Ludography
The Fourth Protocol cover

1985 · Electronic Pencil Co. Ltd., The · Adventure · Strategy

The Fourth Protocol

Based on the Cold War spy thriller of the same name by Frederick Forsyth.

Also known as
The Fourth Protocole · The Fourth Protocol - The Game
Released
1985
Platforms
ZX SpectrumCommodore C64/128/MAXAmstrad CPCAmstrad PCWMS-DOS
Genres
AdventureStrategy
Developers
Electronic Pencil Co. Ltd., TheThe Electronic Pencil
Publishers
Hutchinson Computer PublishingCentury Communications
Modes
Single-player
Perspective
Bird view / Isometric
Themes
Mystery
Country
United Kingdom
Languages
English

About

The Fourth Protocol is an interactive fiction video game based on Frederick Forsyth's 1984 spy novel The Fourth Protocol. The game was released in 1985 by Hutchinson Computer Publishing, a subsidiary of the publishing house Hutchinson. It was designed by John Lambshead and Gordon Paterson, and programmed by Ben Notarianni, Rupert Bowater and Paul Norris of the Electronic Pencil Company. The game was released for the ZX Spectrum in July 1985, with the Commodore 64 release following one month later, and the Amstrad CPC and Amstrad PCW conversions in 1986.

The game is split into three parts, and large sections of the programming were outsourced to others: Andrew Glaister (program conversion Spectrum, parts one and two), Dave Jones (programming Spectrum, part three), Ray Owen (graphics Spectrum, part three) and John Gibbons (programming C64, part three). The IBM PC version was developed for the Electronic Pencil company, by a developer named Brian Mallett. The PC version was written in 8086 assembler and used CGA graphics in 4 colour mode. The PC version was ported from the Z80 and 6502 versions. The PC version did not use DOS but booted up from its own floppy disk.

Keywords

  • cold war
  • spy
  • detective
  • interactive fiction
  • espionage
  • based on - book
  • licensed game
  • cga graphics

Media

The articlegameplay, story, development, reception

Gameplay

The game comprises three sections: "The NATO Documents", "The Bomb" and "The SAS Assault". In order to progress to the last two sections, the player must solve riddles based on the current and any previous sections. Macintosh-like icons are used to assign watchers and navigate until text-based interaction becomes available in the third section.

The scene is Preston's office. The player takes the role of John Preston, the new head of Section C1(A). Somewhere in England, a burglar steals the famous Glen Diamonds, but he also finds some secret NATO documents. He alerts the MoD by sending them the documents anonymously.

Releases by platformdates and regions as published

Releases by platform
PlatformReleasedRegions
ZX Spectrum20 June 1985Europe
Commodore C64/128/MAX1 August 1985Europe
Amstrad CPC31 December 1986Europe
MS-DOS31 December 1987Europe
Amstrad PCW31 December 1987Europe

Editions and related releases

Based on
The Fourth Protocol

Games like this

Collections4 collections

Description adapted from its source, CC BY-SA 4.0.