
- ActionArcadePuzzle
- Developers
- Taito
- Publishers
- Taito
- Modes
- MultiplayerSingle-player
- Perspective
- Bird view / Isometric
- Themes
- Action
- Country
- United States
- Age ratings
- PEGI 3ESRB ECERO A
- Languages
- English
- Copies sold
- 1.1 million
About
Qix ( KIKS) is a 1981 puzzle video game developed and published by Taito for arcades. Designed by husband and wife team Randy and Sandy Pfeiffer, Qix is one of a handful of games made by Taito's American division (another is Zoo Keeper). At the start of each level, the playing field is a large, empty rectangle, containing the Qix, an abstract stick-like entity that performs graceful but unpredictable motions within the confines of the rectangle. The objective is to draw lines that close off parts of the rectangle to fill in a set amount of the playfield.
Qix was ported to the contemporary Atari 5200 (1982), Atari 8-bit computers (1983), and Commodore 64 (1983), then was brought to a wide variety of systems in the late 1980s and early 1990s: MS-DOS (1989), Amiga (1989), another version for the C64 (1989), Apple IIGS (1990), Game Boy (1990), Nintendo Entertainment System (1991), and Atari Lynx (1991).
Media
The articlegameplay, story, development, reception
Gameplay
Controls consist of a four-direction joystick and two buttons: "Slow Draw" and "Fast Draw".
The player controls a diamond-shaped marker that initially moves along the edges of the playfield. Holding down one of the draw buttons allows the marker to draw a line (Stix) in unclaimed territory in an attempt to create a closed shape. Once an area is captured, it is filled with color and points are awarded based on the area claimed and drawing speed. Areas captured entirely with Slow Draw (orange-red in the screenshot) are worth double.
Reception
Upon release, Qix was a commercial hit. In 1983, Electronic Games reported that the game exceeded Taito's expectations, quickly rising to being one of the most popular titles of the year. The magazine attributes the game's success to it being unlike any other game at the time, specifically for its unique premise and gameplay mechanics. A year after its debut, its popularity declined and the game became largely forgotten.
Keith Egging, Taito's "Director of Creativity", told Electronic Games: "Qix was conceptually too mystifying for gamers. [...] It was impossible to master and once the novelty wore off, the game faded". In Japan, it was the fifth highest-grossing arcade game of 1981.
Legacy
Qix II: Tournament (1982) is a version of the original Qix with a new color scheme and which awards an extra life when 90% or more of the screen is enclosed. Super Qix (developed by Kaneko) was released in 1987. The 1989 arcade video game Volfied, also known as Ultimate Qix (Genesis) or Qix Neo (PlayStation), was also released on several mobile phones. Another sequel, Twin Qix, reached a prototype stage in 1995, but was never commercially released.
A port to the Game Boy developed by Minakuchi Engineering and published by Nintendo was released in 1990, with intermissions in which Mario, Luigi and Princess Peach have cameo appearances. In one, Mario is seen in a desert wearing Mexican clothing and playing a guitar with a vulture looking on. The outfit later appears as a costume that Mario can wear in Super Mario Odyssey. The Game Boy port was released as a Nintendo 3DS Virtual Console title in Japan on June 15, 2011, and in North America and Europe on July 7.
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Taito Legends Power-UpRetro Arcade: Space InvadersTaito MemoriesTaito Memories PocketTaito Memories GekanArcade Legends: Space InvadersTaito Legends 2Taito Arcade 3
- Ported as
- QixArcade Archives: Qix
- Built on it
- Qix
Games like this

Illusions
1984 · ColecoVision, MSX +1
Arcade · Puzzle
Nintendo exclusive70Bomberman Max 2: Blue Advance
2002 · Game Boy Advance
Puzzle · Often paired
Atari exclusiveBill & Ted's Excellent Adventure
1991 · Atari Lynx
Action · Puzzle

Splat!
1983 · Amstrad CPC, Commodore 64 +3
Arcade · Puzzle
Nintendo exclusive84Meteos: Disney Magic
2005 · Nintendo DS
Puzzle · Often paired

Deflex
1982 · Commodore PET, Commodore VIC-20 +2
Action · Arcade
Xbox exclusive74Tower Bloxx
2005 · Android, BlackBerry OS +4
Puzzle · Often paired
80Quedex
1987 · Amiga, Atari ST/STE +5
Arcade · Puzzle
Collections14 collections
Platform libraries
- Apple IIGS gamesReleased games
- Nintendo Entertainment System gamesLicensed games
- Game Boy gamesList of games
- Multiplayer Game Boy gamesTwo-player games via the Game Link Cable › Puzzle
- Super Game Boy gamesList
- Virtual Console games for Nintendo 3DS (Japan)Available titles › Game Boy
- Virtual Console games for Nintendo 3DS (North America)Available titles › Game Boy
- Virtual Console games for Nintendo 3DS (PAL region)Available titles › Game Boy
- Atari 5200 gamesGames
- Atari Lynx gamesCommercially released games
- Nintendo Switch games (An–Az)List
Series and characters
Publishers
Description adapted from its source, CC BY-SA 4.0.

