Ludography
Time Gal cover

1992 · Taito · Adventure · Interactive

Time Gal

The year is 4001. The evil Luna has stolen a time machine and plans to use it to take over the world. You are the Time Gal, a skillful and pretty scientist, and your mission is to chase Luna through different time periods, to get the time machine back, and to save the world.

Released
13 November 1992
Platforms
Amstrad CPCAndroidArcadeLaserActiveMSXPlayStationSega CDSega Saturn
Genres
AdventureInteractive
Developers
Taito
Publishers
Taito
Modes
Single-player
Themes
ActionFantasyScience fictionHistorical
Country
Japan

About

Time Gal is a 1985 interactive movie laserdisc game developed and published by Taito and Toei Company for Japanese arcades. It is an action game that uses full motion video (FMV) to display the on-screen action. The player must correctly choose the on-screen character's actions to progress the story. The pre-recorded animation for the game was produced by Toei Company.

The game is set in a fictional future where time travel is possible. The protagonist, Reika, travels to different time periods in search of a criminal, Luda, from her time. After successfully tracking down Luda, Reika prevents his plans to alter the past. Time Gal was inspired by the success of earlier LaserDisc video games that used pre-recorded animation, including Dragon's Lair (1983) and the previous Taito/Toei collaboration Ninja Hayate (1984), while Reika's character design bears similarities to the anime characters Lum and Yuri from Urusei Yatsura and Dirty Pair, respectively.

Keywords

  • aliens
  • pirates
  • world war ii - ww2
  • world war i - ww1
  • anime
  • dinosaurs
  • interactive movie
  • medieval
  • mech
  • time travel
  • death
  • robots

Media

The articlegameplay, story, development, reception

Gameplay

Time Gal is an interactive movie game that uses pre-recorded animation rather than sprites to display the on-screen action. Gameplay is divided into levels, referred to as time periods. The game begins in 3001 AD with the theft of a time travel device. The thief, Luda, steals the device to take over the world by changing history.

Reika, the protagonist also known as Time Gal, uses her own time travel device to pursue him; she travels to different time periods, such as 70,000,000 BC, 44 BC, 1588 AD, and 2010 AD, in search of Luda. Each time period is a scenario that presents a series of threats that must be avoided or confronted. Successfully navigating the sequences allows the player to progress to another period.

Development

The game uses LaserDisc technology to stream pre-recorded animation, which was produced by Japanese studio Toei Animation. Japanese MSX Magazine staff reported that the game's animation required approximately six times more animation cels per minute that what is commonly used for traditional television anime. The arcade cabinet features raster graphics on a CRT monitor and amplified monaural sound.

The head of Taito's sound department, Yoshio Imamura, supervised the audio. Similar to Taito's previous LaserDisc games, Toei Animation also composed the music and sound effects; Imamura would provide feedback to Toei and approve the final audio. When it was time to review the material, Imamura along with Hisayoshi Ogura and other Taito sound staff visited the Toei composer's studio. However, the audio was unfinished as the Toei team was short-staffed. To complete the project, Imamura and his team assisted with playing the music, staying at the studio until it was finished later that night.

Reception

GamePro magazine staff noted that "Japanese players ate it up" when it first released in Japanese arcades. However, GameSetWatch's Todd Ciolek believed it was released too late in the life of LaserDisc games, and that players "were getting tired" of the genre's gameplay. He further commented that, despite its gameplay, it was unique and charming. Larry Bundy Jr.

compared the gameplay to Dragon's Lair and Space Ace, noting that the only difference is that Time Gal's death sequences depicts Reika in fan service scenes. A writer for GamePro referred to the arcade game as a "lost, LaserDisc treasure" and called the death sequences "hilarious", feeling that they reduced the tediousness of dying.

Legacy

IGN's Levi Buchanan listed interactive movie games like Time Gal as one of the reasons behind the Sega CD's commercial failure, citing them as a waste of the system's capabilities. In describing the cinematic gameplay in the 2009 action game Ninja Blade, producer Masanori Takeuchi attributed the quick time event game mechanic featured in his title to LaserDisc games like Dragon's Lair and Time Gal.

Todd Ciolek referred to the protagonist as one of the first human heroines in the industry. He further added that Reika was an appealing lead character that Taito could have easily turned into a mascot and featured in other games and media. Bundy also noted that Reika was an early female video game protagonist, predating Samus Aran. He commented, however, that her original appearance did not have much impact until Time Gal gained mainstream recognition on the Sega CD.

Releases by platformdates and regions as published

PlatformReleasedRegions
Amstrad CPC31 December 1985Europe
Arcade31 December 1985Worldwide
Sega CD13 November 1992Worldwide
LaserActive29 March 1995Japan

Editions and related releases

Included in
Time Gal & Ninja Hayate
Remastered as
Time Gal HD Remaster
Built on it
Time Gal HD Remaster

Games like this

Collections5 collections

Platform libraries

Years

Description adapted from its source, CC BY-SA 4.0.