Ludography
The Nations cover

2001 · JoWooD Entertainment · Adventure · City-building

The Nations

The Nations is a real-time strategy game for Windows based on building a nation and conquering others.

Released
2001
Platforms
Windows
Genres
AdventureCity-buildingReal-time strategy
Developers
JoWooD Entertainment
Publishers
JoWooD Entertainment
Series
The Nations
Modes
Single-player
Perspective
Bird view / Isometric
Themes
Business
Country
Austria
Age ratings
ESRB T
Entry
#2 in The Nations
Composers
Jesper Kyd

About

The Nations (German: Die Völker 2: Aufstieg zum Königreich) is a real-time strategy video game developed and published by Austrian company JoWooD Productions for Microsoft Windows in 2001. It is a sequel to the 1999 game Alien Nations (German: Die Völker).

Keywords

  • magic
  • healer

Media

The Nations screenshot 1

The articlegameplay, story, development, reception

Gameplay

Similar to Alien Nations, The Nations is a real-time strategy with an emphasis on resource management and building a tribe from one of three competing races. The player is required to manage the needs of the units in the tribe through a series of resource and production chains that differ depending on the tribe selected. The game also allows the player to pursue victory through multiple approaches, including military conquest, or uniting tribes and nations through diplomacy.

The Nations features a number of differences from Alien Nations. The key innovation of the game is that units exist independently, with their own names and personalities. These units can now move independently and make decisions on their own, although the player may indirectly steer the units to certain priorities. Other innovations in the game include merchants, trade of various goods, production chains, and new options for military conquest and diplomacy.

Story

Consistent with Alien Nations, The Nations features on three alien factions, the alien-like Pimmons, the human-like Amazones, and the bug-like Sajikis on the planet Lukkat. The story of The Nations follows the rebellion of a Pimmon named Korn who creates unrest when making a prophecy that a divine prophet will arrive to revolutionise life on Lukkat. Life turns to chaos as each faction competes in being seen as the most important race of beings on the planet.

Reception

English reviews for The Nations were lukewarm, with praise for the theme and presentation. Reviewers for PC PowerPlay noted "the overall design ethic of the game is wonderful", and "smooth animation, bright colours and amusing design combine to make a visually splendid game". Mark Asher of Computer Gaming World similarly observed "the well-drawn graphics engage with the whimsy of storybook art, so there's plenty of pleasure to be had in just observing."

Reception of the mechanics of unit personalities was mixed. Keith Pullin of PC Zone stated "it's surprising how much you genuinely care about what happens to this utterly bizarre collection of creatures." Bruce Geryk of GameSpot found the mechanics shallow, noting "it really amounts to absolutely no personality at all...all the units do basically the same things (and) they look and sound the same as well. This completely undermines the illusion of individuality of the citizens."

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows31 December 2001Worldwide

Editions and related releases

Editions
The Nations Gold Edition

In the same series

Games like this

Collections3 collections

Description adapted from its source, CC BY-SA 4.0.