

1985 · Tom Snyder · Simulation
The Halley Project
In The Halley Project, the player assumes the role of a star pilot whose mission is to travel between the various bodies of the solar system.
- Released
- 1985
- Platforms
- AmigaApple IIAtari 8-bitCommodore C64/128/MAX
- Genres
- Simulation
- Developers
- Tom Snyder
- Publishers
- Mindscape
- Modes
- Single-player
- Perspective
- First person
- Themes
- Science fictionEducational
- Country
- United States
- Languages
- English
About
The Halley Project: A Mission In Our Solar System is a space flight simulation game developed for the Apple II, Commodore 64, and Atari 8-bit computers by Omar Khudari and Tom Snyder and published by Mindscape in 1985. An Amiga version with updated graphics was released in 1986.
Keywords
- space
Media

The articlegameplay, story, development, reception
Gameplay
The player starts out from a base on Halley's Comet and must first make his way to Earth, and then back to Halley. As longer and more difficult missions are completed, the player's rank increases from the starting level of Raven through Shrike, Vulture, Darter, Condor, Swift, Nighthawk, Falcon, Eagle, and finally Starbird.
A secret mission at the end of the game is accessible by typing in a password mailed by the software company after the player completes the last registered mission and receives a number code. The code is then mailed to "Project Halley" (in reality the software company that designed the game) on a pre-packaged postcard. A letter is then received from the software company instructing the player to load the program, initiate the Starbird level, go to Earth, and type MINDSCAPE to access the secret mission.
Story
The player assumes the role of a spacecraft pilot whose mission is to travel between the various bodies of the Solar System. The game opens with a mix of electric guitar music and digitized speech during which the player is shown the text of a transmission sent from the headquarters of a body known as "P.L.A.N.E.T.":
Greetings,
Reception
A review in Computer Gaming World praised the game for seamlessly weaving educational material about the solar system into the game. The game's scoring system, which imposes no penalty for taking time to plan a flight, was also praised, as were the visuals and sounds. However, the five-week wait for the final mission was considered frustrating.
The Australian Commodore and Amiga Review analyzed the Amiga version, mentioning: "A difficult game for the beginner, perseverance holds its own rewards. It is very satisfying to confidently approach a landing knowing that you have made good time and you are able to land safely, the music which plays when you are in range of base relaxes you completely and washes away the tension of the flight."
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Collections1 collection
Platform libraries
Description adapted from its source, CC BY-SA 4.0.