Ludography
The Halley Project cover

1985 · Tom Snyder · Simulation

The Halley Project

In The Halley Project, the player assumes the role of a star pilot whose mission is to travel between the various bodies of the solar system.

Released
1985
Platforms
AmigaApple IIAtari 8-bitCommodore C64/128/MAX
Genres
Simulation
Developers
Tom Snyder
Publishers
Mindscape
Modes
Single-player
Perspective
First person
Themes
Science fictionEducational
Country
United States
Languages
English

About

The Halley Project: A Mission In Our Solar System is a space flight simulation game developed for the Apple II, Commodore 64, and Atari 8-bit computers by Omar Khudari and Tom Snyder and published by Mindscape in 1985. An Amiga version with updated graphics was released in 1986.

Keywords

  • space

Media

The Halley Project screenshot 1

The articlegameplay, story, development, reception

Gameplay

The player starts out from a base on Halley's Comet and must first make his way to Earth, and then back to Halley. As longer and more difficult missions are completed, the player's rank increases from the starting level of Raven through Shrike, Vulture, Darter, Condor, Swift, Nighthawk, Falcon, Eagle, and finally Starbird.

A secret mission at the end of the game is accessible by typing in a password mailed by the software company after the player completes the last registered mission and receives a number code. The code is then mailed to "Project Halley" (in reality the software company that designed the game) on a pre-packaged postcard. A letter is then received from the software company instructing the player to load the program, initiate the Starbird level, go to Earth, and type MINDSCAPE to access the secret mission.

Story

The player assumes the role of a spacecraft pilot whose mission is to travel between the various bodies of the Solar System. The game opens with a mix of electric guitar music and digitized speech during which the player is shown the text of a transmission sent from the headquarters of a body known as "P.L.A.N.E.T.":

Greetings,

Reception

A review in Computer Gaming World praised the game for seamlessly weaving educational material about the solar system into the game. The game's scoring system, which imposes no penalty for taking time to plan a flight, was also praised, as were the visuals and sounds. However, the five-week wait for the final mission was considered frustrating.

The Australian Commodore and Amiga Review analyzed the Amiga version, mentioning: "A difficult game for the beginner, perseverance holds its own rewards. It is very satisfying to confidently approach a landing knowing that you have made good time and you are able to land safely, the music which plays when you are in range of base relaxes you completely and washes away the tension of the flight."

Releases by platformdates and regions as published

PlatformReleasedRegions
Apple II31 December 1985North America
Atari 8-bit31 December 1985North America
Commodore C64/128/MAX31 December 1985North America
Amiga31 December 1986North America

Games like this

Collections1 collection

Platform libraries

Description adapted from its source, CC BY-SA 4.0.