Ludography
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The Sims 2 cover

2005 · Port · Amaze Entertainment · Simulation · Strategy

The Sims 2

Port

The Sims 2 for Nintendo DS is the first DS game of The Sims 2. Like the many of the console games it takes place in Strangetown with some of the same faces.

Released
24 October 2005
Platforms
GameCubeNintendo DSPlayStation 2XboxmacOS
Genres
SimulationStrategyAdventure
Developers
Amaze Entertainment
Publishers
EA Games
Modes
Single-player
Perspective
Bird view / Isometric

About

The Sims 2 is a 2004 social simulation video game developed by Maxis and published by Electronic Arts. It is the second major title in The Sims series, and is the sequel to The Sims. The game was released for Microsoft Windows on September 14, 2004, and a port for MacOS by Aspyr was released on June 17, 2005. Eight expansion packs and nine "stuff packs" were subsequently released between 2005 and 2008.

In addition, versions of The Sims 2 were released on various video game consoles, including the PlayStation 2, Xbox, Nintendo DS, and GameCube, and mobile platforms, including the Nokia Ovi Store. Unlike the original, the handheld and console versions are more storyline-based. The three handheld versions of the game are completely different among themselves, unlike the home console versions of the game, which are virtually identical to each other. A sequel, The Sims 3, was released in June 2009.

Media

The articlegameplay, story, development, reception

Gameplay

From the neighborhood view, the player selects one lot to play, as in The Sims. While there are both residential and community lots, Sims can only live in residential lots. Sims can travel to community lots in order to purchase things like clothing and magazines, and to interact with NPCs and townies. The player can choose between playing a pre-made inhabited lot, moving a household into an unoccupied pre-built lot, or constructing a building on an empty lot.

One novelty from The Sims is foundations. The player switches among the Live mode (default) to control Sims, the Buy mode to add, move, or delete furniture, and the Build mode to rebuild the house and make structural changes. Although the Buy and Build modes cannot be accessed when on a community lot, the lots can be built on by using the neighborhood view. It is also possible to import neighborhood terrains from SimCity 4.

Development

Preliminary development on The Sims 2 began in late 2000 following the release of The Sims. EA Games announced on May 5, 2003, that the Maxis studio had begun development on The Sims 2. A teaser trailer was provided on The Sims: Makin' Magic CD, released October 2003, which was later uploaded to websites all over the Internet. The game was first shown at E3 in Los Angeles, California, on May 13, 2003.

The development team decided that the core qualities that drew people to The Sims were that it was easily relatable to most people, gave players the freedom to be creative, had an irreverent sense of humor, and featured open-ended gameplay, and set out to build upon these aspects in the sequel. The move to 3D graphics was considered essential in getting players of the first game to upgrade. The development team considered adding thirst and stress needs but reconsidered after feedback from players showed that they were growing tired of maintaining their Sims' basic needs. Instead, the team focused on using the existing needs to differentiate the different life stages; for example, teenage Sims have a higher need for social interaction.

Reception

The Sims 2 received widespread critical acclaim, gaining a 90% score from aggregators Metacritic and GameRankings. On Metacritic, which assigns a normalized rating out of 100 to reviews from mainstream critics, The Sims 2 average score of 90, based on 61 reviews, indicates "universal acclaim". The game also received the Editor's Choice Award from IGN and GameSpy upon final review of the finished product. The Sims 2 had a successful E3.

From 71 online reviews, the average score was 90 out of 100. Seven of those sources awarded the game a 100-out-of-100 score. X-Play gave the game a 4/5. Computer Gaming World awarded the game as their 2004 "Strategy Game of the Year (General)", beating out RollerCoaster Tycoon 3, The Political Machine, and Silent Storm.

Releases by platformdates and regions as published

PlatformReleasedRegions
Nintendo DS24 October 2005North America · Europe 4 November 2005 · Japan 8 December 2005

Editions and related releases

Part of
The Sims 2

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Description adapted from its source, CC BY-SA 4.0.