

1989 · Run and gun · Shooter
Undeadline
Sega console exclusive
Undead Line is a top-down arcade shooter with scrolling screens, like Commando and other games. The player controls a character (from a selection of three on the MSX 2 version) that shoots projectiles at enemy monsters.
- Released
- 1989
- Platforms
- MSXSega GenesisSharp X68000
- Genres
- Run and gunShooter
- Developers
- —
- Publishers
- —
- Modes
- Single-player
- Perspective
- Bird view / Isometric
- Themes
- Action
- Country
- Japan
- Languages
- Japanese
About
Undeadline is a 1989 vertically scrolling shooter video game developed and originally published by T&E Soft for the MSX2 home computers. It was later ported to the X68000 and Mega Drive, published by Palsoft, followed by digital re-releases for Microsoft Windows. Both the MSX2 and X68000 versions also received physical re-releases by Japanese retailer BEEP. It follows a group of characters in rescue of queen Althea from Zidane, a kingdom surrounded by barriers connected with the demon world, whose monsters have overflowed it. Controlling either a fighter, wizard, or ninja, the player can choose from six stages and play them in any order, fighting against waves of enemies and bosses, while defending or avoiding collision with their projectiles and other obstacles.
Undeadline was directed and designed by Tokihiro Naito, who previously worked on Hydlide and Hydlide 3, with Tetsuya "Futaro" Yamamoto serving as main programmer. The soundtrack was composed by Kazunori Hasegawa. Due to T&E Soft liking to push its playtesters to the limits and as their skills improved naturally, it led to the designers increasing the difficulty to keep up with them, particularly paying attention to both enemy movement and spawn patterns. Because of its rarity, original copies of the MSX2 version commands high prices on the secondary game collecting market. The game received generally favorable reception from critics, most of which reviewed it as an import title, although its difficulty has been criticized.
›Story
In the beginning, the world was inhabited by gods and giants who fought over which race would rule. To win, the giants created four "living weapons" who were so fearsome and effective, both sides lost. The day of the monsters's creations would come to be called Ragnarök. Ages later, Count Brahzen, a leader of demons, invaded the Gitane Kingdom, who were able to defend themselves solely by tactical decisions made by their King Fahrenheit II...
only to discover Count Brahzen is seeking the Spirit of Roshufa in order to revive one of the four legendary monsters. You are Leon, a fighter chosen by the King to obtain the Spirit before Count Brahzen does.
Keywords
- shoot 'em up
- run and gun
- shmup
Media
The articlegameplay, story, development, reception
Gameplay
Undeadline is a vertical-scrolling shoot 'em up game with role-playing elements that plays from a top-down perspective. The plot revolves around Zidane, a country surrounded by barriers connected with the demon world whose monsters have overflowed it after being broken in a previous regime. Queen Althea manages the kingdom, as his father became exhausted from battle and fell ill, but she is kidnapped by a creature from the demon world. Joined by the wizard Dino and the ninja Ruika, the fighter Leon stands up to rescue his sister. Prior to starting, the player can configure the game's difficulty or activate rapid fire.
Controlling either the fighter, wizard, or ninja, the player can choose from the first six stages and play them in any order, fighting against an assortment of enemy waves, while defending or avoiding collision with their projectiles and other obstacles. There are seven stages in total, which include forests, ruins, and dungeons. The scenery is constantly scrolling and never stops moving until a miniboss or boss is reached, which must be fought to progress further. Each character also possess their own defense methods, such as Leon being able to block projectiles with his shield.
Development
Undeadline was developed by T&E Soft, best known for the Hydlide series. It was directed and designed by Tokihiro Naito, who previously worked on Hydlide and Hydlide 3, under supervision of Eiji Yokoyama and Toshiro Yokoyama. Tetsuya "Futaro" Yamamoto served as main programmer, with Katsushi Morizane and Shigeru Tomita providing subroutines. Etsuko Suzuki, Hideaki Shinmura, Kayoko Miura, Kenji Nakashima, Takahiro Hachiya, Takako Hayase, and Yuuji Hattori were responsible for designing the artwork.
The music was scored by Kazunori Hasegawa. According to Tetsuya Yamamoto, T&E Soft liked pushing its playtesters to their limits by cutting a hole in paper and using it to cover the screen so only a portion of the playfield was visible at any time. Yamamoto recounted that this led the designers increasing the difficulty to keep up with the testers, as their skills improved naturally, with T&E Soft particularly paying attention to both enemy movement and spawn patterns.
Reception
Undeadline received generally favorable reception from critics, most of which reviewed it as an import title. The Sega Mega Drive version received scores of 18.08 out of 30 and 6.6428 out of 10 in public polls taken by Mega Drive Fan and the Japanese Sega Saturn Magazine respectively. Technopolis highlighted its mixture of role-playing and shooting elements, and the ability to select any stage but noted its difficulty. The Japanese MSX Magazine echoed similar sentiments but also noted the ability to choose between characters, commending its playability, visuals, and scenario. MSX Club's Pere Baño praised the colorful graphics, addictive fast-pacing, sound, presentation, and originality.
An editor for MSX Gids lauded its audiovisual presentation and quality, comparing it favourably with Knightmare (1986). X's Hiroaki Kageyama commended the X68000 port for taking advantage of the system's hardware and the addition of extra stages. Kageyama also gave positive remarks to the game's idea and intensity. Games-X reviewed the Mega Drive version, commending its presentation for the detailed backgrounds, enemy animations, and atmosphere, but they saw its difficulty even on the easiest setting as a negative.
Releases by platformdates and regions as published
Editions and related releases
- Ported as
- Undead LineEggconsole Undeadline MSX2
- Built on it
- Undead Line
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Collections2 collections
Platform libraries
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Description adapted from its source, CC BY-SA 4.0.
