

1992 · Remake · Puzzle · Tetris variant
Tetris Classic
Remake
Geometric shapes fall from the top of a playfield to rest on the bottom; fit the pieces together, and the line they form disappears. If the pieces don't form lines and eventually stack up to the top of the playfield, the game is over. Difficulty increases by dropping the pieces faster and faster over time.
- Released
- 31 December 1992
- Platforms
- MS-DOSWindows
- Genres
- PuzzleTetris variant
- Developers
- —
- Publishers
- —
- Perspective
- Side view
- Country
- United States
- Languages
- English
About
Tetris Classic is a 1992 puzzle video game developed and published by Spectrum HoloByte for DOS systems. It is an adaptation of the 1985 Soviet video game Tetris. Spectrum HoloByte released their first commercial version of Tetris in North America in 1988. Spectrum HoloByte subsequently developed a series of annual spin-off titles for Tetris, and intended to take advantage of improvements in computer technology since the original game's release; for Tetris Classic, they showcased the Video Graphics Array (VGA) standard via illustrations depicting scenes from Alexander Pushkin's poem Ruslan and Ludmila, as well as a soundtrack consisting of selections from Mikhail Glinka's opera adaptation of the poem.
The game additionally includes competitive and cooperative two-player modes and an option to set a time limit on games. The game received mixed critical commentary; while reviewers appreciated the enhanced presentation and new multiplayer modes, they noted that the gameplay was unchanged from the original version.
Media

The articlegameplay, story, development, reception
Gameplay
Tetris Classic is a puzzle video game in which pieces consisting of four squares in seven shapes descend into an empty pit. As the pieces fall, the player can move the pieces laterally and rotate them until they land either on the bottom of the pit or on another piece. The player can hasten a piece's descent with a particular input, and if the "Soft Drop" option is toggled off, the piece will be immediately dropped to its lowest possible position. The player must fit the falling pieces into a position that forms a horizontal line of boxes across the pit.
When a line is completed, it disappears and all squares above it drop one row. In the game's single-player campaign, completing ten lines on a given level advances the player to the next level, and the rate of the pieces' descent increases. The single-player campaign consists of a total of ten levels. A non-timed game ends prematurely if the pieces reach the top of the pit.
Development
Tetris was created in 1985 by Alexey Pajitnov, a researcher for the computing center of the Soviet Academy of Sciences, and originally programmed by Moscow State University student Vadim Gerasimov. The Soviet Academy of Sciences licensed the game's commercial rights to Elektronorgtechnica (Elorg), and through the combined efforts of Pajitnov, Elorg, and American publisher Spectrum HoloByte, Tetris gained rapid popularity in the United States upon its release there in 1988. tris III (1990), Wordtris (1991), and Super Tetris (1991). From the time of Tetris's creation onward, computer technology advanced, granting improved graphics, audio systems, pointing devices, networks, and processing speeds.
Spectrum HoloByte sought to take advantage of these improvements by creating an upgraded version of Tetris. They were also motivated by customer feedback, having received several suggestions via their customer support staff.
Reception
Tetris Classic received mixed critical commentary upon release. Lance Elko of Game Players PC Entertainment complimented the play variations and improved look and sound, considering it to be a richer experience than the original version. Michael S. Lasky of Computer Gaming World was delighted by the background graphics and stated that though the title's enhancements were "basically cosmetic", its addictive nature was preserved by the gameplay's intuitive and deceptive simplicity.
Jeane DeCoster and David Crook of the Los Angeles Times, in a joint review with Super Tetris, found the game to be unchanged from the original version despite the enhanced presentation and added competitive mode. Nevertheless, they acknowledged that the two games used new technology well, and concluded that they could "turn even the most casual players into hard-core gamers". Marcus Höfer of Aktueller Software Markt, in a negative review, felt that the game's price was unjustified for its minimal new features, especially given the original game's shareware status. He suggested that the title be ignored by those who already own Super Tetris as well as Tetris players satisfied with single-player gameplay and who do not value attractive background graphics.
Releases by platformdates and regions as published
Editions and related releases
- Part of
- Tetris
- Remake of
- Tetris
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Collections2 collections
Platform libraries
Genres
- Tetris variantsOfficial games
Description adapted from its source, CC BY-SA 4.0.