

2001 · JoWooD Entertainment · Adventure · City-building
The Nations
The Nations is a real-time strategy game for Windows based on building a nation and conquering others.
- Released
- 2001
- Platforms
- Windows
- Genres
- AdventureCity-buildingReal-time strategy
- Developers
- JoWooD Entertainment
- Publishers
- JoWooD Entertainment
- Series
- The Nations
- Modes
- Single-player
- Perspective
- Bird view / Isometric
- Themes
- Business
- Country
- Austria
- Age ratings
- ESRB T
- Entry
- #2 in The Nations
- Composers
- Jesper Kyd
About
The Nations (German: Die Völker 2: Aufstieg zum Königreich) is a real-time strategy video game developed and published by Austrian company JoWooD Productions for Microsoft Windows in 2001. It is a sequel to the 1999 game Alien Nations (German: Die Völker).
Keywords
- magic
- healer
Media

The articlegameplay, story, development, reception
Gameplay
Similar to Alien Nations, The Nations is a real-time strategy with an emphasis on resource management and building a tribe from one of three competing races. The player is required to manage the needs of the units in the tribe through a series of resource and production chains that differ depending on the tribe selected. The game also allows the player to pursue victory through multiple approaches, including military conquest, or uniting tribes and nations through diplomacy.
The Nations features a number of differences from Alien Nations. The key innovation of the game is that units exist independently, with their own names and personalities. These units can now move independently and make decisions on their own, although the player may indirectly steer the units to certain priorities. Other innovations in the game include merchants, trade of various goods, production chains, and new options for military conquest and diplomacy.
Story
Consistent with Alien Nations, The Nations features on three alien factions, the alien-like Pimmons, the human-like Amazones, and the bug-like Sajikis on the planet Lukkat. The story of The Nations follows the rebellion of a Pimmon named Korn who creates unrest when making a prophecy that a divine prophet will arrive to revolutionise life on Lukkat. Life turns to chaos as each faction competes in being seen as the most important race of beings on the planet.
Reception
English reviews for The Nations were lukewarm, with praise for the theme and presentation. Reviewers for PC PowerPlay noted "the overall design ethic of the game is wonderful", and "smooth animation, bright colours and amusing design combine to make a visually splendid game". Mark Asher of Computer Gaming World similarly observed "the well-drawn graphics engage with the whimsy of storybook art, so there's plenty of pleasure to be had in just observing."
Reception of the mechanics of unit personalities was mixed. Keith Pullin of PC Zone stated "it's surprising how much you genuinely care about what happens to this utterly bizarre collection of creatures." Bruce Geryk of GameSpot found the mechanics shallow, noting "it really amounts to absolutely no personality at all...all the units do basically the same things (and) they look and sound the same as well. This completely undermines the illusion of individuality of the citizens."
Releases by platformdates and regions as published
Editions and related releases
- Editions
- The Nations Gold Edition
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Collections3 collections
Regions
Genres
- City-building gamesList
- Real-time strategy gamesList of games
Description adapted from its source, CC BY-SA 4.0.
