Ludography
Thrust cover

1986 · Arcade · Shoot 'em up

Thrust

Atari console exclusive

The aim of this shooter game is to pilot a spacecraft which must pick up a pod using a tractor beam and fly it into space. The ship and pod are subject to gravity and inertia, and being connected by a stiff rod, they can end up spinning around each other, out of control. Hitting the walls of the cave with either the ship or the pod results in death.

Released
1986
Platforms
Acorn ElectronAmstrad CPCAtari 2600Atari 8-bitAtari STAtari ST/STEBBC Microcomputer SystemCommodore 16Commodore 64Commodore C64/128/MAXVectrexZX Spectrum
Genres
ArcadeShoot 'em upShooter
Developers
—
Publishers
Superior Software
Perspective
Side view
Themes
ActionScience fiction
Country
United Kingdom
Composers
Rob Hubbard

About

Thrust is a 1986 video game programmed by Jeremy C. Smith (who later co-authored Exile) for the BBC Micro and published by Superior Software. The player's aim is to manoeuvre a spaceship by rotating and thrusting, as it flies over a two-dimensional landscape and through caverns. The gameplay of Thrust was heavily inspired by Atari's Gravitar.

Thrust was ported to the Acorn Electron, Commodore 64, Amstrad CPC, Atari 8-bit computers, Atari ST, Commodore 16/Plus 4, and ZX Spectrum. Firebird released a sequel, Thrust II, in 1988.

›Story

Each planet has turrets which fire bullets at the ship, which can be destroyed with a single shot, and a reactor which powers the defence system of each planet. If the reactor is shot enough the turrets will cease firing for a short amount of time. Hitting the reactor with many bullets causes it to go critical and destroy the planet in 10 seconds - the ship must escape into space before this happens, with or without the pod (more points are gained if the pod is present).

Fuel is needed to manœuvre the ship and can be collected with the tractor beam, if the ship runs out of fuel the whole game is over. A shield is also available, although when activated it uses fuel and the ship cannot shoot.

Keywords

  • gravity
  • spaceship

The articlegameplay, story, development, reception

Gameplay

The aim is to pilot a spacecraft which must pick up a pod using a tractor beam and fly it into space. The ship and pod are subject to gravity and inertia, and being connected by a stiff rod can end up spinning around each other, out of control. Hitting the walls of the cave with the ship or the pod results in death.

Each planet has turrets that fire bullets at the ship, which can be destroyed with a single shot. There is also a reactor that powers the defence system of each planet. If the reactor is shot enough, the turrets will cease firing for a short amount of time. Hitting the reactor with enough bullets causes it to go critical and destroy the planet in 10 seconds. The ship must escape into space before this happens, with (more points are gained) or without the pod.

Legacy

Hobbyist-written clones were released for the Atari 2600 (2000) and Vectrex (2004) consoles using the same name as the original.

Thrust was credited by Bjørn Stabell as an influence on the game XPilot.

Releases by platformdates and regions as published

PlatformReleasedRegions
Commodore C64/128/MAX31 December 1986Europe
Amstrad CPC31 December 1986Europe
ZX Spectrum31 December 1986Europe
BBC Microcomputer System31 December 1986Europe
Atari 8-bit31 December 1986Europe
Acorn Electron31 December 1986Europe
Commodore 1631 December 1987Europe
Atari ST/STE31 December 1988Europe

Editions and related releases

Expanded editions
Thrust: DC Edition

Games like this

Collections5 collections

Description adapted from its source, CC BY-SA 4.0.