Ludography
78/100
Players40 ratings
74/100
Critics5 reviews
More scores
Metacriticcritics
84/100
Metacritic usersuser score
83/100
GameFAQsJust Right-Tough
3.99/5
Player reviews
90% positive726 reviews
Steam Deck
Unsupported
Runs on
Windows
Price
US$9.99

Where to get it

TRON 2.0 cover

2003 · Monolith Productions · Racing · Role-playing

TRON 2.0

Xbox console exclusive

An unknown viral agent threatens the future of computer systems worldwide. Countermeasure programs have scanned the system and have wrongly identified you as the virus source. Your mission is to prevent the sinister conspiracy that threatens to corrupt one reality, and forever transform another.

Released
26 August 2003
Platforms
WindowsXboxmacOS
Genres
RacingRole-playingShooterVehicular combat
Developers
Monolith Productions
Publishers
Disney Interactive Studios
Series
Tron
Modes
MultiplayerSingle-player
Perspective
First person
Themes
ActionScience fiction
Country
United States
Age ratings
ESRB TUSK 12CLASS_IND 12
Languages
English, French, German, Italian, Spanish (Spain)
Time to beat
12hmain story15hcompletionist

About

0 is a 2003 first-person shooter video game developed by Monolith Productions and published by Buena Vista Interactive. Based on Disney's science fiction franchise Tron, the game is a sequel to the original 1982 film of the same name. 0 is set in an alternate continuity from later entries in the franchise; its events were retconned by the plot of Tron: Legacy, the canon sequel to the original film. 0 was released in August 2003.

The Mac OS X version was released by MacPlay on April 21, 2004. 0: Killer App but containing many differences, were released later in 2004.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Tron 2.0 plays primarily as a first-person shooter. Gameplay takes place inside various computers, such as mainframes and a personal digital assistant (PDA), while some cutscenes are in the ENCOM research laboratory outside the computer world. Levels are linear in format. The goal of each level is generally to complete tasks and find keys, known as permission bits that allow access to the next level. While searching for these bits, the protagonist Jet can find upgrades and lore surrounding the game's world.

Jet begins the game with his Identity Disc, which is used for both storing data and combat. The disc is the same format featured in the films, and when thrown can bounce off enemies and objects, but always returns to its owner. Jet can also acquire computerized, sci-fi versions of real-life weapons, such as a shotgun, submachine gun, sniper rifle, and hand grenades. Each weapon aside from the disc uses energy as ammunition, which can be collected at various points in the game.

Story

The game, like the film, is set "inside" a computer. Areas within the game feature glowing neon-colored highlights similar to the original film's aesthetic, with colors denoting the type and general ambiance of the system — for example, part of the story takes place in the flaming red environment of a firewall, while a PDA is colored plain white. Levels contain such features as energy bridges and gates, floating boxes and tiles, teleport spots, and deep chasms. Jet can take damage (or even die) by falling from too great a height, and can also be crushed by falling objects and moving platforms.

0 uses many computing conventions to explain in-game events, characters, weapons, and other phenomena. For example, the player can battle viruses while fleeing a system format, and wield a sniper rifle known as the LOL, additionally amplifying its damage with a skill called Megahurtz. g. g.

Reception

The PC version received "favorable" reviews, while the Game Boy Advance and Xbox versions received "average" reviews, according to the review aggregation website Metacritic.

The Cincinnati Enquirer gave the PC version four-and-a-half stars out of five and said: "Whether or not you're a fan of the movie, TRON 2.0 oozes with style and substance. Developer Monolith Productions deserves credit for creating one of the finest and most unique PC games of the year to date". Maxim gave the same console version a score of eight out of ten and called it "a must for those out there who still like their CGI old school". However, The Times gave the Xbox version three stars out of five, saying that "the controls take some time to master, and there's a surfeit of useless jargon seemingly designed to prevent you getting to grips with the gameplay. Nor is this a game for the short-sighted, since the on-screen captions that supposedly offer guidance are minute and virtually illegible".

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows26 August 2003North America · Europe 19 September 2003 · Worldwide 6 October 2014
macOS7 June 2004North America
Xbox3 November 2004North America · Europe 3 December 2004

Editions and related releases

Ported as
Tron 2.0: Killer App
Built on it
Tron 2.0: Killer App

In the same series

Games like this

Collections1 collection

Platform libraries

Description adapted from its source, CC BY-SA 4.0.