Ludography
The Divide: Enemies Within cover

1996 · Radical Entertainment · Adventure · Horror

The Divide: Enemies Within

PlayStation console exclusive

In The Divide: Enemies Within, the player takes control of an explorer on an alien planet. After they land to investigate, they are attacked, where the player is frozen and their partner kidnapped. After being thawed, the player takes control of a mech and sets out to rescue their partner and destroy the alien menace.

Released
1996
Platforms
PlayStationWindows
Genres
AdventureHorrorMetroidvaniaScienceShooter
Developers
Radical Entertainment
Publishers
Viacom
Modes
Single-player
Perspective
Third person
Themes
ActionScience fiction
Country
Canada
Age ratings
ESRB T
Languages
English

About

The Divide: Enemies Within is a 1997 action-adventure video game for the PlayStation and Windows.

Keywords

  • futuristic
  • action-adventure

Media

The articlegameplay, story, development, reception

Development

The Divide: Enemies Within was developed by the Canadian-based company Radical Entertainment and published by Viacom New Media.

Director and designer Ian Verchere was a Metroid fan. He purposely designed The Divide to be a Metroid clone, knowing there could never be an official Metroid game for the PlayStation because it was a Nintendo series.

Reception

Retro Gamer said the contemporary "were harsh". Scary Larry of GamePro, reviewing the PlayStation version, wrote, "If you do the math, you'll find that the Divide comes up short in all areas." He cited the blocky graphics, dull level design, and shaky controls which make the player's mech often aim incorrectly. Dan Hsu of Electronic Gaming Monthly said the story is "deep and involving", but that this does not matter in an action game.

He and his three co-reviewers found the game generally average due to the low frame rate, uninspired graphics, and inaccurate aiming. A reviewer for Next Generation criticized the dark, grainy graphics, last generation gameplay, and difficulty with moving diagonally. He concluded that "The Divide: Enemies Within plays just well enough to avoid being insulting, but leaves the distinct impression it was thrown together using a recipe from some 'How to Make a Videogame' book. It's uninspired and lacking."

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows31 December 1996North America
PlayStation31 December 1996North America

Title IDsone per regional release, with its latest update

PlatformTitle IDRegionLatest update
PlayStationSLUS-00317North America—

Box artone per regional release we hold art for

Games like this

Collections2 collections

Genres

Platform libraries

Description adapted from its source, CC BY-SA 4.0.