Ludography
Vendetta Online cover

2004 · Guild Software · Adventure · Flight simulation

Vendetta Online

Vendetta Online is a 3D space combat MMORPG for Windows, Mac, Linux, Android and iOS, as well as the Oculus Rift. This MMO permits thousands of players to interact as the pilots of spaceships in a vast universe. Users may build their characters in any direction they desire, becoming rich captains of industry, military heroes, or outlaws. A fast-paced, realtime "twitch" style combat model gives intense action, coupled with the backdrop of RPG gameplay in a massive online galaxy.

Released
1 November 2004
Platforms
AndroidDaydreamLinuxMeta QuestOculus VROuyaWindowsiOSmacOS
Genres
AdventureFlight simulationMMORPGRole-playingShooterSpace trading and combatTactical
Developers
Guild Software
Publishers
Strategy First
Modes
Multiplayer
Perspective
First personThird personVirtual Reality
Themes
ActionScience fictionSandboxOpen worldWarfare
Country
United States
Age ratings
ESRB T
Languages
English

About

Vendetta Online is a twitch-based, science fiction massively multiplayer online role-playing game (MMORPG) developed by Guild Software for the operating systems Android, Linux, Mac OS X, iOS, and Microsoft Windows. It uses the NAOS game engine, a fully real-time flight model and combat system, to offer first-person/third-person shooter-style player versus player and player versus environment battle action against the backdrop of a massively multiplayer universe. Vendetta Online shipped as a commercial MMORPG in November 2004 with a subscription-based business model, although it has been running continuously since April 2002. Vendetta Online is available to play across a wide array of platforms, including the Oculus Rift virtual reality display, allowing all users to directly interact in a single, contiguous galaxy. It is also notable for its twitch combat and fidelity to real physics.

Keywords

  • space simulation
  • space combat
  • vehicular combat
  • space strategy
  • exploration
  • space mining
  • head tracking
  • classless mmo
  • vr experience

Media

The articlegameplay, story, development, reception

Gameplay

The twitch gameplay in Vendetta Online revolves around lining up a correct shot against enemy ships, while avoiding incoming fire. The dynamics of this can be complex, as ships are moving through 3D space, and the weapons fire itself has a specific velocity, modified by the ships' absolute velocity. The ships mostly obey the laws of Newtonian mechanics although a few artificial limits are put in place to increase the playability of the game. The control scheme includes a full six degrees of freedom, allowing users to assign keys or control axes (via joystick, thumb-stick, throttle, accelerometer, or touch area) to yaw, pitch, roll, and thrust along three axes.

Ships can also be controlled with the mouse and keyboard using "mouselook" mode, in which the direction of view is controlled by the mouse and the ship's nose auto-corrects to catch up. Ships each have detailed specifications such as mass, thrust, torque, cargo capacity, top speed, turbo energy drain, armor, and weapon ports. There are also many variants of the main ship types, some holding certain advantages over others, with some advanced variants belonging to special factions. Depending on what equipment is being used, and what is carried in the cargo hold, the mass of the ship (and consequently maneuverability) will change greatly, affecting combat.

Story

Vendetta Online has a long backstory, which details the fate of humanity from 2140 to 4432. It was written by the lead game developer, John Bergman. The backstory is written from a historical perspective, from the viewpoint of an Itani monk chronicling the events leading to the galaxy's present state. It outlines drastic advances in the fields of medicine and biotechnology during political unrest and warfare on Earth, the discovery of a stable wormhole near Saturn leading to a solar system across the galaxy, and the subsequent exploration, colonization, and inadvertent exile humankind experiences as a result of the wormhole's collapse.

The three national factions are described in great detail, including their origins, personality, and notable historical figures. Subterfuge, misunderstanding, and betrayal are common themes throughout the backstory.

Development

Vendetta Online's development team is relatively small compared to many other titles in the same genre, at its largest including four people. The four original developers are John Bergman, Ray Ratelis, Andy Sloane, and Waylon Brinck. John Bergman remains the managing director and has invested much of his own personal finances into the project. The game is based in Milwaukee, Wisconsin and has been in development since 1998.

In April 2002, the game opened with a public alpha test to prove the efficiency of the twitch style combat in the low bandwidth environment of that era. In November 2004, the game launched as a retail product, with the Linux mascot featured as part of the game box artwork. The retail-CD included Mac, Linux, and PC native versions of the game.

Reception

Upon initial release, Vendetta Online received mixed reviews. GameSpot's 2005 review rated Vendetta as "good", highlighting the novel twitch-based space combat, and a successful implementation of multiplayer space trading and combat gameplay. However, it was felt that the limited content did not justify the subscription value, and the ship designs were deemed to be uninspiring. A more recent review by Kotaku stated that Vendetta was "a deep game with an intuitive interface" taking note of the port to Android mobile devices.

Macworld called Vendetta "a brilliant online gaming experience, clearly influenced by classic space games Elite and Frontier". Joystiq praised Vendetta's development saying "For active developer participation, Vendetta Online definitely runs near the head of the pack and might even lead it". In January 2013, Darrell Etherington of TechCrunch named Vendetta "The Most Multiplatform MMO Game Ever".

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows1 November 2004Worldwide
macOS31 December 2004Worldwide
Linux31 December 2004Worldwide
iOS31 December 2006Worldwide
Android31 December 2007Worldwide
Ouya31 December 2013Worldwide
Oculus VR31 December 2016Worldwide
Daydream31 December 2017Worldwide
Meta Quest4 March 2022Worldwide

Games like this

Collections4 collections

Platform libraries

Genres

Description adapted from its source, CC BY-SA 4.0.