
- 54/100
- Players5 ratings

1981 · Arcade · Fixed shooter
Threshold
Atari console exclusive
Threshold is a typical shoot 'em up that places the player's spaceship at the bottom of the screen where he has to fend of the enemy. If the player misses an enemy and he reaches the opposite side of the screen he will reappear on the other side of the screen again. This goes on as long as the player has destroyed all enemy ships and the game progresses into the next stage with enemies approaching in a different attack pattern. Needless to say that contact with an enemy projectile or an enemy itself results in losing a life.
- Released
- 1981
- Platforms
- Apple IIAtari 2600Atari 8-bitColecoVisionCommodore 64Commodore C64/128/MAXCommodore VIC-20Thomson MO5
- Genres
- ArcadeFixed shooterShooter
- Developers
- —
- Publishers
- Tigervision
- Modes
- Single-player
- Perspective
- Bird view / Isometric
- Themes
- ActionScience fiction
About
Threshold is a fixed shooter written by Warren Schwader and Ken Williams for the Apple II and published by On-Line Systems in 1981. Based on Sega's Astro Blaster arcade video game, Threshold introduces many enemy ship types and wave formations as the game progresses. Reviewers found the variety distinguished the game from similar shoot 'em ups.
Ports to other systems were released on ROM cartridge: Atari 8-bit computers and VIC-20 in 1981, Commodore 64 in 1983, and ColecoVision and Thomson computers in 1984. An Atari 2600 adaptation was published by Tigervision in 1982. It is unique in allowing the player's ship to move vertically.
Keywords
- shoot 'em up
- time limit
- pixel art
- single-player only
Media
The articlegameplay, story, development, reception
Gameplay
The player moves a spaceship, the Threshold, left and right along the botton of the screen and uses its laser weapon to destroy waves of aliens attacking from above. When a wave is eliminated, another appears. As in Astro Blaster, firing the laser increases its temperature, and it cools when not in use. If the temperature bar fills completely, then the weapon is disabled until it fully cools. Once per ship, pulling back on the joystick activates a "warp drive" that briefly slows the action.
In the Atari 2600 conversion, the ship can be freely moved in eight directions in the lower portion of the screen, but lacks the warp drive ability.
Development
The game was inspired by Ken Williams playing an Astro Blaster arcade machine in a store and calling Warren Schwader. In an interview in Halcyon Days, Schwader said: Instead of trying to duplicate the game in every detail, I set out to just take the concept and run with it–after first playing Astro Blaster for hours on end though. No matter how hard we tried, we never could get to the end of that game. There were always more new creatures to discover and that kept us coming back. We set out to provide the same experience for Threshold players.
It took two months to implement. Williams only worked on the project for two weeks of that time, writing the Apple II animation routines.
Reception
On-Line Systems sold approximately 25,000 copies of Threshold.
Reviewing the Apple II original for Creative Computing, David Lubar wrote, "The animation in Threshold is superb", and he found the number of enemy types and waves to be a strong point. The magazine's Steve Williams said that the VIC-20 version "is a fine action game with a few interesting twists ... one of the best Galaxian derivatives available for the Vic". The Book of Atari Software 1983 gave the Atari 8-bit port a B rating: "It's the usual scenario, with this exception: the game offers unusual depth and variety."
Releases by platformdates and regions as published
Editions and related releases
- Included in
- ColecoVision Flashback
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Collections3 collections
Platform libraries
- Apple II games
- Atari 2600 gamesRetail game releases
- ColecoVision gamesOfficial › U.S.
Description adapted from its source, CC BY-SA 4.0.
