Ludography
40/100
Critics1 review
Vampire Night cover

2000 · Sega Wow · Light gun shooter · Light-gun shooter

Vampire Night

PlayStation console exclusive

Vampire Night is a light gun game produced by Sega's Wow Entertainment, distributed through Namco and released in 2000 for video game arcades. It was later ported to PlayStation 2 in November 2001. Two players can team up to take down on screen enemies.

Released
2000
Platforms
ArcadePlayStation 2
Genres
Light gun shooterLight-gun shooterShooterVampire
Developers
Sega Wow
Publishers
Namco
Modes
Co-opMultiplayerSingle-player
Themes
ActionHorror
Country
Japan
Age ratings
ESRB T

About

Vampire Night (ヴァンパイアナイト, Vanpaia Naito) is a 2000 light-gun shooter video game developed by Wow Entertainment and published by Namco for arcades. It is a collaboration between Sega and Namco. It was later ported to PlayStation 2 in November 2001. The gameplay itself utilizes the engine that is used in The House of the Dead series.

›Story

A struggle between light and dark, from 300 years back, is about to ensue. The parties involved are Michel and Albert, the two vampire hunters representing light, and the vampires representing dark. The story takes place in an alternate version of the year 2006 in France, when progress looks stuck in the late 19th century.

Michel and Albert rescue a 12-year-old girl named Caroline who witnessed a couple of villagers held hostage by the vampire sarcoma. After rescuing the villagers and Caroline, the vampire hunters proceed into the castle to destroy the remaining forces of dark.

Although the forces of evil reveal that they created Michel and Albert to kill themselves, they became afraid of death and tried to stop them. It is important to note the Hunters are in fact Dhampyrs (half-vampires), foreshadowed by their glowing eyes and sunglasses. The outcome is a pyrrhic victory for the forces of good; as the forces of evil are stopped, the Vampire Hunters decide to let the rising sun end their own lives as well.

The game ends with Caroline paying her respects to the Vampire Hunters at their graves.

Keywords

  • bloody
  • vampire
  • undead
  • voice acting

Media

Vampire Night screenshot 1

The articlegameplay, story, development, reception

Story

A struggle between light and dark, from three centuries back, is about to ensue. The parties involved are Michel and Albert, the two vampire hunters representing light, and the vampires representing dark.

In the year 2006, vampire hunters Michel and Albert arrive at an unnamed village in France, and rescue a 12-year-old girl named Caroline who witnessed a couple of villagers held hostage by the vampire sarcoma. After rescuing the villagers and Caroline, the vampire hunters proceed into the castle to destroy the remaining forces of dark.

Reception

In Japan, Game Machine listed Vampire Night on their May 15, 2001 issue as being the fourth most-successful dedicated arcade game of the month.

According to review aggregator Metacritic the game received "Mixed or average reviews" based on 18 reviews. On release, Famitsu magazine scored the PlayStation 2 version of the game a 32 out of 40. IGN gave Vampire Night a 7.3, stating that the game was "good", and while it was not quite as "deep or as good" as other light gun games, there was "still a lot of fun" to be had. In their review, Game Zone gave it 7.9 out of 10, saying that they were pleasantly surprised by the detailed plot which was uncommon for light gun games.

Releases by platformdates and regions as published

PlatformReleasedRegions
Arcade1 March 2001Japan
PlayStation 213 November 2001North America · Japan 6 December 2001

Games like this

Collections8 collections

Platform libraries

Publishers

Genres

Description adapted from its source, CC BY-SA 4.0.