Ludography
Virtua Fighter 2 cover

1995 · Sega AM2 · 3D fighting · Arcade

Virtua Fighter 2

Timed Sega exclusive

Virtua Fighter 2 is a fighting video game developed by Sega. It is the sequel to Virtua Fighter (1993) and the second game in the Virtua Fighter series. It was created by Sega's Yu Suzuki-headed AM2 and was released for arcades in 1994. Ports were later released for various platforms.

Released
30 October 1995
Platforms
ArcadeLinuxPlayStation 3Sega GenesisSega SaturnWindowsXbox 360Xbox OneXbox Series X/SmacOS
Genres
3D fightingArcadeFightingSimulation
Developers
Sega AM2
Publishers
—
Modes
Co-opSingle-player
Perspective
Side view
Themes
Action
Country
Japan
Age ratings
PEGI 12CERO BUSK 16CLASS_IND 12ESRB TGRAC 15+
Languages
English
Time to beat
1hmain story1hwith extras3hcompletionist
Directors
Yu Suzuki
Composers
Takenobu Mitsuyoshi

About

Virtua Fighter 2 (Japanese: バーチャファイター2, Hepburn: Bācha Faitā Tsū) is a 1994 fighting game developed and published by Sega for arcades. It is the second game in the Virtua Fighter series and the sequel to Virtua Fighter (1993). Created by Sega's Yu Suzuki-headed AM2 team, it was designed on the purpose-made Sega Model 2 hardware, which provided a significant upgrade in graphical capabilities. Following its release in arcades, Virtua Fighter 2 was ported to the Sega Saturn in November 1995, while ports for other platforms appeared later.

Virtua Fighter 2 was critically acclaimed for its gameplay and breakthrough graphics; it introduced the use of texture-mapped 3D characters, and was one of the first video games to use motion capture animation technology. It became a major arcade hit, selling more than 40,000 arcade units worldwide, and becoming one of Sega's best-selling arcade games of all time. The Saturn version was also well-received for its graphics and gameplay, becoming a blockbuster hit in Japan and selling relatively well in other markets, with more than 2 million units. The game was succeeded by Virtua Fighter 3 in 1996.

›Story

The core of Virtua Fighter 2 revolves around a prestigious fighting competition where the world's top fighters vie for fame and honour. However, this tournament is orchestrated by the evil "J6" syndicate, with a hidden agenda to collect data that will aid in perfecting their formidable fighting cyborg known as "Dural." Dural, the game's boss character, wields a move-set using techniques borrowed from other characters.

Keywords

  • martial arts

Media

The articlegameplay, story, development, reception

Gameplay

Virtua Fighter 2 is a 3D 1v1 fighting game, similar in concept to other games of the series. Players select a character and attempt to use that character to overcome a series of opponents. This can be done by simply knocking the other character out (by dealing enough damage), or by knocking them out of the square "ring" where the fights occur. Each fight takes place over many rounds; typically, 3 rounds in a best-of-3 approach (though this can be varied). The game is played with an eight-way stick to control character movement, and three buttons (guard, punch, and kick), which are used in various motions to pull off a character's signature attacks.

The arena size could be adjusted to a tiny platform or 82 meters (269 feet). This is the only game in the series—other than Virtua Fighter Remix—that could have such size adjustments. The physical energy meter could also be adjusted to infinity, giving the player the advantage when beating opponents or practicing moves against the computer player. Adjusting the arena to a smaller size and giving the characters infinite health could lead to mock sumo matches, wherein victory is achieved by knocking the other player's character out of the ring.

Story

Virtua Fighter 2 presents no narrative in game; there is no story-based intro sequence, no narrative character endings, and very little text to supply much of a plot. However, the game was given a story in its supporting material, such as the manual for the Sega Saturn version.

Virtua Fighter 2 hinges around a fighting tournament, where the greatest fighters in the world seek to compete for fame and glory. However, the tournament is organised by the sinister "J6" syndicate, who intend to use the information gathered to perfect their fighting cyborg "Dural" (the game's boss, who uses a move-set made up of other character's moves).

Development

The game took Sega AM2 a year to develop. The game's head developer was Yu Suzuki. For Virtua Fighter 2, he wanted to introduce texture mapping to the characters, who lacked textures in the original game. However, the Sega Model 1 arcade system lacked texture mapping hardware, so the Sega Model 2 system was developed for the game.

5 million adjusted for inflation) to purchase a texture-mapping graphics processor from the military flight simulation firm Lockheed Martin. Suzuki convinced Sega to purchase the chip, which his team then adapted into a much cheaper processor for video game use in the Model 2 hardware.

Reception

In Japan, Game Machine listed Virtua Fighter 2 as the most successful arcade game of December 1994. It went on to become Japan's highest-grossing arcade game in 1995 and 1996. In the United States, the game also generated high earnings upon release, and went on to become one of the top ten best-selling arcade video games in the country in 1995. As of 1996, over 40,000 arcade units were sold worldwide. Virtua Fighter and Virtua Fighter 2 became Sega's best-selling arcade games of all time, surpassing Out Run (1986).

Virtua Fighter 2 was critically acclaimed upon release. It used the Sega Model 2 arcade hardware to run the game at 60 frames per second at a high resolution with no slowdown (by comparison, the original Virtua Fighter ran at 30 frames per second). Computer and Video Games gave the arcade game a positive review, praising the "stunning visuals" as "quite possibly the best graphics ever seen in a fully-playable arcade title", the "quality of the animation" where "you can certainly feel each blow when they connect and the character reels back" and the "more accessible" combos which "opens up the opportunity for a number of new sequences." The magazine later called it "the greatest arcade game ever made" in December 1995.

Releases by platformdates and regions as published

PlatformReleasedRegions
Arcade1 November 1994Japan · Europe 1 December 1994 · North America 1 January 1995
Sega Saturn1 December 1995North America · Japan 1 December 1995 · Europe 26 January 1996
Windows5 September 1997Japan · North America 30 September 1997 · Europe 31 December 1997
PlayStation 327 November 2012North America · Japan 28 November 2012 · Europe 5 December 2012
Xbox 36028 November 2012Worldwide
Xbox OneDigital Compatibility Release18 July 2017Worldwide

Editions and related releases

Included in
Gold Games 3
Derivative works
Virtua Fighter 2
Ported as
Sega Ages 2500 Vol. 16: Virtua Fighter 2Virtua Fighter 2
Built on it
Virtua Fighter 2Sega Ages 2500 Vol. 16: Virtua Fighter 2

Games like this

Collections14 collections

Platform libraries

Years

Genres

Reception and records

Publishers

Description adapted from its source, CC BY-SA 4.0.