
- 76/100
- Players28 ratings

1991 · Capcom · Shoot 'em up · Shooter
U.N. Squadron
Nintendo console exclusive
Side-scrolling shoot-em-up, in a similar style to such games as Gradius, R-Type and Scramble. The aim is to wipe out the enemy, which has gathered around the allied airspace of 'Area 88', in a series of military aircraft-based scenarios. You choose one of three unique pilots; Shin Kazama, Micky Schymon or Greg Gates, each with varying abilities at damage repair, weapon handling and flying skill, and engage the enemy over a series of challenging missions. The player starts out with the weakest plane, the F8E Crusader, which can only be armed with a very basic range weapons.
- Released
- 26 July 1991
- Platforms
- AmigaAmstrad CPCArcadeAtari STAtari ST/STECommodore 64SNESZX Spectrum
- Genres
- Shoot 'em upShooter
- Developers
- Capcom
- Publishers
- Capcom
- Modes
- Co-op
- Perspective
- Side view
- Themes
- ActionWarfare
- Country
- Japan
- Languages
- English
- Composers
- Manami Matsumae
About
U.N. Squadron, released in Japan as Area 88, is a 1989 side-scrolling shooter video game developed and published by Capcom for arcades. It was based on the manga series of the same name, though the North American release omits all references to the manga. Their mission is to stop a terrorist group known as Project 4. It was ported to multiple platforms including the Super Nintendo Entertainment System and was followed by a spiritual successor, Carrier Air Wing.
Keywords
- modern warfare
- helicopter
- anime
- shoot 'em up
- planes
- side-scrolling
- multiple protagonists
- tank
- level selection
- based on - anime
- modern military
- shopping
Media
The articlegameplay, story, development, reception
Gameplay
The game is a typical side scrolling shooter, going against the trend of other Capcom shooters, such as 1942 and 1943: The Battle of Midway, which are vertically scrolling shooters. Like other Capcom shooters, the player has an energy bar that is consumed over the course of a single life as the player sustains damage. This trait is highly uncommon among other comparable arcade-style shooters which normally use a system of reserve lives, where one of which is lost upon a single enemy hit. Before entering a level, the player can purchase special weapons or added defenses in the shop. The player earns money to buy weapons by destroying enemy planes and vehicles during levels and, when the level is finished, any unused weapons are converted back into money.
The player can choose between three mercenary pilots: Shin Kazama, Mickey Simon, and Greg Gates. Each pilot flies a specific plane and has slightly different capabilities.
Development
Capcom director Yoshiki Okamoto commented that the game was part of a broader strategy of Capcom at the time to appeal to a wider audience by using established characters from other media, as their original characters could be too niche. In addition to Area 88, he cited games based on Willow and Tenchi wo Kurau as part of this strategy.
Reception
In Japan, Game Machine listed U.N. Squadron on their September 15, 1989 issue as being the sixth most-successful table arcade unit of the month. In North America, it was a major hit, becoming the top-grossing software conversion kit on the RePlay arcade charts in February 1990.
Upon its home console release, the Japanese gaming publication Weekly Famitsu gave the Super Famicom version a score of 28 out of 40.
Releases by platformdates and regions as published
Editions and related releases
- Based on
- Area 88
- Included in
- Capcom Coin-Op Classics Series 1
- Ported as
- U.N. Squadron
- Built on it
- U.N. Squadron
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Collections5 collections
Platform libraries
- ZX Spectrum games
- Super Nintendo Entertainment System gamesRetail releases
Players
Description adapted from its source, CC BY-SA 4.0.
