Ludography
Traysia cover

1992 · Telenet Japan · Adventure · Role-playing

Traysia

Sega exclusive

In Traysia the player controls a young man named Roy, who lives in the town Johanna. All his life Roy has been dreaming about leaving the town and going to explore faraway lands. Now, finally, his chance has come. His uncle, a travelling merchant, is going on a journey, and Roy decides to leave with him.

Released
14 February 1992
Platforms
Sega Genesis
Genres
AdventureRole-playing
Developers
Telenet Japan
Publishers
Renovation Products
Modes
Single-player
Perspective
Bird view / Isometric
Themes
ActionFantasy
Languages
English, Japanese

About

Traysia (known as Minato no Traysia in Japan) is a traditional role-playing video game that was released in 1992 for the Sega Genesis. The player controls a young man named Roy who is dropped off in the Kingdom of Salon by his uncle, a traveling merchant, and is joined by three other characters to begin a journey that leads them against a shadowy group of wizards from the north.

›Story

Young Roy is left by his uncle at the gates of the mysterious Kingdom of Salon. "I will see you again at Johanna, and I expect you to be a strong, grown-up man by then!" Thus begins an adventure of a lifetime as Roy seeks his destiny as a fortune hunter! As Roy makes friends and gains experience as a swordsman, he uncovers a horrible plot!

A group of wizards are determined to unleash chaos and destruction throughout the world. Only Roy and his team of adventurers have the magic and the might to stop the wicked sorcerers!

Keywords

  • party-based
  • random encounter

Media

The articlegameplay, story, development, reception

Gameplay

The game is a party-based RPG with randomly encountered enemies fought on a grid-like battlefield, with the player's characters positioned in the lower part while the enemies are in the upper part of the screen. Each characters requires more than one turn to get close enough to attack the opponent, otherwise they will just move towards them. Magic spells are cast in one of four directions and must be on the same line as an enemy in order to cause damage. The game ends when the main character's hit points reaches zero, regardless of the status of the rest of the party.

Story

Raised in the port town of Johanna, Roy is a young man who has grown up dreaming of exploring faraway lands, getting his opportunity to do by riding with his uncle’s traveling caravan. Before leaving, Roy’s sweetheart Traysia gives him her pendant as a memento and promises to wait for his return.

Roy is dropped off in the kingdom of Salon and overhears the Lord of the Town’s speech on merchants and travelers being attacked in an ancient forest in the north. To help eliminate the threat, Roy joins a hunting party composed of Banegie, a shrouded knight concealing her identity as a former princess; Magellan, an outcast swordsman with no sense of justice; and Floyd, a powerful wizard who serves the Lord. While exploring the forest cave, Floyd leads them into a trap and divulges that the Lord’s intent is to control the kingdom by disposing of all the strongest hunters and framing Roy’s party for their murders. When Floyd escapes, they return to town and are joined by Bellenue, a sorceress from the north who elaborates on Floyd’s history and his pattern of manipulating rulers for personal gain.

Development

Traysia was first released in Japan by Telenet Japan on February 14, 1992, through their development and publishing division Riot. Telenet also released the game in April 1992 through its North American subsidiary Renovation Products. The Western cover was illustrated by Mick McGinty.

Reception

Traysia received generally unfavorable reviews. The game received scores of 18.0 out of 30 and 4.7538 out of 10 in public polls taken by Mega Drive Fan and the Japanese Sega Saturn Magazine respectively. Mega Play's four reviewers praised its lengthy quest, distinctive plot, and music, but criticized the mediocre graphics and repetitive gameplay. Gamers' Heinrich Lenhardt faulted the game's poor magic system, lackluster audiovisual department, and cumbersome controls. Play Time's Alexander Geltenpoth found the game's story to be boring and the overall audiovisual presentation underdeveloped, while Power Play's Volker Weitz faulted its outdated combat and magic systems.

Video Games' Michael Hengst viewed Traysia unfavorably compared to other titles in the genre such as Shining in the Darkness and Phantasy Star, criticizing the dated graphics, sluggish interface and combat system. Sega Pro stated that the game offered very little, faulting the unacceptable visuals and lacking gameplay. Mega's Jon Smith wrote that it "should be consigned to the scrapheap of obscurity, never again to sully a Mega Drive's sacred cartridge slot". RPGamer's Mike Moehnke commended the game's low rate of random encounters and catchy soundtrack by Shinobu Ogawa, but criticized its plot, clunky interface, slow battles, and graphics due to the small size of most objects and color scheme.

Releases by platformdates and regions as published

PlatformReleasedRegions
Sega Genesis14 February 1992Japan · North America 1 December 1992

Editions and related releases

Included in
Renovation Products Collection 1
Ported as
Traysia
Built on it
Traysia

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Collections2 collections

Platform libraries

Years

Description adapted from its source, CC BY-SA 4.0.