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Unity (game engine) cover

2005 · Unity Technologies

Unity (game engine)

cross-platform game engine

Released
8 June 2005
Platforms
AndroidLinuxWindowsmacOS
Genres
—
Developers
Unity Technologies
Publishers
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About

Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at the Apple Worldwide Developers Conference as a Mac OS X game engine. The engine has since been gradually extended to support a variety of desktop, mobile, console, augmented reality (AR), and virtual reality (VR) platforms. It is particularly popular for iOS and Android mobile game development, is considered easy to use for beginner developers, and is popular for indie game development.

The engine can be used to create three-dimensional (3D) and two-dimensional (2D) games, as well as interactive simulations. The engine has been adopted by industries outside video gaming including film, automotive, architecture, engineering, construction, and the United States Armed Forces.

The articlegameplay, story, development, reception

Development

The Unity game engine was launched in 2005, aiming to "democratize" game development by making it accessible to more developers. It was shown at Worldwide Developers Conference 2005 by Scott Forstall on Mac OS X. The next year, Unity was named runner-up in the Best Use of Mac OS X Graphics category in Apple Inc.'s Apple Design Awards. Unity was initially released for Mac OS X, later adding support for Microsoft Windows and Web browsers.

0 launched in 2007 with approximately 50 new features. 0. The release included an optimized terrain engine for detailed 3D environments, real-time dynamic shadows, directional lights and spotlights, video playback, and other features. The release also added a version control system to allow developers to collaborate more easily.

Games like this

Collections1 collection

Licensing

Description adapted from its source, CC BY-SA 4.0.