

1986 · Arcade · Shoot 'em up
Thrust
Atari console exclusive
The aim of this shooter game is to pilot a spacecraft which must pick up a pod using a tractor beam and fly it into space. The ship and pod are subject to gravity and inertia, and being connected by a stiff rod, they can end up spinning around each other, out of control. Hitting the walls of the cave with either the ship or the pod results in death.
- Released
- 1986
- Platforms
- Acorn ElectronAmstrad CPCAtari 2600Atari 8-bitAtari STAtari ST/STEBBC Microcomputer SystemCommodore 16Commodore 64Commodore C64/128/MAXVectrexZX Spectrum
- Genres
- ArcadeShoot 'em upShooter
- Developers
- —
- Publishers
- Superior Software
- Perspective
- Side view
- Themes
- ActionScience fiction
- Country
- United Kingdom
- Composers
- Rob Hubbard
About
Thrust is a 1986 video game programmed by Jeremy C. Smith (who later co-authored Exile) for the BBC Micro and published by Superior Software. The player's aim is to manoeuvre a spaceship by rotating and thrusting, as it flies over a two-dimensional landscape and through caverns. The gameplay of Thrust was heavily inspired by Atari's Gravitar.
Thrust was ported to the Acorn Electron, Commodore 64, Amstrad CPC, Atari 8-bit computers, Atari ST, Commodore 16/Plus 4, and ZX Spectrum. Firebird released a sequel, Thrust II, in 1988.
›Story
Each planet has turrets which fire bullets at the ship, which can be destroyed with a single shot, and a reactor which powers the defence system of each planet. If the reactor is shot enough the turrets will cease firing for a short amount of time. Hitting the reactor with many bullets causes it to go critical and destroy the planet in 10 seconds - the ship must escape into space before this happens, with or without the pod (more points are gained if the pod is present).
Fuel is needed to manœuvre the ship and can be collected with the tractor beam, if the ship runs out of fuel the whole game is over. A shield is also available, although when activated it uses fuel and the ship cannot shoot.
Keywords
- gravity
- spaceship
The articlegameplay, story, development, reception
Gameplay
The aim is to pilot a spacecraft which must pick up a pod using a tractor beam and fly it into space. The ship and pod are subject to gravity and inertia, and being connected by a stiff rod can end up spinning around each other, out of control. Hitting the walls of the cave with the ship or the pod results in death.
Each planet has turrets that fire bullets at the ship, which can be destroyed with a single shot. There is also a reactor that powers the defence system of each planet. If the reactor is shot enough, the turrets will cease firing for a short amount of time. Hitting the reactor with enough bullets causes it to go critical and destroy the planet in 10 seconds. The ship must escape into space before this happens, with (more points are gained) or without the pod.
Legacy
Hobbyist-written clones were released for the Atari 2600 (2000) and Vectrex (2004) consoles using the same name as the original.
Thrust was credited by Bjørn Stabell as an influence on the game XPilot.
Releases by platformdates and regions as published
Editions and related releases
- Expanded editions
- Thrust: DC Edition
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Collections5 collections
Platform libraries
- Amstrad CPC games
- Amstrad CPC games
- Commodore 16 gamesGames
- ZX Spectrum games
- Acorn Electron gamesAcorn Electron
- Atari 2600 gamesHomebrew games
Description adapted from its source, CC BY-SA 4.0.