
- 64/100
- Players10 ratings
- 60/100
- Critics1 review
More scores
- Metacriticcritics
- 40/100
- GameFAQsTough
- 3.77/5
- Player reviews
- 75% positive280 reviews
- Steam Deck
- Verified
- Runs on
- Windows, Mac, Linux
- Price
- US$9.99
Where to get it

1993 · The Bitmap Brothers · Adventure · Arcade
The Chaos Engine
Soldiers of Fortune (Chaos Engine in the EU) is a run-and-gun overhead shooter. Sixteen levels (in four groups of four) await the players in the game. The basic gameplay is in an open air setting, with bridges across rivers and other features in the maps. The visuals are in a 'metallic and blue' style. There are six characters available in the game, each with different strengths and weaknesses, and different starting prices.
- Released
- 1993
- Platforms
- Acorn ArchimedesAmigaAmiga CD32Atari STAtari ST/STEBlackBerry OSGame Boy AdvanceLegacy Mobile DeviceLinuxMS-DOSSNESSega GenesisWindowsmacOS
- Genres
- AdventureArcadeRun and gunShooter
- Developers
- The Bitmap Brothers
- Publishers
- Renegade Software
- Modes
- Single-player
- Perspective
- Bird view / Isometric
- Themes
- ActionFantasyScience fictionHistorical
- Country
- United Kingdom
- Age ratings
- PEGI 12ESRB E
- Languages
- English, French, German, Polish, Portuguese (Brazil), Portuguese (Portugal), Russian, Spanish (Spain)
- Time to beat
- 4hmain story5hcompletionist
- Composers
- Richard Joseph
About
The Chaos Engine is a top-down run and gun video game developed by The Bitmap Brothers and published by Renegade Software in March 1993. The game is set in a steampunk Victorian age in which one or two players must battle the hostile creations of the eponymous Chaos Engine across four landscapes and ultimately defeat it and its deranged inventor.
It was first released for the Amiga, with a version available for AGA Amigas, and later ported to MS-DOS, the Super Nintendo Entertainment System, Atari ST, Amiga CD32, RISC OS and Mega Drive. In the Super NES and Mega Drive versions, the Preacher character was renamed as the Scientist and redesigned to remove his clerical collar. The US versions of these two ports were retitled Soldiers of Fortune. A sequel to the game, The Chaos Engine 2, was released in 1996.
›Story
The setting is a steampunk Victorian era England. A time traveller on a reconnaissance mission from the distant future became stranded in the England of the late 1800s, and his technology came into the hands of the Royal Society, led by Baron Fortesque (based upon Charles Babbage), a grand inventor. Fortesque then retro engineered many of the futuristic contraptions, creating an entirely different, alternate timeline.
Baron Fortesque then succeeded in his greatest creation yet: the Chaos Engine, which was able to experiment with matter and the very nature of space and time. Unfortunately for the rest of the proud kingdom, the Engine then proceeded to become sentient, captured and assimilated its creator, and began to change the countryside for the worse. Vile monsters and destructive automata appeared everywhere, and even prehistoric beasts were resurrected. Telegram wires connecting the British Isles to the European mainland are cut, and any ship attempting to enter a British port is attacked.
The British Royal Family, members of Parliament and a large number of refugees manage to escape across the sea, bringing with them many tales of horror. The British Empire is left in tatters, and the world in economic and political chaos. That lures a number of mercenaries on a potentially-rewarding quest to infiltrate the quarantined Britain, find the root of the problem and swiftly bring a full stop to it.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
The players must travel through four worlds consisting of four levels each, picking up power-ups, gold and keys to pass through the various puzzles and mazes. A number of "nodes" must be activated via weapon fire (or special power) to open the final doors at the end of each level. At the end of every second level, the players has a chance to spend their collected riches to upgrade their weapons, increase the number of hit points of their character, purchase new items and improve other character attributes.
Story
The setting is a steampunk Victorian era England. A time traveller on a reconnaissance mission from the distant future became stranded in the England of the late 1800s, and his technology came into the hands of the Royal Society, led by Baron Fortesque (based upon Charles Babbage), a grand inventor. Fortesque then retro engineered many of the futuristic contraptions, creating an entirely different, alternate timeline.
Baron Fortesque then succeeded in his greatest creation yet: the Chaos Engine, which was able to experiment with matter and the very nature of space and time. Unfortunately for the rest of the proud kingdom, the Engine then proceeded to become sentient, captured and assimilated its creator, and began to change the countryside for the worse. Vile monsters and destructive automata appeared everywhere, and even prehistoric beasts were resurrected. Telegram wires connecting the British Isles to the European mainland are cut, and any ship attempting to enter a British port is attacked.
Development
Developers included Steve Cargill, Simon Knight, Dan Malone, Eric Mathews and Mike Montgomery. Joi composed the title theme and Richard Joseph composed all other in-game music.
The game was inspired by William Gibson and Bruce Sterling's novel, The Difference Engine, and its basic plot and stylistics are both based on the novel.
Reception
Electronic Gaming Monthly gave the Super NES version a 6.8 out of 10, summarizing it as "A decent overhead shooting game in the spirit of Technoclash and Gauntlet." They gave the Genesis version a 6.4. GamePro remarked of the Genesis version that "Overhead-view gunfighting has never played better", citing the heavy challenge, solid controls, and use of teamwork. They criticized the sprites as overly small, but also noted that the sharp artwork ensures that it is still easy to make out what is happening on screen.
Reviewing the computer version, Computer Game Review's Tasos Kaiafas wrote, "For the price, this a must-buy if you like two-player arcade shooters, especially since another one for the PC may not come along for awhile." In 1995, Total! ranked The Chaos Engine 68th on their Top 100 SNES Games summarizing: "Sort of Jules Vern meets Arnie. This is a great cooperative challenge and very stylish with it."
Releases by platformdates and regions as published
Editions and related releases
- Included in
- The Bitmap Brothers Collection 1The A500 Mini
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Collections6 collections
Platform libraries
- Atari ST gamesCommercial games
- Super Nintendo Entertainment System gamesRetail releases
- Sega Genesis gamesLicensed games
- Amiga CD32 gamesGames
Players
Development status
Description adapted from its source, CC BY-SA 4.0.
